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UnityChanLite

Modpack for higher diffulty level of vanilla including fine mechanics.

 List of major updates:

Combat update:

- increased damage taken by 75%,

- disabled shields.

 

Spawner update:

- spawners now summon hostiles up to given cap,

- all of summoned mobs by spawner have: 2.5x more health, 2x less damage and movement speed to make it less profitable compared to default mob griders without using spawners.

 

Economy update:

- added economy system by shop blocks, mainly based on emeralds,

- villagers have bad trade offerts.

- added chance for dropping emerald from mining ores, stones and general blocks.

 

Fair to Play update:

- disabled autofishing made by noteblocks,

- disabled placing boat in end dimension ( to prevent from trapping endermans in boats ),

- iron golems does not drop anything ( to block iron farm ).

 

Entities update:

- hostiles have increased cap,

- much less situations when u cannot find any hostiles in the surface during night,

- much less situations when u cannot find any hostiles in the caves during night,

- much higher hostiles spawn rate,

- addtional difficulty based on y level: ( 0: 63 to 360 | 1: -32 to 63 | 2: -55 to -32 | 3: -64 to -55 ),

- hostiles does not drop their vanilla loot, instead they are dropping its remainings that include their vanilla loot ( to reduce invertory trash pickuping ).

 

Mods included in UnityChanLite modpack ( leaded by newest update ) are here.

All of those changes are fully configurable provided by modders of modpack contect.

None of those mods are made by me.

The UnityChanLite Team

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