List of major updates:
Combat update:
- increased damage taken by 75%,
- disabled shields.
Spawner update:
- spawners now summon hostiles up to given cap,
- all of summoned mobs by spawner have: 2.5x more health, 2x less damage and movement speed to make it less profitable compared to default mob griders without using spawners.
Economy update:
- added economy system by shop blocks, mainly based on emeralds,
- villagers have bad trade offerts.
- added chance for dropping emerald from mining ores, stones and general blocks.
Fair to Play update:
- disabled autofishing made by noteblocks,
- disabled placing boat in end dimension ( to prevent from trapping endermans in boats ),
- iron golems does not drop anything ( to block iron farm ).
Entities update:
- hostiles have increased cap,
- much less situations when u cannot find any hostiles in the surface during night,
- much less situations when u cannot find any hostiles in the caves during night,
- much higher hostiles spawn rate,
- addtional difficulty based on y level: ( 0: 63 to 360 | 1: -32 to 63 | 2: -55 to -32 | 3: -64 to -55 ),
- hostiles does not drop their vanilla loot, instead they are dropping its remainings that include their vanilla loot ( to reduce invertory trash pickuping ).
Mods included in UnityChanLite modpack ( leaded by newest update ) are here.
All of those changes are fully configurable provided by modders of modpack contect.
None of those mods are made by me.

