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Uniestelar SMP

Uniestelar SMP is a fantasy mystery universe where gods have vanished, memories are lost, and new forces awaken. Explore kingdoms, races, and dimensions, discover relics, and shape a story driven by player choices.
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Uniestelar 3.0.zip

File nameUniestelar 3.0.zip
Uploaded
Sep 30, 2026
Downloads
20
Size
13.8 MB
Mod Loaders
Forge
File ID
9015447
Type
B
Beta
Supported game versions
  • 1.20.1

What's new

๐ŸŒŒ UNIESTELAR SMP โ€” BETA 3.0

A new era begins beneath the surface.

Beta 3.0 represents one of the biggest structural changes ever made to the Uniestelar SMP.

Following the events that bring Beta 2 to an end, Eryndor enters a completely new phase.

The surface can no longer be considered safe, the world the players once knew has changed, and the survivors must learn how to live again in a place that no longer follows the same rules.

But these changes are not limited to the story.

Beta 3.0 begins transforming the server itself into a much more independent experience, introducing custom systems for characters, professions, economy, guilds, progression, bosses, and player identity.

 

๐Ÿ“ฆ MODPACK

๐Ÿ”บ Overall Expansion

  • 288 โ†’ 300 mods registered in the manifest.

  • 508 โ†’ 578 configuration files.

  • Still running on Minecraft 1.20.1.

  • Still using Forge 47.4.18.

  • Several integrations and configurations have been reworked to support the new systems.

๐Ÿงน Override Cleanup

Mods directly included through the overrides/mods folder have been reorganized.

Before: 12 direct .jar files.
Now: 5 direct .jar files.

Among them is:

uniestelar-PREVIEW-3.0-28set.jar

This marks an important structural shift for the project.

More and more features are now being developed inside the Uniestelar mod itself, instead of relying exclusively on external solutions.

 

๐Ÿ‘ค NEW CHARACTER SYSTEM

Beta 3.0 greatly expands the concept of characters within the SMP.

A character is no longer simply a player's name or skin.

Characters now have their own identities and independent data.

Each character can have independent data for:

  • Inventory

  • Money

  • Profession

  • Progression

  • Guild

  • Location

  • Ender Chest

  • Curios

  • Health and other persistent data

  • Appearance

  • Race

Character switching can also respect states such as combat, preventing players from instantly changing characters in order to escape dangerous situations.

 

โœจ CHARACTER CREATION

A new visual character creation experience has been implemented.

Players now go through multiple steps before entering the world.

During character creation, players can define:

  • First Name

  • Last Name

  • Race

  • Height

  • Appearance

  • Starting Profession

Some choices carry more weight than others.

๐Ÿ”’ Permanent Choices

First name, last name, and race become permanent parts of that character's identity.

๐Ÿ”„ Modifiable Choices

Appearance and profession can be changed later through the server's systems.

 

๐Ÿงฌ RACE SYSTEM

The Twisted Races system continues to be one of the foundations of the experience.

The datapack still contains approximately 80 custom files, working alongside:

  • Origins

  • Apoli

  • KubeJS

  • Uniestelar Mod

Available Races

  • ๐Ÿ‰ Argonian

  • ๐Ÿงš Fairy

  • ๐ŸŒ€ Klimbus

  • ๐Ÿง Humanoid

  • ๐Ÿ’ง Aquarino

  • ๐Ÿ‘ผ Archangel

  • ๐Ÿ”ฅ Tartaric

  • ๐ŸŸฃ Slime

  • โš”๏ธ Ordoc

Race selection now has its own custom Uniestelar interface, replacing the default Origins experience during character creation.

 

๐Ÿ’ผ PROFESSION SYSTEM

NEW SYSTEM

Professions are no longer just a roleplay concept.

They now exist as a real progression system.

The current system recognizes:

  • ๐Ÿ”จ Blacksmith

  • ๐Ÿ”ซ Gunsmith

  • โš—๏ธ Alchemist

  • ๐Ÿ”ฎ Arcanist

  • โ›๏ธ Miner

  • ๐Ÿน Hunter

  • โš™๏ธ Technologist

  • ๐Ÿ•ฏ๏ธ Occultist

Each profession has its own progression.

 

๐Ÿ“ˆ PROFESSION LEVELS

Professions can gain XP and levels.

Progress made in other professions remains saved even when they are not currently active.

However:

Only the currently active profession receives XP.

This allows characters to change their specialization without completely losing progress made in previous professions.

 

๐Ÿ” PROFESSION EXCLUSIVITY

Certain machines, workstations, and systems can now require a specific profession.

Owning the block is not enough.

The character must actually know how to use it.

๐Ÿ”จ Blacksmith

Responsible for equipment and systems related to Apotheosis.

Recognized workstations include:

  • Gem Cutting Table

  • Salvaging Table

  • Reforging Table

  • Simple Reforging Table

  • Augmenting Table

๐Ÿ”ซ Gunsmith

Responsible for workstations and specialized weapon manufacturing related to TACZ.

โš—๏ธ Alchemist / ๐Ÿ”ฎ Arcanist

Integrated with magical equipment from Iron's Spells 'n Spellbooks, including systems such as:

  • Alchemist's Cauldron

  • Arcane Anvil

  • Inscription Table

  • Scroll Forge

Certain content can also require a minimum profession level.

 

โ›๏ธ GATHERING PROFESSIONS

Professions directly connected to world activities are beginning to receive their own progression methods.

โ›๏ธ Miner

Gains progression through mining.

The system also contains mechanisms capable of distinguishing naturally generated ores from certain forms of player-placed blocks, helping prevent XP exploits.

๐Ÿน Hunter

Gains progression through hunting and combat against creatures.

 

๐Ÿ’ฐ CUSTOM ECONOMY

Beta 3.0 introduces its own money infrastructure.

Currency becomes part of the character's individual data.

This means the economy can operate independently between different characters belonging to the same account.

This system serves as one of the foundations of the planned server economy, especially through the relationship between:

Gathering โ†’ Production โ†’ Trade โ†’ Progression

 

๐Ÿฐ GUILD / CLAN SYSTEM

NEW SYSTEM

Guilds now have their own infrastructure within Uniestelar.

The system includes support for:

  • Creating guilds

  • Browsing guilds

  • Requesting membership

  • Inviting players

  • Accepting members

  • Removing members

  • Leaving a guild

  • Administrative management

  • Open or closed guilds

  • Ranks

  • Custom emblems

  • Member lists

 

๐Ÿฆ GUILD BANK

Guilds can also have their own shared treasury.

Authorized players can interact with guild funds through:

  • Deposits

  • Withdrawals

  • Transaction history

The system also distinguishes between a character's personal balance and money belonging to the guild.

 

๐ŸŒ  SKILL TREE

A new Skill Tree infrastructure has been implemented.

The tree supports different types of nodes:

  • Starting Node

  • Main Node

  • Secondary Node

  • Advanced Node

  • Final / Mastery Node

  • Apex Node

Nodes can include:

  • Costs

  • Requirements

  • Locks

  • Available points

  • Permanent upgrades

Supported attributes include:

  • Attack

  • Magic Attack

  • Movement Speed

  • Attack Speed

  • Swimming Speed

  • HP

  • Defense

  • Magic Defense

๐Ÿง Humanoids

The current Skill Tree infrastructure includes special integration for Humanoids, allowing skill progression to become part of their racial identity.

 

๐Ÿ‘น DAILY BOSSES

NEW SYSTEM

A custom Daily Boss infrastructure has been created.

Each character can have their own individual progression.

The system can:

  • Select an available boss

  • Summon that character's boss

  • Track defeated bosses

  • Prevent invalid multiple defeats within the same period

  • Detect bosses that are still alive in the world

  • Control player proximity during summons

  • Separate bosses into difficulty tiers

  • Scale boss selection based on progression

As more bosses are defeated, stronger threats can become available.

 

๐Ÿšซ RESTRICTED ITEM SYSTEM

Administrators now have their own infrastructure for controlling problematic items.

An item can be configured as:

โŒ Banned

The item:

  • Cannot appear in loot.

  • Can be confiscated.

  • Can be prevented from functioning.

๐Ÿ“ฆ Loot-Restricted Only

The item no longer appears naturally as a reward, but can still exist through other permitted methods, such as crafting.

This allows specific mods to be balanced without requiring the entire mod to be removed from the server.

 

๐ŸŽญ CHARACTER PROFILE

A new Profile interface has been added.

It centralizes several important pieces of character information and shortcuts.

Supported information includes:

  • Name

  • Appearance

  • Race

  • Health

  • XP

  • Money

  • Profession

  • Profession Level

  • Guild

  • Rank

  • Attributes

  • Quests

  • Spawn

  • Homes

  • Skin Storage

  • Ender Chest

The goal is to make each character function as a true RPG character sheet inside Minecraft.

 

๐ŸŽจ NEW INTERFACES

Several custom screens have been created to gradually replace generic mod interfaces.

Beta 3.0 contains visual infrastructure for:

  • Character Selection

  • Character Creation

  • Race Selection

  • Profession Selection

  • Profile

  • Skill Tree

  • Guilds

  • Guild Bank

  • Guild Administration

  • Guild Browser

  • Emblem Selection

  • Authentication

The interface uses the visual identity of Uniestelar itself.

 

๐Ÿ‘• APPEARANCE AND MODELS

The character system has gained deeper support for visual customization.

This includes infrastructure for:

  • Skins

  • Custom Models

  • Customizable Player Models / CPM

  • Character Preview

  • Appearance Synchronization

  • Appearance Storage per Character

Appearance exists independently from race and can be modified without recreating the character.

 

๐Ÿ” AUTHENTICATION SYSTEM

Custom authentication infrastructure has been added to the mod.

The system includes support for:

  • Login

  • Passwords

  • Sessions

  • Machine Identification

  • Trusted Machines

  • Player Locking Before Authentication

  • Character Entry Control

This authentication layer exists separately from normal character progression.

 

๐Ÿ’ฌ CHAT AND ROLEPLAY

Beta 3.0 also begins establishing custom systems focused on roleplay.

Internal support exists for:

  • Chat Channels

  • Message Routing

  • RP States

  • RP-related Commands

  • Synchronized Character Names

This allows the identity used inside the world to become increasingly independent from the player's original account username.

 

๐Ÿง™ MAGIC

The extensive Iron's Spells 'n Spellbooks ecosystem remains part of the pack.

Systems and addons found in Beta 3.0 include:

  • Iron's Spells 'n Spellbooks

  • Dynamic Skill Trees

  • Iron's Spellbooks Tweaks

  • Universal Spell

  • T.O Magic 'n Extras

  • GTBC's Geomancy Plus

  • Twilight Spellbooks

  • Paladin Spells

  • Wind's Spellbooks

  • Spells Gone Wrong

  • Dark Doppelganger

  • Iron's Spell's Delight

  • Alex's Caves: Spellbooks

  • Illage and Spell-age

  • Interlace SpellWeaves

  • Slimes and Slimebooks

  • Magic From The East

  • Mahou Tsukai

  • Malum

Magic will continue to be part of a larger progression system rather than simply being a collection of recipes available from the beginning.

 

โš”๏ธ COMBAT

The RPG combat structure continues to expand through systems such as:

  • Better Combat

  • Simply Swords

  • Simply More

  • Simply Bows

  • TACZ

  • L_Ender's Cataclysm

  • Mowzie's Mobs

  • Dungeons And Combat

  • Apotheosis

  • Armor of the Ages

  • RPG Mob Leveling

  • Progressive Bosses

  • Brutal Bosses

  • Gateways to Eternity

  • Bosses of Mass Destruction

  • Bosses'Rise

Beta 3.0 takes this a step further by connecting parts of this content directly to the server's custom character and profession progression.

 

๐ŸŒŽ EXPLORATION

Major exploration systems remain present:

  • The Aether

  • Aether Redux

  • Twilight Forest

  • Alex's Caves

  • Deeper and Darker

  • Terralith

  • Biomes O' Plenty

  • Oh The Biomes We've Gone

  • When Dungeons Arise

  • YUNG's Better Strongholds

  • End Remastered

  • Jaden's Nether Expansion

  • Ancient Villages

  • ChoiceTheorem's Overhauled Village

  • Farlands Reborn

But exploration in Beta 3 now takes place within a completely different context.

 

โ˜ข๏ธ ERYNDOR โ€” THE END OF THE SURFACE

The transition from Beta 2 to Beta 3 also represents a major narrative shift.

Luciano Ridas comes to the conclusion that Eryndor's imbalance cannot be cured.

His solution is extreme.

A nuclear explosion devastates the surface.

The world where players had begun rebuilding their lives is no longer safe.

Eryndor once again forces them to abandon everything they knew.

Starting with Beta 3:

Survival continues beneath the surface.

The underground is no longer merely a place for mining.

It becomes home.

Shelter.

Civilization.

And perhaps the only thing standing between the survivors and whatever remains above.

 

โš™๏ธ PERFORMANCE AND STABILITY

Beta 3.0 continues using several tools focused on stability and performance, including:

  • Embeddium

  • ModernFix

  • FerriteCore

  • ImmediatelyFast

  • Entity Culling

  • Dynamic FPS

  • Better FPS โ€” Render Distance

  • BadOptimizations

  • MemoryLeakFix

  • Packet Fixer

  • Not Enough Crashes

  • Crash Assistant

  • spark

  • GPUTape

The number of configuration files has also increased from 508 to 578, reflecting the growing number of integrations and systems included in the pack.

 

๐Ÿ“Š BETA 2.7.5 โ†’ BETA 3.0

System 2.7.5 3.0
Manifest Mods 288 300
Configuration Files 508 578
JARs in overrides/mods 12 5
Twisted Races 80 files 80 files
Custom Mod uniestelar-0.1.0 Uniestelar Preview 3.0
Advanced Character System Partial โœ…
Custom Economy โ€” โœ…
Profession Progression โ€” โœ…
Guilds โ€” โœ…
Guild Bank โ€” โœ…
Custom Skill Tree โ€” โœ…
Custom Daily Bosses โ€” โœ…
Custom Item Restrictions โ€” โœ…
RPG Profile โ€” โœ…
Custom Character Creation โ€” โœ…

๐ŸŒŒ WHAT IS BETA 3.0?

Beta 3.0 is the beginning of a much larger transformation for the Uniestelar SMP.

Until now, many of the server's systems existed mainly through the mods that formed the modpack.

From this point forward, that relationship begins to change.

Mods will continue providing worlds, creatures, magic, machines, weapons, and possibilities.

But Uniestelar itself begins deciding:

who can use them, how they are obtained, how they evolve, and what role they play within the world.

Characters now have identities.

Professions now matter.

Guilds now have structure.

Money now belongs to individual characters.

Progression is increasingly controlled by the server itself.

And Eryndor enters one of its most dangerous eras.

โ˜ข๏ธ BETA 3.0

The surface has fallen.

Now we find out what can survive beneath it.

This mod has no additional files