Everything is new, nothing is sacred. This modpack defines itself by leaning on magic mods as well as shaking up vanilla features to provide an altogether refreshing experience.
The world is mysterious and dangerous, fit for a wizard like you to wander through. There are countless treasures to find and Ancient evil lurks just out of sight. If you pursue one, you'll surely encounter the other.
Modpack contains optimization from sodium, lithium, ferrite core and others in order to bolster performance
Progression Changes:
Gold has been moved between iron and diamond, diamond armor is no accessible until after visiting the nether, Ender Eye crafting recipe has been altered to add a slight amount of difficulty, many of the armours from Ice and Fire have been pushed to post-enderdragon, and small changes have been made to push valuables and new theats into the deepslate layer.
Magic mods: Witchery Remake, Ars, Iron's Spells and Spellbooks, Hexalia, Malum, and more
Enchanting: Has been reworked into a small minigame involving block placement
Fast Travel: Has been significantly knee-capped and now is reliant on infrastructure or expends resources to fast travel
Twilight Forest: Due to how powerful the gear from twilight forest is, it has been moved to the end of the progression. A portal can now only be torn open in the End, a place where the fabric of reality is weak enough.