Modlist: Finished i think
Lycanite's mobs- adds mobs, mostly hostile monsters
Defiled lands- adds new biomes
Baubles by- adds new beneficial items
Additional structures- adds strucutres
Animalium- adds mostly hostile animals
Athenaeum and Dropt- Pyrotech libraries
Neat- mod that shows health of most entities
Patchouli- adds guide books and also required library of Pyrotech
Crop-Eating Animals- makes animals eat your crops, making them annoying and pests
Grue- Adds another Grue monster that resides in darkness and attacks unsuspecting souls
Fish's Undead Rising- adds mostly hostile mobs that spice up games. Some of them are pretty neat.
Dooglamoo worlds- Adds realistic world generator that adds world with realistic ore distribution which also makes harder to find ores, but it makes worlds beautiful and make you want to do ''forbidden'' thing, explore
Hardcore Darkness- Makes darkness actually dark which makes Grues even worse
Ice and Fire- adds dangerous Dragons, sea serpents, Medusas and other dangerous mythical creatures
Passive Aggression- Makes originally passive animals fight back against your ruthless murdering and makes farming almost impossible.
Pyrotech- Completely changes your progression making it much slower and realistic also adding some wonky ''machines''. More explained in pyrotech Esoterica, (keep it safe you will need it).
Bloodmoon- Adds bloodmoon nights that are harder and more mob full than normal nights, and you can't sleep (have fun lol)
Reskillable- adds some skills and requires exp to unlock certain tools and things.
Realistic Torches- adds torches that burn out over time and normal torches require glowstone crystal and glowstone paste to produce (you will figure it out with jei which is coming in next update)
JEI- shows recipes for almost all items/blocks there are (might be all for this modpack) making crafting tools much easier task.
Stellar sky and Stellar API- Stellar sky enhances sky and makes day/night circle highly configurable
Spartan shields and weaponry (2 separate mods)- Add variety of weapons and shields to fight back massive hordes of monsters and animals.
ToroQuest Rewamped- Adds many human mobs like guards who defend the village and bandits who are hostile and spawn mostly in temperate biomes (i think, will verify)
Though As Nails- Adds temperature and hydration mechanics which will make you worry about more things than just hunger and health. Being right temperature is always important otherwise your health will be reduced to 1 and you will be on brink of dying.
LLibrary- This is library for Ice and Fire
Rough Mobs Revamped- Makes vanilla hostiles much more intelligent and dangerous and some become hard to fight bosses if Blight bosses weren't enough (Removed because of some issues)
Serene Seasons- Adds realistic seasons which with Though As Nails adds additional challenge which will make temperature fluctuate.
Spartan and Fire- Spartan weaponry addon which adds new weapons craftable by Ice and Fire materials (eg. dragon bones, dragon blood etc.)
Coroutil- Library for Weather, Storms and Tornadoes and Zombie Awareness
Weather, Storms and Tornadoes- Adds realistic weather system where weather varies region by region and when it rains it only rains in one location and tornadoes also exist which will be sent towards you and possibly destroy your house if it's above ground and from weak materials
Zombie Awarenes- Makes zombies and skeletons even more intelligent and they can track you via lights in your house or blood and then they will overwhelm you. Another reason for underground houses.
Snow! Real Magic!- Adds more realistic snow which can be piled on fences and other stuff.
Atomic Stryker's Battle towers- Adds battle towers full of spawners which spawn many dangerous mobs (Vanilla ones only though) but have beneficial loot which can accelerate your progression
Atomic Stryker's Infernal Mobs- Adds mob minibosses that have unusual abilities and superpowers which makes them challenging to fight but they can drop high tier tools and armor which are also enchanted.
Corpse Complex- Adds many configurable mechanisms connected with dying and respawning (in this modpack you will have invisibility potion effect after respawning and other things like spawning in completely different location after death.
First Aid- Adds separate health bars for certain body parts and adds bandages,
Dynamic surroundings- Adds new ambient sounds, primarily added to resolve sound problem/bug.
Pollution of the realms- adds pollutant gasses, so you need to ventilate your house and get filters or otherwise it will impact your health and can kill you if released to the environment it can damage crops, animals, farmlands and organisms in general i think.
Advanced chimneys- Adds chimneys which ventilate your house from pollutants
Infinite Pollution Filter- filter which filters out pollutants but requires nether star to function, at least you have vacuums for early game, duh.
Mowzie's mobs- adds various new mobs which can be hard to fight but there are pretty rare and there are little species.
Biomes in this modpack are more than patches of different vegetation and elevation, most of the mobs in this modpack only spawn in certain locations, making some places much dangerous than others, Eg. jungles and swamps are one of the most dangerous (at least at night) while ocean is also dangerous but plains seem to be a bit safer but almost every biome is dangerous except mushroom island which is ultra hard to find so good luck. I might check about danger of biomes. Also some biomes are hotter and colder than others but that is obvious and rest of the things you can find yourself, maybe i will make basic tutorial what you need to do, but other than that you are on your own.