Z-Liminex

A hauntingly immersive modpack that seemlessly blends the thrill of urban exploration, the eerie allure of liminal spaces, and the challenge of surviving a zombie apocalypse!

File Details

UL's ZSurvival Craft-v1.25

  • R
  • Jul 7, 2024
  • 40.92 MB
  • 31
  • 1.19.2
  • Forge

File Name

UL's ZSurvival Craft-v1.25.zip

Supported Versions

  • 1.19.2

Hey folks! It's been a week or so.

I've been focusing on refining rather than adding more content.

So, I never actually got to the point of releasing. But today I shall!

This is the...

LORE UPDATE PART 1

The purpose of this update is to add books and lore that are hinted at, hopefully feeling like a mix between RGN/Game Theory theories. I enjoy uncovering lore, so I figure other folks do too.

This update also makes the modpack much more polished and balanced.

Changes:

New books and diaries you can find in chests 20% of the time.

Numerous tweaks to numbers for balance reasons, from chest spawning to weapon damage. It should feel quite good now.

Unlight TNT by right-clicking on it. This is to save yourself from TNT zombies. It drops as an item but isn't really farmable unless you want to live on the edge.

Removed all "real world" references. This is the builder's world, not ours.

Numerous Decay.js improvements:

  • Decay.js now runs at half speed.
  • Decay.js range increased to 10 chunks.
  • Decay.js now handles blackstone, deepslate, quartz, sandstone, glass, and glass panes.
  • Decay.js now places vines and ivy inside decaying buildings.
  • Reduced cobweb placement in Decay.js.
  • Decay.js now handles terracotta.
  • Decay.js now places ivy.
  • Decay.js now decays logs instead of destroying them.
  • Decay.js now decays planks into falling dirt instead of destroying them.
  • Decay.js now handles wool, decaying it into cobwebs.
  • Some doors are handled, though not perfectly. I need a way to properly override "pieces" of doors.
  • Dirt is no longer destroyed by Decay.js. It alternates between a falling version and a non-falling version of the block, so dirt will fall over time.
  • If in multiplayer, Decay.js will run on each player, doubling the decay speed if within a 10-chunk radius of each other.

Tweaked food values for various items for balance.

**Added 3 new types of jerky: **

  • Builder Jerky (made from builder flesh)
  • Rat Jerky (made from rats)
  • Flesh Jerky (made from rotten flesh)

Film can now be made using plastic in place of kelp.

Reworked how classes work and added respawn gear, with two options for respawn gear.

Added falling dirt and falling clay blocks for the decay script.

Added a bunch of generated MREs of 3 different rarities, each with lore tooltips.

All builders now drop 1 builder flesh.