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Two Guys Modpack

An adventure and exploration mod based around our mods

File Details

1.11e Two Guys Pack 1.16.3-1.0.0.zip

  • R
  • Nov 30, 2020
  • 2.84 MB
  • 53
  • 1.16.3

File Name

1.11e Two Guys Pack 1.16.3-1.0.0.zip

Supported Versions

  • 1.16.3

Version 1.11e

 

Removed MCDoom for now.  Crash on dedicated server due to missing item.  (hopefully back soon)

Removed the Undefeatables for now.  It was making a client side call when on a dedicated server.causing a fatal crash.  (hopefully back soon!)

Removed structure-gel-api.  Trying to open Gui on dedicated server caused fatal error.

Changed configuration for ExtCaves to set stalacmites and stalagtites to false for now.  Server crash bug trying to "create stalagmite of unknown material"

Fixed mana leak in Redstone Magic when eating food (and using some other right click items).

Removed debug print spam from Harder Natural Healing when players healed.

 

Reduced frequency of Satyr Villages

Reduced Rock Fall rate in Mine Safety by about 33%.

 

Hopefully no more bugs and the next release will be the first set of new quests.

 

Based on 7 hours of playtesting- this is a fairly challenging mod.  Following the Quest line is recommended for fun play.   We've looked to remove tedious play.

We notice in this release, it varies immensely depending on where you start.  Some biomes are very hard (small island with river biomes).  Some are easier (Plains).

 

There will be some kind of quest for every mod with new content to clue players.

The nether is harder now (tho I miss the doom creatures that made it hell)

 

Next time- for 1.12 (which will be pure 1.16.4), I'll start marked it Beta to start with.