Trash Panda Craft

A pack where you scurry around like a trash panda to survive the brutal world.

File Details

Trash Panda Craft-0.5.4.zip

  • R
  • Mar 13, 2023
  • 26.29 MB
  • 60
  • 1.16.5
  • Forge

File Name

Trash Panda Craft-0.5.4.zip

Supported Versions

  • 1.16.5

Changelog: 0.5.4 

 

  • Updated Baer’s Renditions Resource pack 
  • Updated Forge from 36.2.34 to 36.2.39 
  • Added RPGBosses mod 
  • That is a simple and fun mod, you can configure the bosses from any mod to summon minions from any other mod too 
  • Updated Dungeons Mobs 
  • - Addition of Enchanted mobs. 
  • - Addition of the Enchanter 
  • - Various animation improvements. 
  • - Requires GeckoLib 
  • - Requires Dungeons Libraries 
  • Added nametags. Temporary implementation until a nicer look is found. 
  • Rework of Redstone Golem 
  • Introduction of Mage 
  • Built-in Compatibility with FactionCraft 
  • Fix for Entity Tags (compatibility with Morph) 
  • Fix server crash. Happy servering 
  • Finally, we have our first beta for Dungeons Mobs. 
  • An insane amount of thanks goes to @Alexander, The Other Developer, who did all the mob work for the mod. 
  • - They went in and redid ALL of our broken mobs. Quality level is insane, if I may boast a little. 
  • - We added ALL missing mobs, Dungeons Mobs now hosts all currently planned mobs. (no bosses YET) 
  • - But not only that, as a first for all mob mods, we are happy to showcase our Mob Armors. They're still slightly wonky, but now you too can look like your favorite Illager, including the amazing Wind Wig. For now, all of these are cosmetic and I really advise a cosmetic armor mod. Expect these to be fully featured in 1.18.2. 
  • - Dungeons Mobs will also introduce a set of Artifacts. Wield the power of the mobs against them, by summoning pillars, windblasts, ice chunks and more. 
  • - We have updated a lot of default structures, so our mobs will become more common. 
  • - Compatibility with Enchant With Mob 
  • - Added several new Mob Enchants for Enchant With Mob, making your world even more dangerous! 
  • - Moved all Armored Mobs into the new Elite Mob system. 
  • - And as teased earlier, we have one more new WILD ADDITION. 
  • - Made some changes to prevent crashes when migrating an older world. 
  • - Fixed the default loottables not dropping loot 
  • - Several bugfixes 
  • At long last, it is here.  
  • I hereby declare Dungeons mobs FEATURE COMPLETE! 
  • Will we never add new content? Unsure. For now, all other entity content in Dungeons is planned for other mods. If you're missing a mob, be sure we have it on our radar and IT IS COMING. But likely no longer in Dungeons Mobs (unless we made a horrible mistake?) 
  • We will maintain this mod for all of eternity (or until I get bored of modding. 
  • ENJOY! 
  • Various fixes to vanilla Illagers. 
  • We'll be updating soon again with a resource pack you can activate to go with the illagers to add their sleeves on it. Still need to figure out how to add it, but I couldn't leave the errors in as is. 
  • Fixes the weird illager animations. It is strongly adviced to pair this mod with Illagers Wear Armor 
  • - Added 2d sleees when 3d sleeves is deactivated. 
  • - Fix a FactionCraft bug 
  • Updated Baer’s Additions 
  • -Added platinum nuggets 
  • -Made more mod tabs for more organization (at least within my modpack and TPC) 
  • -Yeah I'm aware the platinum ore block can be broken with your fist. I'm too depressed to update this mod to 1.16.5 Forge to fix it. 
  • -Added new sounds and samples to use in my modpack. Won't do anything or trigger otherwise 
  • -Added 3 new concentrates: experience, nether and overworld 
  • -Added some new ambient sounds for the nether and end 
  • -Added moss block, using the resources from newer versions of Minecraft 
  • Added Toast Control mod 
  • This mod allows you to control what toasts show up in Minecraft.  By default, Minecraft shows you all toasts, including toasts for Recipes, Advancements, the Narrator, and Tutorials. 
  • Made title screens for important advancements and stages 
  • Updated Aquamirae mod 
  • Fixed crashes on servers. 
  • Fixed mob spawns. 
  • Added missing item tags. 
  • Added Structure Maps. 
  • Added Cornelia's pull ability config option  
  • Updated Cracker's Wither Storm Mod 
  • Bug Fixes: 
  • Fixed segment duplication #222 
  • Fixed some desync issues 
  • Fixed crashes related to the wither sickness immune tag being used before it was bound #406 #240 
  • Fixed crashes when trying to render with null tile entity renderers #244 
  • Fixed the command block not remembering its owner's UUID properly when starting up a server 
  • Config values will now save when exiting a previous config menu #257 
  • Summoning super TNT will no longer cause a crash #431 
  • "/kill"ing the Command Block will now activate the Wither Storm's death sequence #312 
  • The Wither Storm will automatically awaken from its play death after a short delay if its Command Block is missing #162 
  • Fixed phantoms not orbiting the Wither Storm 
  • Fixed infinite hangs when trying to find an available bowels structure when "generate structures" is disabled #506 
  • Fixed crashes when setting the phase with /data below 0 #560 
  • Fixed the Wither Storm not showing the correct phase on the distant renderer #516 
  • Fixed max health incompatibility issues #220 
  • Removed formidibomb "Tick in Containers" option 
  • The Wither Storm will automatically awaken from its play death after a short delay if its Command Block is missing #162 #303 
  • The Wither Storm will no longer appear on fire #530 
  • Fixed an incompatibility issue where entities and particles would disappear when using the Essentials mod #712- 
  • Updated Vampirism 
  • Feature: 
  • * Reworked Vampire Forest 
  • * (Weapon) Oils for Hunters 
  • * New Skill Tree for Lord Players and additional skill points 
  •   * Buff minion stats 
  •   * Locked blood collection minion action between skill unlock 
  • * Added Item Blessing for Hunters and reworked Holy Water crafting 
  •   * To bless an item (like pure salt water), hold-right-click the church altar for some time 
  • * Reworked Vampire Book screen and added new content by @Matheo, @SpecialKrab and @CournBread 
  • * Reworked Skill Screen 
  • * Removed Obsidian Armor 
  •   * Due to many complains regarding PVP balancing the obsidian armor has been removed 
  •   * Increases Armor of Swiftness and Hunter Coat durability 
  • * Added Crucifix for Hunters. 
  •   * Exists in different tiers 
  •   * Actively hold it to push away nearby vampire entities 
  •   * Models by @Йода 
  • * Reworked Vampire Infection 
  •   * You no longer automatically infect creatures 
  •   * With level 4 you unlock an action to infect a creature 
  • * New Decorative Blocks 
  •   * Throne by @BugraaK 
  •   * Vampire rack @BugraaK 
  • * Internal rework of item registrations in preparation for 1.19 by TheModdingInquisition 
  • Minor: 
  • * Removed Thirst Effect and replaced with vanilla Hunger 
  • * Reduced blood exhaustion in vampire forest 
  • * Added Vampire Accessory recycling recipes 
  • * Made Vampire Clothing repairable with human hearts 
  • * Changed blood feeding sound 
  • * Allow most enchantments for weapons 
  • New Texture/Models: 
  • * Altar of Inspiration model by @1LiterZinalco 
  • * Amulet and Ring textures by @Eris 
  • * Hunter Minion Upgrade texture by @Grid 
  • * Coffin model by @Йода 
  • * Crossbow models by @random 
  • * Blood Bucket, Human Heart and Weak Human Heart textures by @T_Corvus 
  • Config: 
  • * Improved blood value loader via JSON 
  • * New config option to disable all negative effects from the sun with craftable sunscreen effect 
  • * Dimension blacklist for bat mode 
  • * Unlock all skills test command 
  • New Feature 
  • Reworked Vampire Forest 
  • (Weapon) Oils for Hunters 
  • New Skill Tree for Lord Players and additional skill points 
  • Buff minion stats 
  • Locked blood collection minion action between skill unlock 
  • Added Item Blessing for Hunters and reworked Holy Water crafting 
  • To bless an item (like pure salt water), hold-right-click the church altar for some time 
  • Reworked Vampire Book screen and added new content by @Matheo, @SpecialKrab and @CournBread 
  • Reworked Skill Screen 
  • Removed Obsidian Armor 
  • Due to many complains regarding PVP balancing the obsidian armor has been removed 
  • Increases Armor of Swiftness and Hunter Coat durability 
  • Added Crucifix for Hunters. 
  • Exists in different tiers 
  • Actively hold it to push away nearby vampire entities 
  • Models by @Йода 
  • Reworked Vampire Infection 
  • You no longer automatically infect creatures 
  • With level 4 you unlock an action to infect a creature 
  • New Decorative Blocks 
  • Throne by @BugraaK 
  • Vampire rack @BugraaK 
  • Internal rework of item registrations in preparation for 1.19 by TheModdingInquisition 
  • Hunter crossbows now need to be manually loaded before firing them (just like the vanilla crossbow) 
  • Minor Changes 
  • Removed Thirst Effect and replaced with vanilla Hunger 
  • Reduced blood exhaustion in vampire forest 
  • Added Vampire Accessory recycling recipes 
  • Made Vampire Clothing repairable with human hearts 
  • Changed blood feeding sound 
  • Allow most enchantments for weapons 
  • The Curing of vampiric creatures is now the same as curing Zombie Villager 
  • Removed Infested Apple and Zombie Injection 
  • New Texture/Models 
  • Altar of Inspiration model by @1LiterZinalco 
  • Amulet and Ring textures by @Eris 
  • Hunter Minion Upgrade texture by @Grid 
  • Coffin model by @Йода 
  • Crossbow models by @Random 
  • Blood Bucket, Human Heart and Weak Human Heart textures by @T_Corvus 
  • Configuration 
  • Improved blood value loader via JSON 
  • New config option to disable all negative effects from the sun with craftable sunscreen effect 
  • Dimension blacklist for bat mode 
  • Unlock all skills test command 
  • - Fix item stacking bug 
  • - Fix alchemical fire rendering 
  • - Only allow normal crossbow arrows to be picked up 
  • - Fix blessing sound 
  • - Fix entity blood value amount 
  • - Add oil removal recipe 
  • - Disallow oils on other factions equipment 
  • - Disable DBNO when PlayerRevive mod is active to avoid soft-lock 
  • Prevent players from using actions or interacting with minions in spectator mode 
  • Make infinity crossbow arrows not pickup-able 
  • Sync creature blood level after a bark has sucked blood 
  • Correctly calculate and use minion stats 
  • Give more specific feedback when a action is disallowed by permission 
  • Only remove target goals when a new one will be applied (zombies etc.) 
  • Potentially fix crash with coffin sleep 
  • fix server crash when blessing an item in your offhand 
  • - fix multiblock behavior when placing injection chair, throne, cross or tombstone 
  • - disable vampire animal and infection on peaceful 
  • - disable block interaction in bat mode 
  • - fix resource loading 
  • Updated Obscure API 
  • Updated Werewolves - Become a Beast! 
  • - vampire books dropped by werewolves have a proper description 
  • - werewolf refinements are removed when leaving the faction 
  • - hide name action duration is fixed 
  • - add prey meter to stone altar 
  • - decrease werewolf infect chance 
  • - modify werewolf spawn rate 
  • - increase silver effect and silver oil effects 
  • - fix werewolf armor sync issue 
  • - fix werewolf form modifier skills not working 
  • - change internal werewolf infect mechanic 
  • - version schema changed 
  • - update silver tool stats 
  • - add some modded items as meat by @ZephyrWindSpirit 
  • Redid the vampirism config 
  • Fixed Patchoulis book 
  • Updated Ice and Fire mod 
  • -Improved server performance of entity AI 
  • -Fixed cockatrice server crash 
  • -Fixed dragon corpses not being targeted by commands 
  • -Fixed bestiary page ordering 
  • -Fixed myrmex pathfinding issues 
  • -Fixed myrmex staff crash 
  • -Fixed missing recipes in russian translation of bestiary 
  • -Fixed structures generating at the wrong height 
  • -Fixed dragons dropping experience points multiple times 
  • -Fixed some dragon animations not playing correctly 
  • -Fixed dragon armor not improving stats 
  • -Fixed some dragon animations being twitchy 
  • -Fixed dragons teleporting off their owner's shoulder 
  • -Fixed cyclops caves not respecting the dangerous structure distance limit 
  • -Fixed dragon position glitching when the menu is open 
  • -Fixed issues with hippogryph AI, animations and taming 
  • -Fixed many pathfinding crashes 
  • -Fixed more than three dragons riding on player's shoulder 
  • -Fixed dragons not being able to walk through snow 
  • -Fixed ice dragons permanently stuck in water 
  • -Fixed dragons being slower on slopes 
  • Removed Ice and Fire Tweaker