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Transcendence

Explore. Learn. Survive. Thrive. Upgrade. Transcend.

File Details

Transcendence-0.1.7.zip

  • B
  • Sep 7, 2018
  • 4.53 MB
  • 76
  • 1.12.2

File Name

Transcendence-0.1.7.zip

Supported Versions

  • 1.12.2

Mod updates, additions and changes

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Updated Chisel
Updated Creative Core
Updated Cyclic
Updated Dungeon Tactics
Updated ExtraUtil
Updated embers Rekindled
Updated Hammercore
Updated LibrarianLib
Updated MC Multipart
Updated Ore Excavator
Updated P455w0rd'slib
Updated Quark
Updated Refined Storage
Updated Scaling Health
Updated SilentLib
Updated SilentGem
Updated SGExtraParts
Updated Soot
Updated Traverse
Updated Worley Cave

 

Added Antique Extras (extra information displayed from the atlas)

 

Added SwingThroughGrass (Stops the grass from blocking your attacks!)

 

Added Rough Tweaks 2 (some buffs here and there, and easily adding armors to zombies and skellies etc)

 

Added Spiked foods (put potions into food items and stuff, a little buggy currently but it's there if you want to play around with it.)

 

Added CoFHCore (for the named mob death messages, enchants and commands)


Added Restone Flux (It came with CofhCore. :V)

 

Added Magic seeds for Electroblobs wizardry (growable magic crystals)

 

Added Wizardry (Yup. The one with mana pools and syringes full of mana and stuff. that wizardry.)

 

Added Spartan Weaponry (Slash, stab, poke, shoot, MUDAMUDAMUDAMUDA! :D)

 

added Unloader (mod that unloads dimensions which it classifies as not in use hopefully freeing up some tps and stuff)

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Configs, Balance and Gameplay changes

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blacklisted Worley caves in twilight forest as it uses it's own cave gen it seems.

 

Made twilight forest canopy cover a touch less dense, and twilight oaks a touch more rare.

 

Attempted to turn down recurrent's spooky trees even more so. I seem to have possibly succeed. Also blacklisted it in the forgotten cities, twilight and aether.

 

Added the "record" keyword to bibliocraft disc racks, so this should make better records able to be placed on them.

 

Zombies and Skeletons are now randomly kitted out with a large number of randomized armor sets and weapons/tools that can be enchanted. Rarer named microboss zombies or skeletons come with even more rare equipment. Now a great way to potentially get some cool gear is getting drops and then repairing them with your favorite equipment repair method.

 

Made the Lost cities dimension 5. Hopefully this doesn't muck anyone up if you've managed to figure out how to get there without a quest for it yet. :V

 

Buffed a lot of boss and other dimensional related mobs by means of Thiccentities. There must be more dunking on. I decree it!

 

Added a new section and 14 new quests. They detail various things that I never managed to shove into the storyline quests and their sides. it's meant to be a bunch of "scattered" quests with just some relative raw info in them that pop up as you progress. :)

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Know bugs

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I included Spiked foods and had made a subquest for it before realizing it has some issues. Hopefully something about a fix will be around for next update. It also won't work with combined potions even if it lets you craft the potion and food together. Probably can't do much on the combined potion issue though.

 

Not really a "Bug" but if people remember old dimension doors not destroying your equipment and get shocked by it now doing so, just know that was an actual change to the mod itself, but it's been asked already about a config to change that, so hopefully that'll surface sooner or later.

 

Some Spartan weaponry dislike being used in the main hand which causes them to nullify your ability to combo attack with dualwielding. They're mostly weapons that don't produce "swoosh" effects we've figured out. Another issue is twohanded weapons not slowing attack speed when held from the offhand with a main hand weapon. Spartan is looking into both issues.

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