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Tough Times

An immersive world tuned my personal taste/playstyle

File Details

Tough Times 1.1b

  • R
  • Jan 13, 2019
  • 980.54 KB
  • 118
  • 1.12.2

File Name

Tough Times-1.1b.zip

Supported Versions

  • 1.12.2

Made various small tweaks to some QoL/visual mods.

 

Balance Changes:

  • Foundry is now more expensive as it was a VERY cheap way to re-roll unwanted items.
  • Adjusted diamond spawnrate. Veins should now have more than 1 diamond per vein.
  • Preliminary adjustments to progression via Reskillable.

Mod Changes:

  • Removed Zombie Awareness - I didn't feel like it was adding much other than frequently surrounding you in places that should seem safe.
  • Added Mo'villages - Villages were very rare , and a couple of items are gated through trades.
  • Added Villager Market - Wonderful organization for player made trading stations.
  • Added XP from Harvest - XP was pretty scarce, and it sucks using stone tools for so long.
  • Added XP Spawner Control - XP balancing controls for future balance changes

Bug Fixes:

  • Fixed stone generating in the Nether

I'm currently looking to implement 1 magic mod, but I haven't decided which to use. I'm avoiding anything that becomes very OP. (Creative flight, insane armor, infinite damage, etc...) Leave your suggestion in the comments or message me.

 

1.1b:

  • Removed Mo'Bends
  • Removed Chunk Animator
  • Removed Better Foiliage
  • Removed Better Placement
  • Removed dependencies for above mods
  • All of the above mod were removed for performance issues/performance gauging. After removing them fps went from 75-90 to locked at 145.
  • Fixed a bug where villages were way too common
  • Applied a very small change to Reskillable
  • Updated all mods