Toejutsu Kaisen

Modpack for the Toejutsu Kaisen server centered around the "Jujutsu Craft (Sorcery Fight)" mod by Orca_san_

This is the modpack for the Toejutsu Kaisen Minecraft server, which is mainly map based. What this modpack aims for is to create balance in JujutsuCraft, due to how it's PvP mainly relies on the utilization of instakills rather than more skill centered play. An important thing to note is that all of the balance changes exclusively work inside of the server due to the command blocks for them being in its map. Some of the changes that Toejutsu Kaisen offers are:

General changes- Increased CT Burnout time Increased Domain Expansion upkeep cost Made most instakills unaccesible or severely nerfed

Gojo- No ability usage inside of Domains, no matter if it's someone elses or his own. This change avoids the user of the limitless from Blue spamming inside of Domains, which punishes the enemy without them being capable of doing anything in return.

Sukuna- No Open Domain or finger eating. This makes him a more balanced CT to use and less problematic.

Toji/Maki- No double jumps. Since they make this CT really annoying to fight against due to the strat of attacking the enemy, running away to avoid being hit, attack the enemy rinse and repeat.

Megumi- Buffed most of the Ten Shadows due to them being quite weak, completely disabled the wheel move due to preadaptation being too broken. Added the capability for Megumi to use his Well's Unknown Abyss.

And even more changes that you'll have to play to discover. Toejutsu Kaisen furthermore even dares to add some homebrew CTs such as Shoko, Utahime, Hanezoki, etc.

Invite to the Discord server of Toejutsu Kaisen:

The Toejutsu Kaisen Team

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