File Details
Timeless Technician-0.1.7a.zip
- B
- Jul 13, 2020
- 5.59 MB
- 79
- 1.12.2
File Name
Timeless Technician-0.1.7a.zip
Supported Versions
- 1.12.2
-=Mod Updates and changes=-
Updated Crafttweaker
Updated Custom NPCs
Updated Dr Who Regeneration mod
Updated FantasticLib
Updated JEI
Updated Just enough harvestcraft
Updated Pam's Brewcraft
Updated Phosphor
Updated Random Patches
Updated Random Tweaks
Updated travelers Backpack
Updated Additions
Updated In control
Updated Yungs better caves
Updated Item Filter
Added Yungs Better Mineshafts (this should be good. :3)
Added Diet Hoppers (hoppers don't take up whole blocks so you can reach around them)
Added Champions (Another type of infernal mobs thing, but different taste, still plenty deadly..)
Was forced to remove corail tombstones due to the general disappearance of corail and all their mods... T_T
-=Other Changes=-
All uses of Corail tombstones in recipes, quests and trades etc had to be removed... T_T so:
For inventory pet recipes: replaced soul receptacles uses with grimoire of gaia tier 3 experience balls, and impregnated diamonds with sun crystals from extra utilities.
removed tombstone requirements from various quests.
removed tombstone items from cleric and necromancer trades.
Minor nerf to some invasions which had potion effects from other mods paste the vanilla potion numbers cause effects got jostled around and I couldn't remember what the original effects had been. :V
hopefully I got everything...
Got fustrated with no obvious way to put metadata into the factory zero block requirement, so made it only able to go on bedrock. it's op anyways, it's more "fun" this way having to go to bedrock.
Made the heavy plate hopefully not get popped out of the recipe when compressing rustic honey to harvestcraft honey items with custom recipe.
Changed some recipes to use giveback instead of transform so that the item pops out of the recipe window so you can craft multiple quicker.
[redacted] always spawns as a champion.
Fiddled with some of the champion abilities in the name of fairness, although a lot of them are a lot fairer than the cheesy stuff in infernal mobs... just watch out if someone manages to double up. :V
Quest now mentions "named mobs with abilities".
Removed Slime invasion due to hostile worlds not liking them which resulted in the occasional "freebie" invasion with nothing spawning. something about: instance null or not entitycreature. :V
Added "A Light in the darkness" quest about mobs breaking torches and also other lighting and night vision options to combat darkness.
Added "The Cure" quest about plague doctors, plague effects and ways to cure zombie villagers.
Made halogen torches a safe lighting source like illumination tubes.
Buffed Plasters and bandages to heal full hearts, medikits to heal 2 hearts, and enchanted medikits to heal 3 hearts, but reduced their uses by 25%. Salves remain the same due to their use as crafting materials and entry level healing.
made the fairy dust salve recipe just output 4 salves in the output even if they shouldn't stack so it's less fiddly.
simplified rustic to harvestcraft honey pressing recipe.
Simplified Salve recipe to use forge dictionaried flowers, saplings, seeds and leaves with a bowl+water or an actually additions water bowl to craft rather than the reliance on specifically yellow or red flowers etc.

