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Timeless Technician

Story based Semi-hardcore Base Defense Tech modpack with scaling enemies centered around Dr Who Regenerations and Hostile Worlds. Become the titular "Timeless Technician" and defend yourself from invading mob forces!

File Details

Timeless Technician-0.1.5b.zip

  • B
  • May 21, 2020
  • 5.56 MB
  • 42
  • 1.12.2

File Name

Timeless Technician-0.1.5b.zip

Supported Versions

  • 1.12.2

(hot-fix combo x2! :V)

 

-=Mod Changes=-
Updated Dank Null

 

-=Other Changes=-
The reason for update. Apparently with my last change that fixed nether invasions being always I accidentally stuffed something up and my hostile worlds config got reset. :V I only realized when I decided to do a playtest round myself this evening. So invasions were coming earlier and faster and all the custom tooltips got reset. this has been fixed and I've reworded the tooltips.

 

As a side thing, I decided to allow mining mobs in invasions to mine through tile entities to get to the player. Tile entities won't get protected/replaced, so if you're worried about something in particular in your base being smashed... don't use it as a pathing blocker I guess, and hopefully they'll run around it if they can see another way. They should also mine a fair bit quicker also.

 

Fixed some stuff in the special ai config related to mob door breaking. another little stuff up that snuck in. :V

 

I also kept forgetting to export the stuff I've done on quests in a little while from my test world. so thats in here too. Mostly typos and rewords but also the start of another out of context section, this one related to game mechanics and weird/unwanted interactions between mods and certain items I happen to know about. it shows as being there at first, but with nothing open in it you can't access it. It'll open a words only info quest when you pick something up it knows about.

 

sorry for so many updates. I keep breaking shit. :V