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Timeless Technician

Story based Semi-hardcore Base Defense Tech modpack with scaling enemies centered around Dr Who Regenerations and Hostile Worlds. Become the titular "Timeless Technician" and defend yourself from invading mob forces!

File Details

Timeless Technician-0.1.3.zip

  • B
  • Apr 20, 2020
  • 5.46 MB
  • 50
  • 1.12.2

File Name

Timeless Technician-0.1.3.zip

Supported Versions

  • 1.12.2

-=Mod Changes=-
Updated Atlas Extras
Updated Cuisine
Updated Cosmetic armor reworked
Updated Cyclops core
Updated Cyclic
Updated Doggy Talents
Updated Open Modular Turrets
Updated Random patches
Updated Torch Slabs
Updated Yungs better Caves (BIG update)

 

Additions and Removals

Added Tips
Added Ruins, one day I'll fiddle with making some structures that contain preset enemies or something.
Added Thicc Entities, so I can fiddle with HP levels of some enemies...
Added Pam's Brewcraft
Added Just Enough Harvestcraft
Added overloaded Armor bar
Added Armor toughness Bar
Added Attribute Fix
Added Roost, cause it should've been there already cause of the more chickens mods...
Added Mowzies Mobs, cause they're cool and stuff, and I need more minibosses etc in the world.

 

Removed Fast Furnace due to output not stacking bugs. RIP servers if you'll overuse furnaces.

 

-=Other Changes=-
Changed Recipe on cyclic bags of holding.

 

Moved some quests around, fixed some typos, made a few more here and there about farming, dimension doors+compact machines, mine colonies and so-on.

 

Due to the big Better caves update, refreshed the config for it so it's new.

 

Blacklisted several damage types into noDamI that are used by damaging blocks and status effects so that static defenses don't kill as hard, including powerline damage, "generic" used by dungeon tactics hazards and extra util spike damage.

 

Buffed Immersive Engineering bullets and railgun damage.

 

Using tips, added a bunch of loading screen hints and tips that may be helpful to those unaquainted with the pack yet.

 

Stopped advanced genetics making all bottles stack to 64 for no good balanced reason.

 

Fixed dalek invasion spawns I forgot to change back after testing.

 

Added Compact machines to intimepresence whitelist so they remain useable.