Adventures in the Overworld & beyond...
With the long-awaited & eagerly anticipated release of the New Tardis Mod for Minecraft 1.16.5 comes a modpack filled with decorative items and machines which allow you to enjoy your new Timeship to the max!
Begin your adventure in the Overworld, gathering resources and establishing your base-of-operations while fighting off the denizens which lurk in the dark as you plunge into the depths. Somewhere below the surface are powerful Timeships that have crashed through into the Minecraft dimension and now lie abandoned, waiting in a state of disrepair until a bold adventurer discovers their resting place.
Once you've found and tamed your Timeship it can take you to the far reaches of the Overworld, both above and below ground, and even further to the Nether - but you can also craft a space-suit and travel into space and even pay the lunar lander a visit on the moon!
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Bring your machines to life within the vast confines of your Timeship
New Tardis Mod for 1.16.5 builds on the ARS system from 1.14.4 with corridors and rooms which can be generated by using an ARS Tablet (craftable), so once you have repaired your Timeship you can begin expanding within its interior to create passageways and rooms within which you can build a network of machines to help with ore processing, thanks to the vast array of options provided by Mekanism. Use the hydroponics rooms to grow your crops and craft food to sustain you in your adventures and generate the ARS tree to have so many blocks at your fingertips you will be spoilt for choice with what to build next.
I have included a number of 'cosmetic' mods in this modpack to give you a good range of furniture and accessories to outfit your timeship as you prefer, but don't forget that your ship is a living entity with moods and character traits. Loyalty and mood are a thing with the new Timeships of 1.16.5 so tend to your Timeship. Look after it and it (may) look after you too.
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What's included in this Modpack?
(Updated for v1.0.2)
I've tried to avoid the 'kitchen sink' approach to putting this together, as there were many Mods that would have been good - but would have just choked up the system (although there are kitchen sinks included in one or more of the cosmetic mods!). I also decided to leave out major Biome altering mods although, if you wish to add them yourself, I have included a Biome ID Fixer which prevents biomes from accidentally inheriting another biomes' properties.
- Adorn
- Bad Mobs
- Better Animations Collection
- Yung's Better Caves
- Yung's Better Dungeons
- Yung's Better Mineshafts
- Better Shields
- Yung's Better Strongholds
- Biome ID Fixer
- Carry On
- Catalogue
- Charm - Forge
- Charmonium - Forge
- Clumps
- Comforts - Forge
- Configured
- Cosmetic Armour Reworked
- Decorative Blocks
- Double Doors
- Dynamic Surroundings
- Dynamic Trees
- Easier Sleeping
- Entity Culling
- Explorer's Compass
- Ferrite Core
- Flywheel
- Framed Blocks
- Guard Villagers
- Healing Campfire
- Hunter Illager
- HYWLA
- Illagers Plus
- Illagers Wear Armour
- Inspirations
- JEI
- Lollipop (library)
- Mekanism & Additions & Generators & Tools
- More Villagers
- Mouse Tweaks
- Moving Elevators
- No Hostiles Around the Campfire
- Passive Shield
- POWAH!
- Quark & Oddities
- Rapid Leaf Decay
- Refined Storage
- Replanting Crops
- Serene Seasons
- Smaller Nether Portals
- Spiders 2.0
- Spiders Produce Webs
- Stack Refill
- Storage Drawers
- Supplementaries
- Tardis Mod
- Traveller's Backpack
- Tree Harvester
- Villager Names
- Villagers Follow Emeralds
- Waystones to Waypoints
- WAWLA
- Waystones
- Xaeros Minimap
- Xaeros Worldmap
- Yung's API
- Yung's Extras
*New for 1.0.2* - Also included are FTB Library, FTB Backups and FTB Essentials
I would add here that this Modpack is the first I have uploaded to Curseforge, and that I have been using these mods alongside the pre-release version of Tardis Mod for over a month now with very few issues in gameplay & performance. With a few exceptions, they are mostly cosmetic mods that add some eye-candy or useful functionality to the game.
I *did not* include Biome generating mods in the pack so that it runs smoothly on a wider range of systems from potato to nuclear turnip. It's up to you to add them if you want more Biomes to visit in your travels.
Although I *DO* advise against Optifine so you can experience the BOTI effect in the doorway of the Timeship. The two do NOT work together. If you want Optifine (I have tested G8 extensively and it works) with shaders (I've tried Sildur's) then you must edit the config file for Tardis Mod and TURN OFF BOTI. I have included "Configured" from Mr Crayfish to give you easy access to the in-game config menu.
You want shaders >>> Turn OFF BOTI. Note that the interior lighting of the Timeship may be dim also, so add lanterns and torches. It's the way Optifine renders light sources.
Other than those listed above, I have included all the necessary libraries for the listed mods.
This ModPack is provided *as is* and is a direct port of the mods I use in my server/client setup.
If you have a question about any particular Mod or require support for them then please direct your enquiry to that Mods author.
I do not provide Mod support here on Curseforge, or anywhere else for that matter.
Note: Mekanism Additions provides Baby Creepers, Skeletons, Withers, etc. They can be VERY annoying. You can turn them off in the config file for Mekanism Additions.
Likewise, if the Daleks from Tardis Mod are proving to be a game-breaker for you, you can disable them being included in Raids (they are enabled by default) and you should set the spawn rate in each wave to 0.
Final note: If you are unused to Mekanism then take a look at Mischief of Mice on Youtube to watch his comprehensive guide. There are also videos out there with regard to ore doubling or tripling using a combination of machines Mekanism has to offer. Your Chest will soon fill up with Ore after following their advice - mine does!!
Last of all ... enjoy!