Through the Seasons-2.0.0.zip
What's new
Version 2.0.0
Content:
>Added Alex’s Mobs and Alex’s Delight. Tweaked spawns of every mob in the mod to make it make sense for the changing times of year.
>Added an in-depth quest system to help guide players through the modpack and provide some long-term goals to work towards.
>Added mod AstikorCarts Redux as it fits in well with the theme from the existing mod Trotting Wagons.
>Added mod Incubation to improve chickens.
>Added mod Tom’s Simple Storage Mod to make storage significantly easier.
>In temperate and cold zones, planted flower seeds will quickly decay if planted outside their suitable season unless they have already reached their maximum stage, at which point it is heavily suggested to harvest them to use the room for in-season flowers and get more seeds for next year. This feature makes it more difficult to cultivate flowers if you are not careful.
>Strays now spawn in temperate areas during the winter. This means there will be significantly more skeletons to deal with in winter, which makes it a bit more challenging.
>Slimes cannot spawn exposed to daylight in winter and spring in temperate biomes only, which should only affect swamps and superflat worlds.
Changes:
>Thermal sources like hearths are now significantly more effective at regulating the temperature inside a room.
>Insulated armor is twice as effective at temperature regulation than before.
>The default burning point for players is now 86 degrees fahrenheit (30 degrees celsius). This integer may not reflect real gameplay as the burning point will vary depending on the climate the player has acclimated to. This will make summer more dangerous in temperate biomes that can reach relatively high temperatures like plains and swamps. This change is intended to give each biome at least some level of difficulty in regards to temperature management, meaning you can no longer just live in a temperate biome and not have to worry about freezing or burning.
>Players now burn and freeze faster when exposed to extreme temperatures.
>The amount that a player can acclimate to survive hot or cold temperatures has been severely nerfed. No more surviving in subzero weather if you wait long enough.
>Jungles are now slightly warmer
>Ocean/beach biomes vary less in temperature by the time of day.
>Changed the default shaders from Miniature Shader to Complementary Reimagined to achieve the aesthetic this modpack is intended to provide. If you prefer the old default look, you may change it back in settings.
>Slightly adjusted the grass and foliage colors for most climates to be a little more aesthetically pleasing and easier on the eyes. For example, summer is no longer an oversaturated deep green, and is instead a bit more light and realistic.
>In order to encourage playability, new worlds now begin later in the year during the “spring equinox” term instead of “insects awakening.” This should make the early game a little easier as days will be longer and it will be less cold.
Fixes:
>Fixed an issue where swimming in water may not cool the player down.
Maintenance:
>Updated mods to their latest versions
This mod has no additional files

