Modpack Description
This modpack focuses on the world around you and its inhabitants; namely how much they loathe your existence and want you gone. Everything in this pack is geared towards giving you a bad time. You will fight to survive against not only difficult mobs with increased intelligence, but also against the environment itself. You'll need to stay hydrated, regulate your body's internal temperature as well as fatigue, and watch out for the occasional pockets of various gases found under the earth. The deeper you mine, the harder time you'll have breathing, and will need to find cleaner air in order to not suffocate. Even staving off hunger might be an issue; as you'll need to eat a varied and balanced diet in order to stay healthy. You might be thinking, "this sounds insane!" and in a way, you'd be right; as certain mobs, especially those found in The Nether, will cause you to lose a bit of your sanity.
If you think you're up for the challenge, give this pack a try; but be warned, there will be blood.
Almost everything in this pack has been tweaked, from recipes, to environmental properties, to ore processing. Recipes won't necessarily be more tedious, but they'll definitely be harder to make. All those big, bulky, heavy suits of armor may protect you against damage, but they'll slow you down, prevent you from carrying a camelpack at the same time, and worst of all, exaggerate the heat of the sun, causing you to potentially overheat.
Ores and other resources have had their mining levels re-balanced in order to give a lengthier progression, but nothing completely tedious. Thanks to Iguana's Tinker Tweaks, every pickaxe should now display the tool they're equivalent to in their tooltip. The "intended" progression in TWBB consists of the following:
| Tool Material(s) | Pickaxe Harvest Level |
|---|---|
| Wood, Mud, Cardboard | 0 |
| Stone | 1 |
| Lead, Tin | 2 |
| Copper | 3 |
| Bronze (Copper + Tin) | 4 |
| Iron | 5 |
| Steel, Steeleaf | 6 |
| Knightmetal | 7 |
| Sanguinite (Carminite + Blood Altar) | 8 |
| Adamantine | 9 |
| Desichalkos (Eximite + Meutoite) | 10 |
In addition to the mining level adjustments made in TWBB, there has also been a significant Ore Processing change. All metals follow a more realistic melting point paradigm. Thanks to Tinkers' Construct, each and every ore now requires at least the Smeltery, if not the Tinkers' Steelworks High Oven, to be processed. However, TiC Tools themselves have been disabled; the Smeltery & High Oven are only for structuring progression.
To give you an idea, here's a chart of the temperatures required to melt down various ores, as well as the types of smelteries used to melt down said ores:
| Ore/Resource | Melting Point (*C) |
|---|---|
| Lava-Fueled Smeltery | 0 - 1200 |
| Tin | 230 |
| Lead | 375 |
| Zinc | 420 |
| Glass | 550 |
| Emerald | 650 |
|
Aluminum |
660 |
| Brass | 925 |
| Aluminum Brass | 950 |
| Bronze | 950 |
| Silver | 950 |
| Electrum | 1000 |
| Gold | 1050 |
| Hepatizon | 1075 |
| Copper | 1080 |
| Ignatius-fueled Smeltery | 0 - 1600 |
| Black Steel | 1345 |
| Ironwood | 1365 |
| Iron | 1400 |
| Steel | 1400 |
| Invar | 1425 |
| Nickel | 1450 |
| Cobalt | 1495 |
| Ignatius | 1600 |
| Meteorite | 1600 |
| Vulcanite-fueled Smeltery | 0 - 2000 |
| Manyullyn | 1700 |
| Platinum | 1750 |
| Knightmetal | 1800 |
| Ardite | 1905 |
| Kreknorite | 2000 |
| Vulcanite | 2000 |
| Pyrotheum-Fueled Smeltery | 0 - 3000 |
| Sanguinite | 2250 |
| Adamantine | 2500 |
| Ender Pearls | 2500 |
| Endium | 2500 |
| Eximite | 2750 |
| Meutoite | 2750 |
| Desichalkos | 3000 |
Requirements
TWBB requires Java 8, and runs well with 2GBs of RAM, at least through my own personal testing. If you can achieve a decent performance with more/less, let me know and I'll adjust.

