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The Skitter

An evolving horror mod featuring an intelligent spider that grows larger and more dangerous over time.
The Skitter Carry

The Skitter Carry

The Skitter Jump

The Skitter Jump

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Description

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 👥 Credits

* Original Mod Creator: The core spider mod (Skitter) included in this modpack belongs to the popular Turkish content creator Doğukan Adal. All credits and rights for the original mod go to him and his team. 
* Modpack & Configuration: I have only compiled, configured, and optimized this modpack to provide a seamless, plug-and-play experience for the community.

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Description

The Skitter adds a massive procedural spider that grows, adapts, and relentlessly hunts players across your world. It isn't just another boss—it behaves like a persistent predator with advanced movement, hunting, and survival mechanics.

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Features

Procedural Creature

The Creature is built entirely from procedural Block Displays instead of a traditional entity model.

Features include:

- Fully procedural FABRIK IK legs
- Speed-matched walking and galloping animations
- Spring-based body movement
- Dynamic terrain tilt

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Growth System

The Creature evolves through 5 growth phases.

- Starts at roughly 3 blocks tall
- Reaches over 11 blocks in the final phase
- Grows by hunting mobs

Each phase increases:

- Health
- Damage
- Detection range
- Attack reach
- Movement speed

Health scales from 60 HP to 230 HP.

Detection radius increases from 30 to 115 blocks.

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Hunting AI

Players are always the highest priority target.

Behavior includes:

- Remembers players that attacked it
- Hunts nearby hostile and passive mobs
- Requires line of sight before attacking

Mob attacks:

- Captures prey with web
- Pulls victims toward itself
- Eats them to continue growing

Player attacks:

- Heavy melee attacks with knockback
- 30% chance to grab players in its jaws
- Escape by landing 3 successful hits
- 45% chance to inflict Poison for 3–5 seconds

Shields block all attacks until Phase 5, where powerful strikes can break through defensive positioning.

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Siege Abilities

Unlocked from Phase 3 onward.

Abilities include:

- Mines through walls, floors, and ceilings
- Player-like mining animations
- Cannot mine obsidian

Power Jump:

- Crouch wind-up
- Camera shake
- Ground impact
- Optional block destruction during flight

Anti-tower behavior:

- Jumps at nearby players
- Pulls distant players down using webs
- Sneaking does not prevent web pulls

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Adaptive Behavior

The Creature is designed to feel unpredictable.

Examples include:

- Freezes when first spotted
- Slowly stalks its target
- Performs false charges
- Searches the player's last known position
- Uses sound cues while tracking
- Occasionally retreats before attacking again
- Stores grudges against players
- Ambient sculk-like clicking sounds
- Feeding roars

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Escape Mechanic

At 10% health, the Creature attempts to survive.

It will:

- Sprint away
- Burrow underground
- Disappear temporarily
- Return roughly 30 seconds later at full health

Final Phase death causes:

- Cobweb explosion
- 3–5 venomous spiderlings
- Spiderlings can climb walls

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Commands

Available commands:

- `/spider summon <1-5>`
- `/spider remove`
- `/spider hunt`
- `/spider phase`
- `/spider status`
- `/spider scale`
- `/spider reload`

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Multiplayer

Spider Hunt supports multiplayer worlds.

The Creature behaves consistently across players while remembering targets and continuing its hunt.

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Good luck.

You'll know it's nearby before you ever see it.

The The Skitter Team

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