The Nova Matrix - New Beginnings

A semi-hardcore modpack where survival grows into industry, industry grows into infrastructure, and New Beginnings lead to interplanetary expansion.

File Details

The Nova Matrix- New Beginnings PreAlpha 0.0.1.3

  • A
  • Dec 8, 2025
  • 104.32 KB
  • 7
  • 1.21.1
  • NeoForge

File Name

The Nova Matrix- New Beginnings PreAlpha 0.0.1.3.zip

Supported Versions

  • 1.21.1

v0.0.1.3 – Gunplay & Performance Pass

Highlights

  • Introduced a full-featured gun system using TaCZ and Elite X Quality Guns.
  • Added a proper performance stack (Embeddium + friends) to smooth out FPS and server load.
  • Tightened up map & claim integration between Xaero’s maps and FTB Chunks.
  • Locked in exploration, ambience, and structure mods for a more “lived-in” world.

Combat & Survival

  • [UNOFFICIAL] TaCZ NeoForge Port
    • Core firearm framework for the pack.
  • Elite X Quality Guns (TACZ)
    • Expands TaCZ with higher-end weapons and variety for mid/late game.
  • Simply Swords
    • Extra melee options to complement the gun progression.
  • Arthropod Phobia Expansions + Horror Bosses and Zombie Nightmare Expansions
    • More dangerous nights and late-game threats, especially around undead and creepy-crawlies.

Performance & Stability

Added/locked in a dedicated optimization stack:

  • Embeddium
  • FerriteCore
  • Entity Culling
  • ImmediatelyFast
  • ModernFix
  • Clumps

Together these reduce stutter, memory usage, and mob XP orb lag, especially in modded bases and big fights.


Maps, Waypoints & Claims

Improved map + claim workflow:

  • Xaero's Minimap & Xaero's World Map
  • Xaero's Maps x Waystones
  • FTB Chunks (NeoForge)
  • FTB Chunks x Xaero's Compat

You can now:

  • Use Xaero’s maps as your primary minimap/world map.
  • Still see FTB Chunks claims/land overlays in Xaero’s.
  • Combine with Waystones for clean fast-travel.

Tech & Progression Backbone

0.0.1.3 confirms the main tech progression route:

  • Applied Energistics 2, Applied Mekanistics, AE2 JEI Integration
  • Mekanism, Mekanism Generators, Mekanism Tools, Mekanism Additions, Mekanism: Weapons
  • Extreme Reactors & ZeroCore 2
  • Draconic Evolution & Brandon's Core
  • Just Enough Items (JEI), FTB JEI Extras, Just Enough Mekanism Multiblocks

This gives a clear path:

  • Early/mid game: Mekanism power, ore processing, gear.
  • Storage/automation: AE2 + Applied Mekanistics.
  • Late/end game: Extreme Reactors & Draconic Evolution.

Worldgen, Exploration & Atmosphere

Exploration and vibe changes:

  • Biomes O' Plenty + TerraBlender (NeoForge)
  • Towns and Towers
  • ChoiceTheorem's Overhauled Village
  • Small Ships
  • Aquaculture 2
  • Macaw's Biomes O' Plenty

Structures, ships, and biome variety are much higher now, making exploration feel meaningful.

Atmosphere:

  • AmbientSounds 6 – richer ambient audio.
  • Better Days – lighting/time-of-day mood tweaks.
  • Visuality: Reforged – extra particles/visual polish.

Building, Storage & Utility

Locked in the building/QoL set:

  • Macaw’s suite: Doors, Windows, Roofs, Stairs, Fences & Walls, Bridges, Lights & Lamps, Paths & Pavings, Trapdoors, Furniture, Biomes O’ Plenty add-on.
  • Iron Chests, Sophisticated Core & Sophisticated Backpacks for scalable storage and on-the-go inventory.
  • Tree Harvester for easier wood farming.
  • Security Craft for base security.
  • Easy Villagers for sane villager handling.
  • More Useful Copper to make copper actually worth mining.
  • AppleSkin, Jade, Patchouli, GuideME for QoL, HUD info, and in-game guidance.

FTB / Server Management Stack

Expanded the FTB ecosystem for servers and progression:

  • FTB Library
  • FTB Quests (NeoForge)
  • FTB Teams (NeoForge)
  • FTB Ranks (NeoForge)
  • FTB Essentials
  • FTB XMod Compat
  • FTB Backups 2

Gives you:

  • Questing framework.
  • Team/rank structure for servers.
  • Backup system.
  • Utility commands and better cross-mod integration.

Backend & Libs

Added/updated a bunch of support libs and config helpers so everything plays nice:

  • Fzzy Config, Balm, Architectury API, CreativeCore, CodeChicken Lib, MonoLib, Polylib, Cristel Lib, Gabou's Libs, GlitchCore, Kotlin for Forge, etc.

These don’t add content on their own but keep the big mods stable and configurable.


World Compatibility Notes

  • Existing worlds should load fine on 0.0.1.3.
  • For the full benefit of Biomes O’ Plenty, Towns and Towers, and ChoiceTheorem’s village overhauls, it’s still recommended to:
    • Start a fresh world or
    • Travel into new, unexplored chunks to see all the new structures/biomes.