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The Mad Mage Pack

Thaumic core with a smattering of tech and other magic

File Details

The Mad Mage Pack-1.0.8.zip

  • B
  • Jun 6, 2018
  • 7.59 MB
  • 56
  • 1.7.10

File Name

The Mad Mage Pack-1.0.8.zip

Supported Versions

  • 1.7.10

Removed all Tinker's Construct recipes for silver tools – repairs for the tools were not working properly, and really, you should use your silver on better things.

 

Disabled Kobold spawns – no more torch-stealing little rat things

 

Decreased many spawn weights of lycanite mobs in the overworld to allow for greater variety in mob generation

 

Remove all items from the starting inventory but HQM book

 

Fixed more overlapping recipes and ore dictionary entries

 

Removed broken/useless Thaumic Bases items

  • Advanced Alchemical Furnace – no way to remove essentia slurry from the block
  • Campfire + Brazier – did not repel mobs (possibly because of Lycanites Mobs)

Renamed Advanced Deconstruction Table to Automatic Deconstruction Table – It's really not 'better', per se. It's slow and inefficient. The only better thing it automatic gain of research points.

 

Removed Technomancy items

  • All ritual crystals and catalysts – rituals do not function
  • All existence items – buggy system of killing mobs... to water crops. Really? Obviously not finished.
  • Orderly Lamp – did not remove instability. Generated flux for no use when beginning an infusion.

 

Begun the process of integrating recipes

  • TiCon x Botania and Thaumcraft
  • Thaumcraft x Thermal Expansion and Forestry
  • Ender IO x Thaumcraft

Set up starting quests and reward bag content for the newly-added HQM

 

Removed Mods

  • A Block of Charcoal – other mods now add this item

Added Mods

  • Project Red – Because I love me some redstone cables and gates
  • Hardcore Questing Mode (HQM) – Time to get questing!
  • CustomThings – For combining Twilight Forest trophies into endgame content