The Last World Shines1.2.7BigUpdate
What's new
This is a big update
Weapon attributes have been balanced.
Bandages restore more wound dressing value per use.
Increased total healing output of medical kits.
Suspicious Drugs provide stronger infection reduction.
Suspicious Drugs are safer to use; side effect chance halved.
Pocket Radio has an increased structure search range.
Reduced illager spawn chance from Shortwave Radio.
Lowered the maximum number of illagers spawned at once by Shortwave Radio.
Decreased vindicator spawn probability from Shortwave Radio summons.
Reduced bullet damage of Heavy Machine Guns.
Lowered armor penetration rate of Heavy Machine Gun rounds.
Increased damage of mortar napalm shells.
Shortened burn duration of mortar napalm shells.
Reduced blast radius of mortar napalm fire.
Lowered chance for zombies to spawn with modded weapons.
Decreased spawn probability of zombies with bomb suits.
Zombie stats rebalanced.
Reaper buffed.
Gun stats rebalanced.
Added brand-new Chinese localization.
Optimized manual visual presentation.
Added missing keybind visuals.
Added natural spawn of crawlers and regular zombies at gas stations.
Increased structure spawn density.
Cities feature larger scale with more jigsaw assembly layers for bulkier overall layouts.
Greatly reduced city radius to shrink total land footprint of each city.
Cities spawn more sparsely across the world.
Increased minimum distance between cities to prevent overlapping clusters.
Added Crawler Zombies and Spitter Zombies to zombie hordes.
Spitter Zombies now spawn naturally and no longer generate inside factories.
Notice: This update includes a massive amount of adjustments. Some change details may be missing accidentally, we ask for your understandingš¤.
This mod has no additional files

