File Details
The Industrial Parasite-1.1.0-BETA.zip
- B
- Jul 8, 2026
- 20.73 MB
- 49
- 1.12.2
- Forge
File Name
The Industrial Parasite-1.1.0-BETA.zip
Supported Versions
- 1.12.2
======== !!! BETA VERSION !!! ========
This version has updated NTM CE and additional mods. However, the current Curseforge release of NTM Space completely breaks Oil Deposits, Bedrock Oil and Ore generation in this modpack.
Disabling the NTM space alone without adding that nightly version will make the questbook not function.
TO MAKE IT WORK, PLAYER MUST download the latest NIGHTLY build of NTM Space in their Github (Do NOT download it from anywhere else) and disable the NTM Space included by this pack's download through pack content managment.
Basically, it's a preview version. Yes, these first changes are already breaking saves, I am sorry about that, this is what I have to do for more stability.
===== BREAKING CHANGES =====
Removed mods :
Biome You'll Go (BYG) - It was an early version issue, Causes world generation instability and lags. Attempting to load 1.0 Saves generated with BYG may crash your game and trigger the Vacuum decay somewhere in Milky Way, Either attempt to transfer your items from old to new save (probably with playerdata and a lot of crates) or you may start over.
If you don't want this, feel free to re-add BYG to your instance to make your old save work, that's a lot of hours.
Severe mod-specific changes :
Nuclear Tech Mod - Changed significantly since earlier version. Advanced Alloy has been removed, while steel and titanium tool are buffed. Many machines espically Foundry has reworked recipe selection, the template book is no longer needed ever. Steel-producer Blast Furnace has been reworked, And more that I didn't remember.
===== Added Mods =====
OpenComputer - For advanced automation and whatever else you wish, Alongside a very short chapter serving as a little guide to set up a Programmed Oil Refinery Automation System. Non-Tech-savvy players may try to follow this, I tried my best there.
Biome'O Plenty - To replace BYG, you can even choose to generate without the mod biomes now.
===== Changes =====
Torchmaster - Megatorches are now canonically Territorial Combustion Torches, Requires SOLID FUEL or ROCKET FUEL as fuel, One fuel let the torch burn for about 3 In-game days before it burns out and require fuel to be right-clicked on it. (this can be disabled with config if you are a chill guy(even though u dont rlly chill in this pack)) Their recipe has changed to be more techmod-dy.
More BS mode - Still lock mods, but It now gives you a free mining drill and ferrouranium drill bit plus the fabled desh plate stamp to start off with. That's it. Have fun trying to power that thing.
===== Questing adjustments =====
- Rearranged Nuclear Age chapter.
- Progression now requires you to progress between NTM Fission reactors. ZIRNOX > PWR > RBMK. Completing a task done during ZIRNOX and PWR unlock the next reactor to be built. After RBMK, everything else become available as usually are.