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The Gweld - Rune and Winter

A medieval fantasy RPG modpack with runes, mana, original people and bosses, and a Great Winter that arrives on day 100.
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Description

The Gweld


What is it?

A medieval fantasy RPG modpack set in the world of The Gweld, my novel. Awaken a rune, learn its abilities through mastery quests, explore settlements and fight the bosses waiting in distant arenas.

What makes it different

Northern lights over the capital, Zenith

  • Runes and mana. Ten player runes, each with its own abilities, built on Iron's Spells 'n Spellbooks. One bar for your mana, and the place you stand in decides how fast it refills.
  • A world with people in it. My own villagers, guards, shopkeepers, bandits and road encounters. Runes are a secret, and if someone sees you use one, there are consequences. The coins are my own, and you can trade, repair and forge.
  • Bosses and arenas. Boss fights with their own arenas, and a quest book (FTB Quests) that takes you from survival basics to the bosses.
  • Weapons and armour. Medieval weapon and armour sets, forging guides, and Better Combat for swing-based fighting.
  • Survival with weather. Cold Sweat temperature, insulated armour at the sewing table, and the Great Winter, which arrives on day 100 and stays.
  • Cities and landscapes. Biomes O' Plenty terrain, walled villages, castles and my own capital, Zenith.

Casting a rune ability above the rooftops of Zenith


First release

This is the first playable release. The world, the runes, the people and the bosses are all here. Some of the story's biggest pieces are saved for the big update.

  • Turkish is the main in-game language. English text is included, and some lines may still be Turkish.
  • Start a new world with every update.
  • Shaders (optional). Iris and the two shader packs I recommend, Complementary Reimagined and Complementary Unbound, are included. Shaders are off by default.
  • Multiplayer. World sharing works with Essential and e4mc. Multiplayer is still being tested.

Installation and questions

Installation steps:

  1. Install the CurseForge app, open Minecraft, search for The Gweld and press Install (or use "Install via App" on this page).
  2. If the app warns about 8 files that "aren't on CurseForge", choose to install all files. They are my own quest book files and are safe.
  3. Open the profile settings and give the game 6 to 8 GB of memory.
  4. Press Play. The first start takes a while because every mod loads.
  5. Create a new world (every update needs a new one). Open the quest book and read the Read Me chapter first.
  6. Optional: turn on shaders in Options → Video Settings → Shader Packs. Complementary Reimagined or Complementary Unbound.

General FAQ:

Can I add or update mods? Adding small client mods is usually fine. Updating the pack's mods one by one can break it, wait for a pack update.

Why is some text Turkish? The game's main language is Turkish, English is included but some lines may still be Turkish. Set the language to English in Options → Language.

Can I play with friends? Yes, world sharing works with Essential and e4mc. Multiplayer is still being tested, so please report problems.

How does the game start? You begin without a rune. The quest book (FTB Quests) teaches the basics, then points you to the Rune Stone and the first abilities.

Do I need shaders? No. They are optional and off by default. The pack aims for about 60 FPS on a mid-range PC without shaders.

What is coming:

  • Coming in the big update: Veyr, the second layer of the world, Gweld sight powers, Kenaz's Phoenix ultimate and the final boss, Ragnar.
  • More people, more bosses, more places to explore.
  • Quest book chapters that tell more of the story.

Important: Every mod in the pack is pinned to the exact version I tested. Please do not update mods one by one or press "Update all", it can break the pack. Wait for a pack update instead.


Credits

I built The Gweld on top of other people's work, and I thank them. Every mod in the pack downloads from its own CurseForge page, I do not re-host them. The parts below live inside my own mod under their own licenses. Their license texts are in the mod jar (META-INF/, assets/gweld/ and the jar root).

Code and files I took and changed

  • Marium's Soulslike Weaponry (Marium, CC0). Sir Gawain, seven bosses, four creatures, and soulslike weapons and armour.
  • AzureCortex (AzureDoom, MIT). The shared boss AI. Better Mob Combat (Thelnfamous1, MIT). How people pick and land their attacks.
  • Spartan Weaponry Reborn (ObliviousSpartan / GordeyStudio, Apache-2.0), MedievalWeapons (Globox_Z, MIT), Tridents 'n' Stuff (fzzyhmstrs, MIT), More Bows Restrung (iDiamondhunter / NeRdTheNed, CC0), Balkon's WeaponMod (Ckathode, MIT), Sharper Than Steel (wafffle_iron, MIT).
  • Fantasy Metals (IndEvo Studio / TeamSolar, MIT), Medieval Kingdom Armors (BlammeyDoffuz, MIT), Ancient Legends (TDO, MIT), More Gear (Robysaurus, MIT), Spartan Shields (ObliviousSpartan, Apache-2.0), Useful Hats (cech12, MIT).
  • Hold My Items (CC0) and Mo' Bends (Iwo Plaza / GoblinBob, MIT, 1.21.1 port by ThatSoulyGuy). First-person hands and body movement. Gravity Changer (Gaider10, MIT, ports by NightEpiphany [CC0] and RayZh [MIT]). Player gravity. Mekanism (MIT). The branching lightning.
  • Trek (hotsuop, Hugger, ALDgamer), MightyCode GDMC2022, Forest Villages (LordGacie), T-Birds Structures, Snowy Ruins (codingpineappleMC), Reggarf (Stoneholm, Stonevaults), LordGacie (Moss Ruins). All MIT. I converted and changed these villages and ruins.
  • CaraRose, "Green Cottage". Used with the creator's written permission. Not my build.
  • RandomMind (OpenGameArt, CC0). Nine medieval tracks. huw2k8, Soundburst (Freesound, CC0) and qubodup (OpenGameArt, CC0). The Wailer's sounds.

Code and files I use as they are

  • bendy-lib (KosmX, MIT). Elbow, knee and body bending.
  • blade-ink (Rafael García / bladecoder, MIT) with the ink language (inkle). The dialogue engine.
  • Serious Player Animations (McVader34, MIT). 55 player animations.
  • Macaw's Bridges (Kikoz). My Veyr rope bridges are coloured versions of its blocks.

Works that inspired me

  • Viltrumite Flight (baranhan), Ice and Fire: Community Edition, ElementalCraft: Reactions (XuLai), More Hitboxes (DarkPred), Mielon's The Sift (Mielon), Spiders 2.0 and Advanced Wall Climber API, Jujutsu Craft and Compact Machines.
  • Game of Thrones / House of the Dragon (the Red Keep, for Arcenveil Castle) and Kingdom Come: Deliverance II (Warhorse Studios, for the Eternal Flame monastery).

Thanks

  • Mojang for Minecraft, and C418. "Aria Math" plays from the game's own file.
  • playerAnimator (KosmX), Burnt, Iron's Spells 'n Spellbooks (iron431, my mod is an addon to it), and every other mod in the pack: Biomes O' Plenty, TerraBlender, Better Combat, Cold Sweat, FTB Quests, Easy NPC, Create (optional), Macaw's and Handcrafted decorations, Sophisticated Storage and Backpacks, Waystones, Lootr, Essential, e4mc, Iris, Sodium and others. The full list is in the project's Relations tab.

About licenses. The license of each mod I took from is the one written inside the file I took, and I include its full text. I used Marium's Soulslike Weaponry 1.4.8 for 1.21.1 (CC0-1.0 in the mod file and on its GitHub page) and Spartan Weaponry Reborn 3.1.0 for NeoForge 1.21.1 (Apache-2.0 in the mod file). Some of these mods show a different license label on other sites. If a moderator or an author sees something different on their side, please contact me and I will fix it or remove the part right away.

The full credits file ships inside the mod jar (META-INF/KREDILER.md).


License

All Rights Reserved. © 2026 Kerem (Kyze). My mod, its code, textures, models, animations, sounds, texts and structures, and the universe and novel it is based on, are protected.

  • You may play it (shared worlds with friends too), and make videos, streams and screenshots (monetized too) as long as you credit the pack.
  • You may translate the language files and share them for free as a resource pack that holds only those files, crediting the translator and the pack.
  • You may not re-upload, redistribute, sell, modify or make derivatives of it, or reverse engineer it. You may not use it for AI/ML training, analysis or text-and-data mining (rights reserved under Art. 4(3) of EU Directive 2019/790, see META-INF/AI-NOTICE.txt). 
  • Third-party parts keep their own licenses (listed above and in META-INF/LICENSE.md).

Contact: kyzeamv@gmail.com · Discord: kyze.vl

The Gweld - Rune and Winter Team

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Solo developer behind The Gweld, a medieval fantasy RPG modpack set in the world of my own novel: runes, mana, original people and bosses, and a Great Winter that arrives on day 100.

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