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The Dungeoneer

An RPG modpack in the works, bringing magic adventure and an overhauled combat system without having a massive download!
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Build 0.1.7 1-13-22

File nameThe Dungeoneer-0.1.7.zip
Uploaded
Jan 14, 2022
Downloads
19
Size
3.4 MB
Mod Loaders
Forge
File ID
3605187
Type
A
Alpha
Supported game versions
  • 1.16.5

What's new

Additions/Removes:
-Added School of Magic: Second Semester
-Added Loot Beams
-Added AI Improvements
-Added Lootr, in testing one of the common problems was that loot ran out. Now if you clear a dungeon, someone else can go through and it clear it.
-Removed FTB Quests, due to the nature of this mod Quests seem a little silly. What are you going to do? Wait till you complete the chapter to take out the dragon camping your base?

Configurations:


-Configured Illager Theaters to spawn in Biome's O' Plenty biomes.
-Configured Dungeons Crawl to make dungeons uninterrupted by caves or ravines as well as sand blocks to not fall upon generation.
Dungeoneers beware! There are traps :>
-Configured EnderStorage to sound more like vanilla chests, as well as increasing the storage capacity by double.
-Configured auto-backing to only backup servers once every 24 hours.
-Configured some other small details that aren't worth mentioning.
-Made Illagers attack EVERYTHING, decimating a village even for players. Also, Illusioners spawn in raids now.
-Gave villager gaurds some common sense, as well as everything. When facing off a polar bear, all your NPC allies will run.
-Made villager gaurds PvE gods. They will block most attacks, form phalanxes and other strategic formations, and do everything in their power to avoid friendly fire.
-Increased transparency and decreased loot beam area as to decrease lag.

 

FPS/Bug Fixes:
-Decreased entity and chunk rendering through immersive portals so that those of you with potato computers can play.

This mod has no additional files