Build 0.1.7 1-13-22
What's new
Additions/Removes:
-Added School of Magic: Second Semester
-Added Loot Beams
-Added AI Improvements
-Added Lootr, in testing one of the common problems was that loot ran out. Now if you clear a dungeon, someone else can go through and it clear it.
-Removed FTB Quests, due to the nature of this mod Quests seem a little silly. What are you going to do? Wait till you complete the chapter to take out the dragon camping your base?
Configurations:
-Configured Illager Theaters to spawn in Biome's O' Plenty biomes.
-Configured Dungeons Crawl to make dungeons uninterrupted by caves or ravines as well as sand blocks to not fall upon generation.
Dungeoneers beware! There are traps :>
-Configured EnderStorage to sound more like vanilla chests, as well as increasing the storage capacity by double.
-Configured auto-backing to only backup servers once every 24 hours.
-Configured some other small details that aren't worth mentioning.
-Made Illagers attack EVERYTHING, decimating a village even for players. Also, Illusioners spawn in raids now.
-Gave villager gaurds some common sense, as well as everything. When facing off a polar bear, all your NPC allies will run.
-Made villager gaurds PvE gods. They will block most attacks, form phalanxes and other strategic formations, and do everything in their power to avoid friendly fire.
-Increased transparency and decreased loot beam area as to decrease lag.
FPS/Bug Fixes:
-Decreased entity and chunk rendering through immersive portals so that those of you with potato computers can play.
This mod has no additional files

