Trevinspad | The day the sun broke
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Disclaimer: For the best experience make sure to select the “Ancient” option like this
Concept
The day the sun broke Is based off of scp 001 “when day breaks” Using the mod “Daybreak: Fear The Light" as the basis with lost cities, survival instinct and Urban warfare to create a cohesive post apocalypse experience.
Features
- After three days the sun will break and turn everything that isn't under some shade into flesh beasts.
- Ruins of high rises, apartment complexes, convenience stores and single family homes ripe for exploration just be careful, you never know what else is taking refuge in the few buildings left standing.
- Guns and weapons to defend yourself from flesh, beasts and whatever other creepy crawlies may be inhabiting the buildings left behind in the initial event.
- As of V1.1 Bandits now spawn there multiple different kinds of bandits in the game they only spawn at night .
- As of v1.2 I changed mods from "SCP-001, When Day Breaks" to "Daybreak: Fear The Light" Which is a much better place to start Developing the pack from the old mod it also has more mob variants.
Future plans
(I may or may not continue updating depending on the success of the modpack)
- Quests (after 2.0) (soon)
Other SurvivorsMore and better enemies(courtesy of changing to "Daybreak: Fear The Light")- A storyline (Will be added after the Quests update.)
Other SCPs(Other SCPS are canceled as the scope of the project has been significantly narrowed.)- Armor changing The rate at which you decay in the sun.