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The Day After [TDA]

How would you survive the day after?

 

The world has been devastated by a massive radiation event, leaving behind a barren wasteland where nature has all but disappeared. Resources are scarce, radiation zones are deadly, and mutated creatures roam the ruins of civilization. But hope isn't lost, you have a chance to restore life to this desolate world, by obtaining the precious grass block.

 

Rebuild the planet using advanced technology from Mekanism. Survival won’t be easy... you’ll need to manage food, water, radiation exposure, and hostile creatures while unlocking the tools necessary to reclaim the Overworld.

 

 

 

Using Mekanism and Create the amount of machinery and automation you can create is infinite. Starting with just a simple Heat Generator and evolving all the way up to a Supercritical Phase Shifter is how you will survive in this new environment.

 

 

 

The Day After Modpack offers a great amount of quests to ensure that you never lose track of your main goal when surviving. Each chapter is meant to walk you through the process and promise you the opportunity to rebuild society as it once was.

 

 

Within these wastelands very little got left behind. Throughout your journey creatures will evolve and become stronger. Some passive posing no threat, and others becoming mutated and engineered like you have never seen before.

 

 

KNOWN ISSUES:

  • Does not work on some Mac devices (Stuck on "Mod loading: dispatching SIDED_SETUP" phase)
  • Servers running this modpack require manual mob spawning controlling (KubeJS "mob_events.js" script does not seem to work on servers)
  • Servers break the custom loot tables for spawned ruins

The The Day After [TDA] Team

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