File Details
₵Ø₦QɄɆ₴₮ Ø₣ ₮ⱧɆ VØłĐ
- R
- Oct 8, 2025
- 367.10 MB
- 29
- 1.20.1
- Forge
File Name
Conquest of the void (final version) -1.20.1.zip
Supported Versions
- 1.20.1
Version 1.0 — The Awakening of Ark-7
🧊 I. Awakening
[Recording recovered from Terminal-07, Ark Sector Delta]
“Son… if you’re hearing this, then the cryo systems finally released you.
The world outside isn’t the one I remember.
The air’s thick, the moon bleeds red, and the forests breathe.Your mother and I tried to fight the infection, but it was never just a disease. It’s… alive.
I hid you beneath the ruins, and left these notes to help you start again.”
— Elric, your father
📜 CHANGELOG ENTRY: “The Awakening”
What’s New:
Updated infection mechanics from Fungal Infection: Spore More.
New survivor crafting and tool systems — Tinkers’ Construct overhaul.
Ark tutorial bunker reworked — more immersive introduction and log entries.
🔧 II. First Steps: Survival Guide
🔥 Step 1 – Fire and Shelter
Build fast, stay quiet, and don’t trust shadows.”
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Punching wood with bare hands no longer works.
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Find flint from gravel near streams or cave mouths.
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Combine Flint + Stick + Plant Fiber to create your first tool head.
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Use these to craft Tinkers Construct starter tools: Flint Pickaxe, Hatchet, Knife.
You can assemble tools using the Tinker Station crafted with basic parts.
Tinker tools do not break permanently — repair them with matching materials.
Tip: Upgrade with Copper, or Iron as you explore ruins.
Each material changes your weapon’s durability and abilities.
🪓 Step 2 – Wood and Light
“If you hear the angels whisper, keep your back to the light.”
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Chop trees with your Flint Hatchet.
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Craft Torches quickly — darkness attracts the Void’s creatures (Nyctophobia, Zombie Awareness).
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Campfires provide light and limited warmth (safer in storms).
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Avoid looking directly into mirrors at night — reflections are not always yours (Mirror Horror Project).
🌾 Step 3 – Food and Sanity
“Your body will hunger, but the real danger is what your mind hears when it’s quiet.”
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Use Farmer’s Delight for basic survival recipes (soup, bread, cooked meat).
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Diet Mod: balance food groups — meat, vegetables, grain — to stay healthy.
⚙️ Step 4 – The Workshop
“The Ancients left their tools behind. They can still serve you if you’re clever.”
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Rebuild the Smeltery to melt down ore and refine alloys.
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Unlock Tinkers’ Anvil for advanced weapons — recommended before venturing into infested ruins.
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Combine Tinkers gear with Create components (gearboxes, drills) for automated survival.
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Later, Mekanism allows energy shields, purifiers, and air filtration — your best defense against Spore biomes.
🧬 Step 5 – The Infection
“If your vision fades and you hear whispers in static… it’s already too late.”
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Avoid contact with purple fog and pulsating terrain.
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Spores spread faster in rain — use Pollution of the Realms masks or purifiers.
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Some biomes are non-recoverable; the Void’s influence will permanently alter them (Deep Void Events).
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Destroy Spore Nests with fire or explosives before they bloom.
☣️ lII. Progression Log: “Echoes of the Old World”
NEW QUESTLINES
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The Ark Awakens — explore the bunker.
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Tools of the Ancients — learn Tinkers crafting and restore the Smeltery.
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Echoes in the Fog — investigate the first infected village (introduces Hordes).
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Shattered Reflections — survive your encounter with Alexbrine.
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The Anomaly Hunts — late-game confrontation arc, accessible once you master advanced weapons.
ENVIRONMENTAL EVENTS
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Blood Moons (Enhanced Celestials): Hordes double in strength and speed.
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Spore Storms (Weather & Fungal Infection): reduced visibility, rapid infection spread.
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Void Breach (Deep Void): rifts spawn Void beasts — kill or seal before they expand.
🧠 V. Final Log – Elric’s Message
[Audio distortion, static hiss]
“If you find this log, it means you survived longer than we did.
The Spore can’t be cured — only contained. Whatever you do, don’t look for her.
She isn’t your mother anymore.”—End of Transmission

