TCT A New Beginning Alpha 4
What's new
Changelog Alpha 4:
Added InvMove
Added BetterUX
Added Corpse
Added Druidcraft
Added Spark
Added Connectivity
Added BrassAmber Battle Towers
Updated Brutal Bosses.
Updated pmmo values to conundrum build 8.6
Updated Mystical World
Updated FFXII
Updated Caves and Cliffs Backport
Update Mystical Biomes
Update Goblins & Dungeons
Nymphs still too common. Spawn rate hit with an even bigger stick!
Chupacabra stat changes: base speed reduced from 28 to 25, attackspeed reduced from 2 to 1
Wraamon now only spawn in the warped forest and the weeping witch forest
Maugs now specific to snowy biomes
Wargs no longer spawn in packs but 1 by itself and now spawn anywhere Feral Wolves do.
Wargs stats changes: health increased from 20 to 50,
Feral Wolves now only spawn in wooded areas and not everywhere. They also spawn in slightly larger packs.
disabled better animals plus black bear
disabled better animals plus brown bear
disabled cicadas for real this time
mowzies lanterns now only spawn in dark forests
large zombie dungeon and large skeleton dungeon no longer generates in weeping witch forest or pumpkin forest
Re added back in the Twilight Valley biome. Should now be more valley like.
Deleted the Red Rock Lowlands. Sierra Valley is now the edge biome to Red Rock Mountains instead.
Soulfire spawner disabled (banshes were spawning still in secret >.<)
Mutant Zombie boss name changed to Mutant Zomboss
Giza Rabbit spawn weight reduced from 4 to 1 and now only spawns in sunflower plains, flower forest, rose fields and weeping witch forest
Rhinos, Big Cats and Feral Wolves are now 20% faster
Lycanites global spawn reduced by 50%
Tweaked Enhanced Visuals a little
Geonach Changes:
for the stats themselves.. how about health increased from 20 to 50, speed reduced from 24 to 20, attack speed reduced from 1 to 0.5, damage reduced from 2 to 0.5, experience increased from 10 to 20 and will now give 250 combat and mining experience instead of just 10 combat.
chance to spawn reduced from 2.5% to 1%
group size reduced from 1-3 to 1-1
Valley of Souls mob spawns completely overhauled:
Shades no longer spawn in valley of souls
lycanites Spectre no longer spawn in valley of souls
dread scuttler now much more rare in valley of souls
and more...
Nether Spawning Overhaul:
Naga spawn rate reduced from 8 to 2
Naga now has 75% chance to not spawn at all
All Doom Mobs are now biome specific
All Doom mobs that spawn in the soul sand valley now have a chance to spawn in the valley of souls in the overworld.
Weeping Witch Forest Overhaul:
All mob spawning for this biome has been pruned to only spawn mobs which match the biomes theme.
Added Untamed Wilds Grizzly Bear to Weeping Witch Forest and Pumpkin Forest
The Witch Tower and Tall Witch Hut structures are now specific to the Weeping Witch Clearing
Villages, Outposts and Wells should no longer spawn here
Treants and Remobra are now specific to the Weeping Witch Forest
and more..
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