The Archmage’s Engine-1.0.0-beta4
What's new
1.0.0-Beta4
Fixes
- Fixed the Jet Boots Upgrade I recipe, which failed to load in Beta3 (KubeJS error notice in chat, and Jet Boots I couldn't be crafted).
- MineColonies mage guards now follow the oath spell lock: Holy, Blood and Eldritch spells their colony owner hasn't sworn to are sealed in the guard's spellbook (they come back once the book is in sworn hands).
- A colony Miner (or any tunnel) can no longer break into Brannoc's vault before the Forgekey opens it: the vault walls heal, and anyone inside the sealed vault is set back outside the door.
- Quest page backgrounds now stay still: each chapter's painting fills the screen behind the quests and no longer zooms or slides when you zoom or pan the quest page.
New
- Gravecall Tether and Gravecall Altar: wear the tether in your necklace slot (it stays on when you die), right-click the altar and stand still. A magic circle opens under you and above you, and carries you back to where you last died, in any realm. One recall per death.

