Terroria 3D is a very small modpack, intended to be for those of us with (less than) average PCs.
Most of the content comes from Confluence, with a few QoL and performance mods added in.
Adventure far and wide across the map. Discover the Corruption. Encounter new mobs and helpful NPCs. Survive the blood moon nights, flooded with the Crimson. Delve deep into the underground in search of new ores and loot. Craft unbreakable gear. Make an upgradable backpack to carry all those resources. Use the Magic Mirror to teleport home. The world is your oyster and it is full of pearls.
Modlist
Confluence: Otherworld - this is the foundation of the whole pack, featuring new biomes, structures, mobs, and NPCs.
Comforts - adds craftable bedrolls that skip the night without resetting your spawnpoint
Fusion - uses rescource packs to make the game look a little better
Jade & Addons - displays info above the block/item/entity/mob/thing you aim the crosshair at
Journey Map & Integrations - dynamic minimap
JEI - how the recipe book should be
Panda's Falling Trees - immersive treefelling, works with any tool (including fists)
Relics - adds some Terraria-like loot with a second trinkets tab
Simplest Paxels - simply adds a multitool. Craftable with an axe, shovel, and pickaxe. (vanilla only tools. no copper)
Simply Swords - adds rare OP weapons to loot tables
Sophisticated Backpacks - everyones favorite backpack mod. Seriously, why isnt this vanilla yet?
Villager Names - because villagers are people too
Wall-Jump TXF - improves jumping, like over fences
Waystones - a more immersive way to TP
What Durability? - removes item durability mechanic (like Terraria)
other mods - libraries and some stuff to remove headaches for me
Rescource packs - connected & transitioning textures, emmisive ores, Mahi's Better Sky, Link's Font, Aimz Crosshair, Default Dark Mode UI

