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TerraFirmaKingdoms Season 2

A civilization centered modpack made for multiplayer.
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TerraFirmaKingdoms S2-1.0.zip

File nameTerraFirmaKingdoms S2-1.0.zip
Uploader
WeaselianWeaselian
Uploaded
Aug 27, 2026
Downloads
49
Size
2.1 MB
Mod Loaders
NeoForge
File ID
8750380
Type
R
Release
Supported game versions
  • 1.21.1

What's new

# Season 2 Changelog:
## Added:
- Create (Replacing IE, but gutted)
- Create Aeronautics (restricted)
- Afterlife & Karma
- Custom Races
- Subclasses
- Fantasy Creatures
- Locks
- Siege Machines
- Wagons
- Cameras
- Handcuffs
- Dragon Scale Armor
- Immersive Melodies (Instruments)
- Lots of Recipes (ofc)
- Combat Log Penalties
- Sharks
- Whisper, Normal, & Shout voice chat options
- Factions system
- Prestige

## Reworked:
- Dragons
- Magic Overall
- Cleaned up JEI
- Jewelry
- Gave Ships Weight Values
- Lowered voice chat range to 15 blocks, 5 whispering (this should help towns a lot)
- Many random bug fixes

## Magic/Alchemy Changes:

- Overhauled Progression:
Herbs & Roots must be gathered to be able to make herbal mixes that will be used in every aspect of magic. Expect to be flower picking and looking for specific herbs if you want to do magic.

- Arcane anvil now takes *any* anvil, still gated by black steel via gems, but significantly cheaper.

- Apprentice Spellbook only gated by steel instead of black steel now.

- Epic ink now available through crafting.

- Ender pearl now available through crafting. (Expect an extremely expensive recipe)

- Jewelry now overhauled and made by a Jeweler subclass. (Not all jewelery is magic related, some are QOL buffs)

- Shriving stone added

- Weapons above Black Bronze cannot be imbued anymore. Non-sorcerers can either cast spells with a lower sword dps, or have a higher sword dps with no spells.

- Alchemist Cauldron will be used for most recipes.

- Alchemist Cauldron will NOT be usable by sorcerers. Specifically the Alchemist subclass, which any sorcerer will need to take, or rely on someone who is an alchemist to get your progression materials. Alchemists CANNOT cast spells, just craft things magically related. 

- All potions must be made through the Alchemist Cauldron.

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