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TerraFirmaGreg-Modern

Want more survival and exploration with your tech? A TerraFirmaCraft + GregTech modpack for 1.20.1.

File Details

TerraFirmaGreg-Modern-0.11.17

  • B
  • Jan 20, 2026
  • 223.45 MB
  • 4.1K
  • 1.20.1
  • Forge

File Name

TerraFirmaGreg-Modern-0.11.17-curseforge.zip

Supported Versions

  • 1.20.1

Important note

  • Due to a config file error, the automatic hourly backup has not been running since 0.11.15. So before you update make sure to make a copy of your world in case anything goes wrong! This is generally good advice but extra important right now.

Breaking changes

  • The steam thermal centrifuge now requires a maintenance hatch. It also now requires 480mB steam per tick instead of 64mb, equivalent to how much 8 LV thermal centrifuges would use. It also also now only takes 20 seconds instead of 30. It also also also now actually outputs byproducts like it was supposed to. @Pyritie
  • Single block steam generators are now more expensive to craft, so there isn't such a huge gap between steam, gas, and combustion generators. @TomPlop
  • A lot of backend code has been cleaned up and refactored, so there may be duplicate, missing, or incorrect recipes. If you find any, please report them in our github! @Pyritie

Electric Greenhouse

  • The Electric Greenhouse multiblock has completely changed. It's significantly shorter and slightly narrower too. You can still grow the same things in it, but it no longer has Perfect Overclocking. Instead, it's stronger in LV but starts getting weaker in HV+. @Redeix
  • There's a new IV variant (Hydroponics Facility) which supports parallel hatches and can do any recipe on any planet. @Redeix
  • Added a new Pisciculture Fishery to mid HV which, when properly looped, will improve the Electric Greenhouse further than just fertiliser. It also breeds fish! @Redeix
  • Removed the single-block fishing machines

Performance improvements

  • Fixed the huge amount of lag from looking at lots of interconnected trees @Mqrius
  • Fixed tree chopping also stripping nearby trees of all their leaves (note that this will only also apply to earth trees and newly generated Mars trees, old Mars trees will have the old behaviour) @Mqrius
  • Fixed tree chopping not working on trees that had no leaves @Mqrius
  • Fixed tree chopping working on player-placed logs (yes, this means you can't place logs to chop down many trees at once any more) @Mqrius
  • Fixed a huge amount of lag from TFC Ambiental checking for nearby hot/cold sources @Mqrius
  • Improved food stacking performance @Mqrius

Changes

  • Added tree index field guide entries for Earth and Mars (#2638) @Jeuvke
  • Added drinkable effects field guide entry (#2676) @FlightingFalcon
  • Ice slush is now drinkable, for a cooling effect (#2708) @Inceitious
  • You can now use coal as bloomery fuel! Both the vanilla item as well as any of the raw coals (#2731) @Pyritie
  • The crucible now holds 4608mB (32 ingots) instead of 4032mB (28 ingots) (#2634) @Pyritie
  • Large gears can now be crafted in an anvil/mechanical press @Pyritie
  • Added recipe to make tubes from volcanic glass batches (#2667) @Redeix
  • Added cast iron to the rod, gear, and nugget molds (#2677) @Mqrius
  • Added vinegar as an option for curdled milk in a gregtech mixer (#2675) @JeanRdSz
  • Fallen leaves, leaf blocks, bio chaff, and plant balls now all count as compost greens (#2653) @Inceitious
  • Added more pie charts to various ores and composite materials (#2640) @BlueBoat29
  • Unified crafting recipes for all the different metal bars (#2641)
  • Changed to a new UI mod that improves performance, let us know if it causes issues! (#2620) @trisjob
  • Cut and paste and Copy and paste building gadgets have been moved from IV to EV (#2660) @thederpysockdude123
  • The sandworm no longer spawns in the Superflat preset that's a big vanilla desert biome
  • You can now also use mars water in gregtech and create boilers @Pyritie
  • Changed the texture of out-of-season blood lilies so they're findable year-round @Pyritie
  • Added alloy smelter recipes for jar lids (#2705) @thederpysockdude123
  • Reduced the amount of ambient awoos at night, and crickets/cicadas now require grass plants instead of grass blocks. Rivers now have a louder water sound and lakes have a quieter one. (#2680) @Pyritie
  • You can now use any wrench to remove the extruder molds from the curving press instead of just the create wrench @Pyritie
  • Added wrapped locometal to gregtech facade blocks (#2726) @Pyritie
  • Peat can now be turned into creosote @Pyritie
  • Coke oven bricks now require mortar to craft @Pyritie
  • Glowstone can now be quickly broken with a pickaxe/mining hammer @Pyritie
  • Added some more knapping recipes for chalk items, improved the durability of others (#2753) @Pyritie
  • Red elk now drop bladders rarely, and have increased meat drops when killed with a butchery knife (#2778) @Pyritie
  • Vanilla ferns and large ferns now break into straw with a knife, so Beneath start is a bit less painful early on @Pyritie
  • Added shapeless pressure plate to button recipes (#2740) @Pyritie
  • Added some Beneath plants to the #tfg:rubber_plants tag (#2759) @Pyritie
  • Cleaned up hanging sign recipes so they don't spam as much (#2733, #2771) @Inceitious
  • Added recipes to change AE2 glass cables into covered/smart cables, and changed some recipes to require smart cables instead (#2756) @awfulworldkid
  • Crop, tree tap, and beehive tooltips, and the climate tab, now show the accurate current temperature when in an oxygenated area @Mqrius
  • Anthracite can now be used as boiler fuel with the same duration as Coke @Pyritie
  • Added more grain options for soup (#2785) @Pyritie
  • Added a mechanical mixer recipe for crafting sticky resin (#2693) @JeanRdSz
  • Framed blocks that have been made "glowing" by right-clicking them with glowstone dust, now only emit a little bit of light @Pyritie

Bug fixes

  • Fixed not being able to craft Paracetamol or Rad-Away @Pyritie
  • Fixed the missing dried fruit to yeast starter recipe (#2673) @Mqrius
  • Fixed crash when disassembling a train with computercraft @Mqrius
  • Water wheels now spin the correct direction in rivers (#2450) @zehmaria
  • Water wheels now also work with flowing water from aqueducts, instead of requiring an adjacent source block @zehmaria
  • Added locometal to the domum ornamentum whitelist (#2651) @thederpysockdude123
  • Fixed the new venus bugs spawning on earth @Pyritie
  • Fixed some inconsistent recipes with coal in coke ovens, and removed a duplicate recipe (#2688) @jurjen909
  • Fixed the rendering of two-block tall crops in the electric greenhouse @Pyritie
  • Fixed dry ice dropping nothing when broken (#2687) @Pyritie
  • Fixed the TFC blast furnace on mars but for real this time @Pyritie
  • Fixed bismuth bronze and black bronze extractor recipes being tiered at MV (#2684) @Inceitious
  • Fixed fridge tooltip power usage (#2689) @Karo4a
  • Fixed invar crucible alloying using the wrong amounts of iron and nickel @Pyritie
  • Fixed inconsistent saturation values from cooked long pig filet (#2714) @Pyritie
  • Fixed soaked paper in a helve hammer having a blow count of less than 1 for some anvils (#2655) @Pyritie
  • Fixed casting of rods and gears for various metals @Pyritie
  • Fixed a dupe with scraping knives (#2716) @Inceitious
  • Fixed a rendering issue with the lunchboxes when held @Thomasx0
  • Fixed the lunchbox eating particles so now they look like the food being eaten @Thomasx0
  • Fixed the cooling lunchbox not stacking empty cells correctly (#2475) @Thomasx0
  • Fixed the lunchboxes not removing the "cooling" trait when items were removed with the number keys @Thomasx0
  • Digger helmet crafting now correctly consumes the cloth hat (#2770) @Inceitious
  • Fixed an exploit with the schematicannon @Mqrius
  • Fixed backup frequency config @Mqrius

Translation updates

  • Chinese (simplified) @jmecn
  • Russian @Petr211071 + @Nixieeunrare + @Maxiffon
  • Japanese @sakura-gondra
  • Ukranian @MetEnBouldry

Projects

Added

  • AE2-Midnight-and-Daybreak
  • Modern UI

Removed

  • Blur (Forge)
  • FPS Reducer
  • SuperMartijn642's Core Lib

Updated

  • AmbientSounds_FORGE_v6.3.1_mc1.20.1.jar -> AmbientSounds_FORGE_v6.3.3_mc1.20.1.jar
  • colorwheel-forge-1.2.0+mc1.20.1.jar -> colorwheel-forge-1.2.1+mc1.20.1.jar
  • createpickywheels-forge-1.20.1-6.0.6-2.jar -> createpickywheels-forge-1.20.1-6.0.8-4.jar
  • Steam_Rails-1.6.14-beta+forge-mc1.20.1.jar -> Steam_Rails-1.6.15-beta+forge-mc1.20.1.jar
  • domum_ornamentum-1.20.1-1.0.294-snapshot-universal.jar -> domum_ornamentum-1.20.1-1.0.295-snapshot-universal.jar
  • everycomp-1.20-2.9.14-forge.jar -> everycomp-1.20-2.9.15-forge.jar
  • ExtendedAE-1.20-1.4.9-forge.jar -> ExtendedAE-1.20-1.4.10-forge.jar
  • ExtremeSoundMuffler-3.49.2-forge-1.20.1.jar -> ExtremeSoundMuffler-3.51-forge-1.20.1.jar
  • FastSuite-1.20.1-5.1.0.jar -> FastSuite-1.20.1-5.1.1.jar
  • fzzy_config-0.7.4+1.20.1+forge.jar -> fzzy_config-0.7.5+1.20.1+forge.jar
  • greate-0.0.61.jar -> greate-0.0.62.jar
  • gtceu-1.20.1-7.4.0.jar -> gtceu-1.20.1-7.4.1.jar
  • [ver_0.21]_GT_Revival 32x_1.19.2-1.20.1-1.21.zip -> [ver_0.22]_GT_Revival 32x_1.19.2-1.20.1-1.21.zip
  • Improved AE 2 1.20.1 ver 0.03 - 32x32.zip -> [1.20.1_ver_0.05]_Improved_AE_2_32x.zip
  • moonlight-1.20-2.16.19-forge.jar -> moonlight-1.20-2.16.23-forge.jar
  • ShoulderSurfing-Forge-1.20.1-4.18.1.jar -> ShoulderSurfing-Forge-1.20.1-4.18.2.jar
  • tfc_support_indicator-1.0.3+mc1.20.1.jar -> tfc_support_indicator-1.0.6+mc1.20.1.jar
  • taczjs-forge-1.3.7-mc1.20.1.jar -> taczjs-forge-1.4.0+mc1.20.1.jar
  • TerraFirmaCraft-Forge-1.20.1-3.2.19.jar -> TerraFirmaCraft-Forge-1.20.1-3.2.20.jar
  • TerraFirmaGreg-Core-Modern-0.8.14.jar -> TerraFirmaGreg-Core-Modern-0.8.17.jar
  • vintageimprovements-1.20.1-0.3.6.0.jar -> vintageimprovements-1.20.1-0.3.7.0.jar
  • applied_ammo_box-1.0.0.jar -> applied_ammo_box-1.0.2.jar