Terraclysm

Reclaim Terra from the clutches of Archmage Gundalf and the Chthonic Order. Terraclysm centers itself around Terramity and draws from Minecraft's spinoffs
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Terraclysm Prelude 0.8.4.2.zip

File nameTerraclysm.zip
Uploaded
Oct 6, 2026
Downloads
28
Size
3.8 MB
Mod Loaders
Forge
File ID
9082920
Type
R
Release
Supported game versions
  • 1.20.1

What's new

ADDITIONS:

  • Fancy Beds Extra (basically the fancy beds resource pack except as an item you place over beds, very cool)
  • ALI Compat
  • Icy's Better Horses
  • quickstack
  • Default Options (pretty sure this will fully break Prism Launcher compat, Terraclysm was already incompatible with it due to CurseForge's datapack system anway)

TWEAKS:

  • Updated to Forge 47.4.26
  • Fixed the weird ghast fireball explosion sounds (was caused by Amendments)
  • Disabled deferred texture tick, async weather tick, and async animation tick in the Async Particles config (otherwise its incompatible with Collections of Optimizations)
  • Enabled "Make LevelChunk#blockEntites Thread-Safe" option in the Async Particles config (same reason as above)
  • Players can no longer carry horses, donkeys, mules, llamas, candicorns, and camels
  • Blacklisted donkeys, horses, and mules from the Familar Book
  • Added a horse management section to the radial menu
  • Disabled wheels from Icy's Better Horses, Create's large cogwheels replace it in recipes
  • Added entity tooltip info for Hedges Bestiary and Icy's Better Horses
  • Horses can now be equipped with carts, gliders, horseshoes, and medkits
  • Horses can now charge into enemies and stun them when riding in a straight path
  • All tamed horses can be managed and summoned from the horse management section in the radial menu
  • Horses can now be ordered to follow, stay put, wander, set home, and return home
  • Horses now have improved animations along with player and horse tilting
  • Horses can now switch walking modes by pressing V and come to a complete stop by pressing Left-Alt
  • Some horse breeds will now defend you from attackers
  • A horses stats will now scale depending on your bond with it, you can increase your bond by frequently using the same horse
  • Added the complete Minecraft Dungeons skin collection to the NCL skins catalogue
  • Added the current Minecraft Dungeons II skin collection to the NCL Skins catalogue
  • Added the legacy console edition Minecraft: Story Mode - Season One skin collection to the NCL Skins catalogue (would add season two but there isnt an official skin pack)
  • Removed the storage management radial menu section
  • Binded quickstacking keybind to Shift+B (behaves nicely with the backpack keybind somehow)
  • Keybinds will no longer reset after each update
  • Merged the parts of Fire Rekindled (licensed under MIT) that do not cause issues with the Amendments mod into Terraclysm Resources, as cauldrons will not function correctly otherwise. The specular, normal, and explosion textures were also removed to better fit the art style of the modpack. Fire Rekindled will remain disabled in the modlist so the author can still get downloads credited.

UPDATED:

  • Xaeros World Map (bugfixes)
  • Xaeros MiniMap (bugfixes)
  • Collections of Optimizations (LionfishAPI library optimizations)
  • Olympus (bugfixes)
  • GUI Revision Compats (amendments compat)
  • FastChunkGen (bugfixes)
  • Advanced Loot Info (ALI)
  • Advanced Core Info (ACI)
  • Advanced Worldgen Info (AWI)

REMOVALS:

  • Horseman (covered by Icy's Better Horses)
  • Lets Ride Together (Icy's Better Horses adds carts and passenger riding)
  • Prettier Horses x Fresh Animations (covered by Icy's Better Horses)
  • Porkier Pigs (I do love its normal pig models and textures, but we really dont need 300 variants)
  • Sophisticated Inventory Interactions (its a good mod, but quickstacking with an inventory button is so much more convenient.)

Notes:

  • Alex's Mobs will be removed in the next version as it doesn't fit the modpack's art style and most of its mobs were disabled anyway. Primal already covers a decent amount of its mobs while fitting the modpack's art style better. Alex's Mobs is also fairly laggy even with entity ticking culling.

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