Originally a modpack made for a server, but transformed into something everyone may enjoy. I present to you:

Adding onto, and improving Minecraft in all the best ways.
Planned Additions:
- Quest Tree
Additons & Tweaks:
**Animals**
- New animals can be found throughout the world. *( Goodall )*
**Backpacks**
- Backpacks can now be worn allowing for extra inventory space. *( Backpacked )*
**Blocks**
- New decorative blocks have been added *( Stoneworks ) ( Create )*
- Furniture can now be made to spruce up your home. *( MrCrayfish's Furniture Mod )*
- Taller doors can now be made *( Dramatic Doors )*
- New underwater torches to light up the seas *( Aquatic Torches )*
**Boss Changes**
- The enderdragon boss fight is now harder, as the dragon now scales with player amound and has new mechanics. *( Ender Trigon ) (Savage Ender Dragon)*
- Boss sounds, and end portal activation sounds are now localized and can't be heard throughout the whole world. *( Bad Wither No Cookie )*
- Bosses now get progressively more difficult the more you kill them. *( Progressive Bosses )*
**Clientside**
- Shaders and other graphical enhancements *( Embeddium )*
- Your food bar and experience can now be seen when riding animals. *( Leave My Bars Alone )*
- Saturation can now be seen outlining your hunger bar. *( Appleskin )*
**Create Mod**
- The create mod returns, offering many ways to automate, industrialize and enhance gameplay. *( Create )*
- Guns can now be created through the Create mod, and can have attachments put on them allowing for customization. *( Create: Alloyed Guns )*
- Large (stationary or movable) cannons can be created with a variety of materials through the Create mod. *( Create Big Cannons )*
- Electricity can now be converted from rotational energy (and turned back) and transported through wires. *( Create New Age )*
**Death Mechanics**
- Players can now be revived by other players. *( PlayerRevive )*
- Upon death, instead of having all your items drop on the ground, your corpse will be left on the ground with all your items in it. *( Corpse )*
**Drugs**
- Hemp, Opium, and Cocaine can all be grown and refined. *( TheDirtyStuff )*
- Crystal Meth can be cooked using the Create mod *( Create: Broken Bad )*
**Elytra Changes**
- Elytras can no longer be boosted using fireworks. *( No Elytra Boosting )*
- Elytras can now be "hot swapped" like a chestplate *( Elytra Swap )*
**Horses**
- Horses now have better breeding, allowing for traits to be passed down. *( Horse Stonks )*
- Horse armor can now be enchanted. *( Shiny Horses )*
- Horse armor and saddles can now be crafted. *( Craftable Horse Armour & Saddle )*
- Carts have can now be crafted and pulled by horses *( AstikorCarts )*
- Dismounted saddled horses will now wait instead of wandering. *( Stupid Horse Stand Still )*
**Land Claiming and Mini/World Map**
- A minimap has been added alongside a world map to show the lands you've discovered. *( Xaero's Minimap ) ( Xaero's World Map )*
- Claim land through the world map. *( Open Parties and Claims )*
**Larger Boats**
- Sail the seas with larger, faster ships. *( Small Ships )*
- Create your own ships with blocks to dominate the seas, or even the air. *( Valkyrien Skies ) ( Eureka! Ships!)*
**Magic**
- Attune yourself with the arcane to create spells, perform rituals, create magical artifacts, and much more. *( Ars Nouveau )*
**Origins**
- Origins are races that you can pick when you join the server which come with benefits and downsides to balance your newly found powers. *( Origins Mod )*
- Classes also have been added which are passive benefits to certain vanilla aspects of the game.
**QOL Tweaks**
- Anvils can now be repaired with iron ingots, and damaged with obsidion. *( Anvil Restoration )*
- Nametags can be renamed for free, and outside of anvils. *( Easy Anvils )*
- Anvil costs are scaled better, and no longer lock out. *( Easy Anvils )*
- Items now stay in inventories like anvils, enchantment tables, and crafting tables, *( Easy Anvils ) ( Easy Magic ) ( Visual Workbench )*
- You can now reroll in the enchantment table *( Easy Magic )*
- Enchantment tables now work underwater. *( Underwater Enchanting )*
- Opening double doors now opens both doors. *( Double Doors )*
- Enchantments can now be transfered between items and books *( Enchantment Transfer )*
- Nether portals are now more accurate in positioning *( NetherPortalFix )*
- Randomly generated chests now have unique inventories for everyone who opens them *( Lootr )*
- Armor can now be cosmetically worn. *( Cosmetic Armor )*
- Villagers now follow emeralds *( Villagers Follow Emeralds )*
- Building has been made 100x easier by providing build modes to quicken building. *( Effortless Building )*
- A randomizer bag to allow for randomized placing. *( Effortless Building )*
**Updated Sword Combat**
- Sword combat has been drastically changed; *( Better Combat )*
- Accurate weapon collision detection
- Dual wielding
- Two-handed weapons
- Weapon combos
- A plethora of weapons, armor, and shields that fit the new weapon changes have been added; *( Epic Knights )*
**Wine and Foodstuffs**
- Vinery returns allowing for wine to be brewed, which can provied unique effects when drank. *( Vinery ) (NetherVinery)*
- Compatable with Vinery, new foods can be cooked or baked. *( Bakery ) ( Candlelight )*
**World Changes and Dimensions**
- Overworld generation has been changed to make the world look a little more full, and rivers wider. *( Geophilic ) ( River Redux )*
- The end generation has been changed to add vibrance to an otherwise dull landscape. *( Nullscape )*
- The nether roof has been raised to 256, generation has also been amplified. *( Amplified Nether )*
- A new dimension has been added, called the Otherside, and can be accessed through the ancient city. *( Deeper and Darker )*
- Blood, Blue, and Harvest moons have been added, which can benefit or harm the player. *( Enhanced Celestials )*
MAJOR CREDIT TO ALL THE CREATORS OF THESE MODS, THEIR WORK SHOULD BELONG IN MUSEUMS.