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The Essence of Everything: 10 Year Anniversary Edition

Ten years ago, you were chosen to collect The Essence of Everything - now, you must do so once again.
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TEoE Anniversary v0.9.1

File nameteoe-anniversary-0.9.1.zip
Uploader
vizthexvizthex
Uploaded
Oct 21, 2026
Downloads
21
Size
686.8 KB
Mod Loaders
Forge
File ID
9282129
Type
R
Release
Supported game versions
  • 1.20.1

What's new

I was going to skip straight to 1.0, but I found a handful of issues I figured I'd put out a hotfix for before committing to a full update.

Main changes

Added a 1080p menu design
Changed the ore unifier script's namespace
Halved the generation rate of bounty boards (the villages I found had like 5 each lol)
Updated Forestry: Legacy Backpack Names

 

Bugfixes

Fixed a few ore variants not generating
Fixed Dense Nether Quartz not having variants
Fixed the Sulfur Pulverizer recipe not outputting Sulfur Crystals as intended

 

Balance changes

Added 1 armour point to the Sterling set
Buffed Lava powergen to 25k RF (was 10k)
Buffed Corundum powergen to 60k RF (was 40k)
Tweaked the effect of Corundum as a pulverizer catalyst
Added Certus and Nether Quartz Dust as Pulverizer catalysts
Removed the Copper Coin powergen (since it doesn't even load in anyway)
Reduced the Fuel Canister's capacity to 2,048 (was 4,096)

Reduced the spawnrate of ores by 25%
Blacklisted Mystical Flowers from the Forester's backpack
Diamond Dust as a pulverizer catalyst now has a 0.5 energy modifier (was 1.25)
Imported Phytogenic Insolator catalysts from Hi-Tech Revolution (and added some pack-specific ones)
Halved the generation rate of bounty boards (the villages I found had like 5 each lol)
Enabled my Peat changes (unifies burn times & recipes, imported from Hi-Tech Revolution)
Modular Backpacks' sack upgrade now has 8 base slots (was 15)
Rebalanced the Packing enchantment (from Modular Backpacks)

  • The UI no longer sorts items by the newest entry first
  • Stacks now render as a single instance of the item (like in AE2's terminals)
  • Nerfed max storage size (per slot) to 256. I'm not sure how this translates to the actual storage size, but I would assume it's 1:1 (so the base 9 slots is now equivalent to 2,304 slots)

 

Economy changes

Added many more items to the Shipping Bin
Removed the non-meat mob drops from the meat sales multiplier
Tweaked the values of some bounty stuff and added diamonds as a potential reward

 

Quest changes

Added several new quests, and a challenges branch (which only has a basic ones rn)
Tweaked the objectives of a few quests to try and better explain some mod's mechanics
Increased the cost of All Selling (now requires items from each sales type and 10 silver coins)
Increased the price of Inventory Retention to 5 Silver (was meant to be 2.5, but I missed the 0 on the copper coins lol)

Added a second tier of All Selling
Added a description for Wood Selling
Added a second tier of Meat and Wood Selling (and increased both to 35% - +70% total for both tiers)
Tweaked all of the max sales multipliers a tad

  • New caps: General (1.25x), Meat (1.6x), Wood (1.75x), Gems (2x)
  • I've noticed that the attribute multipliers tend to randomly reset themselves (seems like it's whenever you reload the world?), but I'm not sure how to fix it rn (and I doubt the mod will since it was commissioned for a guy's modpack)

 

Recipe changes

Added a recipe for the Name Tag
Removed a few extraneous recipes
Changed the Crescent Hammer recipe
Disabled Extra Utilities' Electrical Furnace (for now)
Imported my Aluminium recipes from Hi-Tech Revolution
Added half-drawer recipes that use my custom variantless tags
Added a recipe to convert wheat into seeds & unified the flour recipes
Added Palladium pulverizer recipes

 

Misc changes

Added a lot of items to the backpack tags
Removed gear tags from Forestry's gears (since their recipes are disabled)
Updated my custom REI categories since Excavated Variants loves to constantly change the registry names

 

Mod changes

Additions

AE2 FTB Quest Detector
Archeological
Better Archeology
Beasts & Bounties (disabled due to crashes)
Bone Torch
Darker Depths
Dis-Enchanting Table
Flat Bedrock (why do i keep forgetting this lol? I'm just too used to CoFH core doing it i guess)
Geologic Expansion
Repurposed Structures

 

Removals

Hardcore Questing Mode
Questlog

 

Updates

AzureLib
Laser Bridges & Doors
ModernFix
Platform
Puzzles Lib
SuperMartijn642's Core Lib
Vanilla Backport

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