
Technik und Co. for all is a small tech modpack for Minecraft 1.21.1 on NeoForge. Around 55 mods, nothing more. The idea: pure tech progression from your first machine to full endgame automation, no filler mods, fast loading, runs fine on servers and weaker PCs.
Tech progression:
Immersive Engineering for the early game, then Mekanism with all its addons (Additions, Generators, Tools, Lasers, Evolved Mekanism) for ore processing and fusion power, Industrial Foregoing and Ender IO for automation and mob farms, Draconic Evolution as the endgame with reactors and the strongest gear.

Power:
Extreme Reactors for big custom reactors, Solar Generation and RFTools Power for passive energy, Flux Networks for wireless power across dimensions. No cable chaos needed.
Storage:
Applied Energistics 2 and Refined Storage, both included and both expanded. MEGA Cells and ExtraStorage for capacity, Wireless Terminals and Universal Grid for remote access, AE2 Draconic Fusion Autocrafter for automating Draconic crafting. Early game covered with Iron Chests, Storage Drawers, DimStorage and RFTools Storage.
Special extra:
Stargate Journey. Find and dial working Stargates, travel to other worlds, hook them into your tech setup. Not something you see in most tech packs.

Quality of life:
JEI plus Just Enough Mekanism Multiblocks for all recipes and multiblock layouts, Xaero's Minimap and FTB Chunks for mapping and chunk loading, Inventory Sorter and Mouse Tweaks, Ore Vein Miner, Building Gadgets, Iron Jetpacks for flight, Clumps against XP lag. FTB Teams makes it multiplayer ready.
Perfect if you just want to automate everything without digging through 300 mods.
Let me know if you have any suggestions for mods or know something about modpack creation and server pack creation!