# ☢ TechGrid — Semi Expert Mode
**An semi expert-mode modpack for NeoForge 1.21.1 with 500+ mods, where technology and magic are interlocked through seven eras of progression.**
Nothing here stands alone. Mekanism needs Create. AE2 needs Mekanism. Magic needs machinery, and the endgame needs everything. Over **1,400 recipes** have been reworked so that every mod feeds into the next, all guided by a full quest book.
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## ⚙ How it works
Progression is built around **six Machine Cores**, one per era. Each core needs the one before it, and almost every major machine in the pack needs the core of its era.
| Era | Core | What you master | What it unlocks |
|---|---|---|---|
| **I · Gears** | Mechanical Core | Create assembly lines, Primitive Circuits | Ender IO, Oritech, Actually Additions, PneumaticCraft |
| **II · Fire & Steel** | Industrial Core | Immersive Engineering steel, brass, a trip to the Nether | **All of Mekanism**, Industrial Foregoing, Powah |
| **III · Electricity** | Electric Core | Mekanism circuits and alloys | AE2, Refined Storage, Extreme Reactors, rockets |
| **IV · Arcane** | Arcane Core | Ars Nouveau, Nature's Aura, Occultism, Primeva alchemy, the Twilight Forest and the Aether | Digital Miner, teleporters, fission reactors |
| **V · Digital** | Quantum Core | AE2 processors, Twilight Forest boss trophies, the Otherside | Draconic Evolution, fusion, MekaSuit |
| **VI · Stellar** | Stellar Core | Alloys from other planets, Cataclysm bosses | The final rocket tier |
| **VII · Infinity** | Heart of Infinity | ATM Star, Awakened Cores, antimatter | You beat Expert Mode |
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## 🔧 What makes it Expert
- **Over 1,400 reworked recipes from about 80 mods.** Each mod is assigned a tier, and its recipes demand components from that era: plates instead of ingots, circuits instead of redstone, steel casings at the heart of machines.
- **Custom components with their own textures:** Primitive Circuits, Steel Assemblies, Arcane Alloy, Arcane and Quantum Processors, Stellar Alloy, and six Machine Cores.
- **Cross-machine crafting chains.** Items move between machines from different mods: Create Sequenced Assembly → Mekanism Metallurgic Infuser, AE2 Inscriber → Create assembly line, Ars Nouveau Enchanting Apparatus fed with Mekanism circuits.
- **Magic depends on technology.** Ars Nouveau and Nature's Aura need Precision Mechanisms and brass. Iron's Spellbooks, Occultism and Blood Magic need Brass Casings and Blaze Burners. Theurgy runs on Create basins and fluid tanks.
- **Create done right.** The early machines stay untouched so you can always get started. Casings are chained (Andesite → Copper / Brass), and logistics, trains, schematics and the Create 6 package system all require circuits and mechanisms.
- **Big crafting.** 5×5 recipes on the Mechanical Crafter, and 5×5, 7×7 and 9×9 recipes on Extended Crafting tables.
- **Primeva alchemy.** Perceive the essences of everything, distill them into phials and infuse items at the altar. Primeval Ingots are required for the Arcane era, and the altar offers alternative routes for key components.
- **Vanilla included.** Buckets, rails, anvils, hoppers, pistons, dispensers, enchanting tables and beacons all fit into the progression.
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## 📜 Quest book
A full **FTB Quests** book with dozens of chapters covering every major mod, plus the **☢ Expert Journey** chapter that walks you through all seven eras. Every quest explains what to do and where things come from, and rewards loot crates along the way.
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## 🧩 Featured mods
**Technology:** Create (with addons), Mekanism (with Generators, Extras and MekMM), Immersive Engineering, Applied Energistics 2 (with ExtendedAE, AdvancedAE and MEGA Cells), Refined Storage, Industrial Foregoing, Powah, Extreme Reactors, Draconic Evolution, Ender IO, Oritech, PneumaticCraft, Modern Industrialization, RFTools, XNet, Integrated Dynamics, Flux Networks, Ad Astra
**Magic:** Ars Nouveau (with addons), Nature's Aura, Astral Sorcery, Occultism, Forbidden & Arcanus, Iron's Spellbooks, Theurgy, Neo Vitae, EvilCraft, Reliquary, Mystical Agriculture, Apotheosis, **Primeva**
**Exploration & bosses:** Twilight Forest, The Aether, Deeper and Darker, L_Ender's Cataclysm, The Undergarden, Eternal Starlight, Bumblezone, YUNG's structures, Dungeons Arise, Oh The Biomes We've Gone, Regions Unexplored
**Quality of life:** JEI, Jade, JourneyMap, FTB Chunks / Teams / Ultimine, Sophisticated Backpacks & Storage, Functional Storage, Waystones, MineColonies
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## 🚀 Performance
Ships with **Embeddium, ModernFix, FerriteCore, ImmediatelyFast** and other optimization mods.
Recommended RAM: 12 GB
**Recommended Java: 21
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## ⚠ Good to know
- This is an **expert pack**: expect long chains, big builds and automation. Hand-crafting everything is not the way.
- Use **JEI** on any item from the `kubejs` namespace to see how it is made.
- The first quest, **"The Expert Oath"**, explains the rules. Read it first.
*Good luck. You will need it.* ☠
# ☢ TechGrid — Modo Semi Expert
**Um modpack no modo Semi expert para NeoForge 1.21.1, com mais de 500 mods, onde tecnologia e magia se interligam ao longo de sete eras de progressão.**
Nenhum mod funciona sozinho. O Mekanism precisa do Create. O AE2 precisa do Mekanism. A magia precisa de máquinas, e o endgame precisa de tudo. Mais de **1.400 receitas** foram reescritas para que cada mod alimente o próximo, com um livro de quests completo guiando o caminho.
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## ⚙ Como funciona
A progressão gira em torno de **seis Núcleos de Máquina**, um por era. Cada núcleo exige o anterior, e quase toda máquina importante do pack exige o núcleo da sua era.
| Era | Núcleo | O que você domina | O que libera |
|---|---|---|---|
| **I · Engrenagens** | Núcleo Mecânico | Linhas de montagem do Create, Circuitos Primitivos | Ender IO, Oritech, Actually Additions, PneumaticCraft |
| **II · Fogo e Aço** | Núcleo Industrial | Aço do Immersive Engineering, latão, uma ida ao Nether | **Todo o Mekanism**, Industrial Foregoing, Powah |
| **III · Eletricidade** | Núcleo Elétrico | Circuitos e ligas do Mekanism | AE2, Refined Storage, Extreme Reactors, foguetes |
| **IV · Arcano** | Núcleo Arcano | Ars Nouveau, Nature's Aura, Occultism, alquimia do Primeva, Twilight Forest e Aether | Digital Miner, teleportes, reator de fissão |
| **V · Digital** | Núcleo Quântico | Processadores do AE2, troféus de chefes da Twilight Forest, o Otherside | Draconic Evolution, fusão, MekaSuit |
| **VI · Estelar** | Núcleo Estelar | Ligas de outros planetas, chefes do Cataclysm | O último tier de foguete |
| **VII · Infinito** | Coração do Infinito | ATM Star, Awakened Cores, antimatéria | Você zerou o Modo Expert |
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## 🔧 O que faz ser Expert
- **Mais de 1.400 receitas reescritas de uns 80 mods.** Cada mod tem um tier, e as receitas dele pedem componentes daquela era: chapas no lugar de lingotes, circuitos no lugar de redstone, Steel Casing no centro das máquinas.
- **Componentes próprios com textura exclusiva:** Circuito Primitivo, Montagem de Aço, Liga Arcana, Processadores Arcano e Quântico, Liga Estelar e os seis Núcleos de Máquina.
- **Cadeias entre máquinas de mods diferentes.** Os itens passam por máquinas de vários mods: Sequenced Assembly do Create → Metallurgic Infuser do Mekanism, Inscriber do AE2 → linha de montagem do Create, Enchanting Apparatus do Ars Nouveau alimentado com circuitos do Mekanism.
- **A magia depende da tecnologia.** Ars Nouveau e Nature's Aura pedem Precision Mechanism e latão. Iron's Spellbooks, Occultism e Blood Magic pedem Brass Casing e Blaze Burner. O Theurgy funciona com Basin e Fluid Tank do Create.
- **Create bem feito.** As máquinas iniciais ficaram intactas, então dá pra começar sempre. Os casings são em cadeia (Andesite → Copper / Brass), e logística, trens, schematics e o sistema de pacotes do Create 6 pedem circuitos e mecanismos.
- **Crafting grande.** Receitas 5×5 no Mechanical Crafter e receitas 5×5, 7×7 e 9×9 nas mesas do Extended Crafting.
- **Alquimia do Primeva.** Perceba a essência de tudo, destile em frascos e infunda itens no altar. O Lingote Primevo é obrigatório na era Arcana, e o altar oferece caminhos alternativos para componentes importantes.
- **Vanilla incluso.** Baldes, trilhos, bigornas, funis, pistões, dispensers, mesa de encantamento e beacon também entram na progressão.
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## 📜 Livro de quests
Um livro **FTB Quests** completo, com dezenas de capítulos cobrindo todos os mods principais, mais o capítulo **☢ Jornada Expert**, que guia você pelas sete eras. Cada quest explica o que fazer e de onde vêm as coisas, e dá baús de loot como recompensa.
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## 🧩 Mods em destaque
**Tecnologia:** Create (com addons), Mekanism (com Generators, Extras e MekMM), Immersive Engineering, Applied Energistics 2 (com ExtendedAE, AdvancedAE e MEGA Cells), Refined Storage, Industrial Foregoing, Powah, Extreme Reactors, Draconic Evolution, Ender IO, Oritech, PneumaticCraft, Modern Industrialization, RFTools, XNet, Integrated Dynamics, Flux Networks, Ad Astra
**Magia:** Ars Nouveau (com addons), Nature's Aura, Astral Sorcery, Occultism, Forbidden & Arcanus, Iron's Spellbooks, Theurgy, Neo Vitae, EvilCraft, Reliquary, Mystical Agriculture, Apotheosis, **Primeva**
**Exploração e chefes:** Twilight Forest, The Aether, Deeper and Darker, L_Ender's Cataclysm, The Undergarden, Eternal Starlight, Bumblezone, estruturas do YUNG, Dungeons Arise, Oh The Biomes We've Gone, Regions Unexplored
**Qualidade de vida:** JEI, Jade, JourneyMap, FTB Chunks / Teams / Ultimine, Sophisticated Backpacks & Storage, Functional Storage, Waystones, MineColonies
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## 🚀 Desempenho
Vem com **Embeddium, ModernFix, FerriteCore, ImmediatelyFast** e outros mods de otimização.
**RAM recomendada:** 12 GB
**Java recomendado:** 21
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## ⚠ Bom saber
- Este é um **pack semi expert**: espere cadeias longas, construções grandes e muita automação. Fazer tudo na mão não é o caminho.
- Use o **JEI** em qualquer item do namespace `kubejs` pra ver como ele é feito.
- A primeira quest, **"O Juramento Expert"**, explica as regras. Leia antes de tudo.
*Boa sorte. Você vai precisar.* ☠

