techboom-reconstructed-0.0.25-alpha.zip
What's new
ChangeLog.
Experimental Gunslinger Update: Part 1.
Just some notes before general changelog: I probably gonna take a break after this update (aside from quick hotfixes if critically needed), so not be suprised if there gonna be no updates maybe even in a month.I hope custom recipes I come up with interesting and at least balanced enough, but this is at your discretion. Any feedback as always appreciated.
I didn't made recipes for ALL guns from themed packs, those why this is Part 1, but I think there still enough to play around for now! But I asure you there a bunch of different attachments and oh man I really tired of making so many..
Added mods:
- Reliable Requiem:
- Now you not loose ALL your items when dying. With this mod your character will not loose tools in hotbar, accessories in Curios slots and armor (but now they loose durability on death). That mean various backpacks, toolboxes and toolbelt count too, so there even more incentive to use them to not loose your tools and valuable items. You still gonna loose low quiality tools and most things in your main inventory, but there additional 1/3 chance you not gonna loose anything at all. If its still not enough I will try to add some specific items into keep list for convenience sake.
- Cubes Without Borders:
- For those who want to play without need of minimizing the app. It can be activated just using Fullscreen toggle.
Quests Related Changes:
- Train Fuels quest updated description.
- Fixed Gold quest description in Resources.
- Added:
- Quests related to various guns, attachments and ammo for them.
- Info quest about new death mechanics.
- About Crystal Resonance Generator from AE (How I even forget about it???)
Recipes Changes:
- Blast Clay recipe can now use Cinder Flour from Create and Fire Clay Ball from Geology as replacement for Netherack dust and Compressed Fire Clay.
- Created A BUNCH of Recipes for some mod themed guns and attachments from TaCZ. Some early simple variants can be crafted in Crafting Table, while some more advanced need respected mod proccessings.
- New recipes for ammo boxes and different ammo upgrades.
- Fixed Create goggles recipe still used glass instead of glass panes.
Technical Changes:
- Fuel config from Create Steam and Rails addon now True. Added custom data files for different fuels. This feature probably still need better balancing in terms of fuels burn time, so any feedback is appreciated:
- Steam - 250 ticks.
- Lava - 500 ticks.
- Biodiesel - 750 ticks.
- Diesel, Thermal and Ad Astra fuels - 1000 ticks.
- Updated mods:
- Warium 1.2.7 -> 1.3.3.
- TaCZ 1.1.7 -> 1.1.8
- Deleted Warium Additions because it incompatible for now.
- Modern TaCZ guns can be crafted if you find corresponding blueprints in the world, this system still stays the same for time being, but for now there no other way to get their attachments. This is either stay this way, or gonna be replaced entirely with different system (mod) (but I tired as hell with all those custom recipes, so please have patience; probably not gonna touch this for a time being). There unfortunarely a issue with TaCZ Blueprint mod: you can find blueprints for themed guns, but can't craft them because recipes and stations disabled.
- Added is_mountain tag to Towering Cliffs biome so related ore veins can spawn there.
- Rebinded TaCZ crawl key to not interfire with Parcool mod.
This mod has no additional files

