A number of magic and tech mods bundled together with the intention of creating a dynamic of technology being in contrast with magic, along with a number of exploration mods to fill the world with things to exploit.
NOTICE:
Very little has been playthrough-tested in this pack at this point. This notice will be removed once testing and balancing has been more thoroughly performed. Please report any and all issues or balance concerns in the comments or to @ anaveragejoe_ on Discord. Enjoy!
- Full modlist -
Technology Mods:
Create
Create Big Cannons
Create Crafts & Additions
Create Deco
Create Picky Wheels
Create Vinery
Create: Ars Nouveau Compat
Create: Bells & Whistles
Create: Copycats+
Create: Curios Backtank
Create: Enchantment Industry
Create: Gunsmithing
Create: Molten Vents
Create: Power Loader
Create: Protection Pixel
Create: Sophisticated Backpacks Compat
Create: The Factory Must Grow
Immersive Engineering
Magic Mods:
Ars Creo
Ars Elemental
Ars Nouveau
Ars Technica
Iron's Spells 'n Spellbooks
Worldgen, Structures, and More:
AmbientSounds 6
Amplified Nether
Coastal Waves
Complementary Shaders - Reimagined
Create: Easy Structures
Distant Horizons: A Level of Detail mod
Dynamic Trees
Dynamic Trees +
Dynamic Trees - Ars Nouveau
Dynamic Trees for Nature's Spirit
Dynamic Trees for Vinery
Endercon
Explorer's Compass
Falling Leaves (NeoForge/Forge)
Lithosphere
Nature's Compass
Nature's Spirit
Passable Foliage 🌳 (Neo/Forge)
River Redux
Serene Seasons
Serene Seasons Plus - (Previously Extended Fix)
Sparse Structures
Towns and Towers
YUNG's Better Caves (Forge/NeoForge)
YUNG's Better Desert Temples (Forge/NeoForge)
YUNG's Better Dungeons (Forge/NeoForge)
YUNG's Better End Island (Forge/NeoForge)
YUNG's Better Jungle Temples (Forge/NeoForge)
YUNG's Better Nether Fortresses (Forge/NeoForge)
YUNG's Better Ocean Monuments (Forge/NeoForge)
YUNG's Better Strongholds (Forge/NeoForge)
YUNG's Better Witch Huts (Forge/NeoForge)
Snow Under Trees
Food and Consumables:
[Let's Do] Vinery
Ars Nouveau's Flavors & Delight
Create: Food
Cuisine Delight
Cultural Delights
End's Delight
Farmer's Delight
My Nether's Delight
Nature's Delight
Some Assembly Required
Assorted Content and Utilities:
Amendments
AppleSkin
Armor Stand Shift Swap
Better Combat [Fabric & Forge]
Byzantine Styles Pack for Minecolonies
Stylecolonies
Carry On
Chipped
Combat Roll [Fabric & Forge]
Corpse
Corpse x Cosmetic Armor Reworked Compat
Corpse x Curios API Compat
Cosmetic Armor Reworked
Craft Slabs Back into Blocks [Fabric/Forge/NeoForge]
Crawl on Demand
Domum Ornamentum
Fantasy Armor (Medieval Series)
Fantasy Weapons (Medieval Series)
Harvest with ease
Hunger Overflow
Inventory HUD+
Jade 🔍
Just Enough Immersive Multiblocks
Just Enough Items (JEI)
Legendary Tooltips [Neo/Forge]
Lighty
Loot Beams: Refork
Lootr (Forge & NeoForge)
MineColonies
Minecolonies Curios Compat
Not Enough Animations
Open Parties and Claims
Overflowing Bars
Pick Up Notifier
Simple Netherite Horse Armor
Simple Voice Chat
Sophisticated Backpacks
Spice of Life: Onion Edition
Spice of MineColonies Life: Carrot Flavor
Structurize
Supplementaries
Supplementaries Squared
Tips
Traveler's Titles (Forge/NeoForge)
Waystones
Xaero's Minimap (Fair-play Edition)
Xaero's World Map
Integrated Resource Packs:
Adventurer's Chest (Lootr)
Ars Nouveau Brass-ified Create-Style - ANBICS
Create Style Hopper
Create Style Sophisticated Backpacks
Eclectic Trove (Legendary Tooltips)
Fresh Animations
Fresh Waystones Texture
Immersive Interfaces - Mod Support Unofficial
Iron's Spells 'n Spellbooks Armors Overhaul
Iron's Spells 'n Spellbooks 3D weapons Resource Pack
Mandala's GUI - Add-Ons
Mandala's GUI - Dark mode
Shrimp's Immersive Interfaces
Spryzeen's Knight armor
Stay True
Torches Reimagined
Create Dough Compat (CDC)
Libraries and Performance:
[EMF] Entity Model Features [Fabric & Forge]
[ETF] Entity Texture Features - [Fabric & Forge]
AllTheLeaks (Memory Leak Fix)
Almanac Lib
Architectury API
Athena
AzureLib
BadOptimizations
BaguetteLib
Balm
Better chunk loading[Forge/Fabric]
Better Days
BetterF3
BlockUI
Bookshelf
Caelus API
Chloride (Embeddium++/Sodium++)
Chunk Sending[Forge/Fabric]
Chunky (Forge/NeoForge)
Client Crafting
Cloth Config API (Fabric/Forge/NeoForge)
Clumps
Cobweb
Colorwheel
Colorwheel Patcher
Common Network
Configured Defaults
Connectivity
Controlling
CreativeCore
Cristel Lib
Cupboard
Curios API (Forge/NeoForge)
Deimos Lib
Embeddium
Fast Async World Save[Forge/Fabric]
FerriteCore ((Neo)Forge)
Framework
Fzzy Config
GeckoLib
GlitchCore
Iceberg [Neo/Forge]
ImmediatelyFast
Kiwi 🥝 (Neo/Forge)
Kotlin for Forge
KubeJS
Let Me Despawn
ModernFix
Moonlight Lib
Nirvana Library
NukaTeam's Gun Lib
Oculus
Patchouli
Placebo
playerAnimator
Polymorph (Fabric/Forge/Quilt)
Prism [Neo/Forge]
Puzzles Lib
Resource Pack Overrides
Resourceful Lib
Rhino
Ritchie's Projectile Library
Searchables
ServerCore
Sodium/Embeddium Dynamic Lights
Sodium/Embeddium Options API
Sodium/Embeddium Options Mod Compat
Sophisticated Core
Structure Essentials[Forge/Fabric]
TerraBlender (Forge)
YUNG's API (Forge/NeoForge)
- Known Issues & Suggestions-
- Some resource packs do not load by default
- A dedicated server version of the pack would be optimal, removing client-only mods from it and removing decicated server-only mods from the main pack
- River Redux biomes only use their internal name
- Enabling shaders after enabling Distant Horizons LOD Rendering can return an error. Enabling shaders before enabling Distant Horizons LOD Rendering is currently the only known work around.
- Some biomes suffer catastrophic global warming (rapid melting of meltable blocks).
Pack icon is temporary. It will be replaced with a more appropriate image eventually.
Please report any and all issues or balance concerns in the comments or to @ anaveragejoe_ on Discord. Enjoy!

