A NeoForge 1.21.1 modpack built around exploration, loot progression, and quality-of-life improvements.
The pack combines ProjectE and Apotheosis as the primary progression systems, supported by Champions, Artifacts, Relics, and a large collection of dungeon and structure mods.
Major Mods
Progression
- ProjectE
- Apotheosis
- Champions
- Artifacts
- Relics
Exploration
- When Dungeons Arise
- Dungeon Crawl
- Twilight Forest
- YUNG's Better Structures
- Structory
- Towns and Towers
World Generation
- Tectonic
- Incendium
- Nullscape
Storage & Travel
- Sophisticated Backpacks
- Sophisticated Storage
- Waystones
Quality of Life
- EMI
- Jade
- Xaero's Minimap
- Xaero's World Map
- Inventory Profiles Next
- Mouse Tweaks
- Lootr
Audio & Visual
- Sound Physics Remastered
- AmbientSounds
- Presence Footsteps
- Sodium
- Iris
- Complementary Shaders
- Distant Horizons
Design Goals
- Improve exploration without changing the core Minecraft gameplay loop.
- Increase loot and gear progression through Apotheosis and Champions.
- Provide long-term progression through ProjectE.
- Add useful quality-of-life features without introducing large automation or technology mods.
- Keep performance reasonable while supporting shaders and enhanced world generation.
This pack is intended for players who enjoy exploring structures, collecting upgrades, improving gear, and gradually progressing from early-game survival to late-game ProjectE power.
Pack Philosophy
This pack is built around exploration and character progression rather than automation.
The intended gameplay loop is:
Explore → Fight → Loot → Upgrade
The world is filled with structures, dungeons, and points of interest that reward exploration. Progression comes from finding better equipment, improving enchantments, collecting rare drops, and gradually expanding what is possible through Apotheosis and ProjectE.
ProjectE is not intended to skip progression. Instead, it serves as a long-term goal that rewards players who invest time into gathering resources, building EMC infrastructure, and working toward late-game transmutation.