Every SY mod, in one pack. Dungeons to explore, a village to grow, machines that give your junk a use, and a staff to cast from — each built from vanilla materials, and none of them doing vanilla's job for it.
🧭 What the SY mods have in common
- Vanilla materials, vanilla systems. Nothing to farm that a mod invented. The enchanting table, the villagers and the loot chests keep their jobs.
- Each adds what vanilla cannot do — and nothing that plays the game for you.
- Each stands alone. No SY mod depends on another; this pack simply puts them together, and every one of them also has its own page.
📦 What's inside
| Mod | What it adds |
|---|---|
| SY Dungeon | Twenty-seven hand-built dungeons the game assembles differently every time — fifteen big ones with a boss and a reward you cannot dig up, across the Overworld, the Nether and the End, and twelve small ones that hand you a bed and a way to carry on. |
| SY Village | Your village is yours to grow: a blueprint for every village building there is, a golem that stays, and a family willing to move. |
| SY Works | Three machines that turn the junk you already mined back into vanilla materials and experience. Adds no items. |
| SY Magic | One staff, up to three spellbooks crafted from vanilla items — the material is the spell. A Recall book takes you home to a lodestone. |
Each mod's page has the full details: recipes, rules and what carries over between versions.
🌱 Growing with the family
When a new SY mod comes out, it joins this pack. Pack updates follow the mods' own updates.
Requirements
- Minecraft 26.2
- NeoForge 26.2.0.88 — the CurseForge App installs it with the pack

