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SY World

Every SY mod in one pack — hand-built dungeons, a village you grow, machines that give your junk a use, and a staff of spellbooks, all from vanilla materials.

Every SY mod, in one pack. Dungeons to explore, a village to grow, machines that give your junk a use, and a staff to cast from — each built from vanilla materials, and none of them doing vanilla's job for it.

🧭 What the SY mods have in common

  • Vanilla materials, vanilla systems. Nothing to farm that a mod invented. The enchanting table, the villagers and the loot chests keep their jobs.
  • Each adds what vanilla cannot do — and nothing that plays the game for you.
  • Each stands alone. No SY mod depends on another; this pack simply puts them together, and every one of them also has its own page.

📦 What's inside

Mod What it adds
SY Dungeon Twenty-seven hand-built dungeons the game assembles differently every time — fifteen big ones with a boss and a reward you cannot dig up, across the Overworld, the Nether and the End, and twelve small ones that hand you a bed and a way to carry on.
SY Village Your village is yours to grow: a blueprint for every village building there is, a golem that stays, and a family willing to move.
SY Works Three machines that turn the junk you already mined back into vanilla materials and experience. Adds no items.
SY Magic One staff, up to three spellbooks crafted from vanilla items — the material is the spell. A Recall book takes you home to a lodestone.

Each mod's page has the full details: recipes, rules and what carries over between versions.

🌱 Growing with the family

When a new SY mod comes out, it joins this pack. Pack updates follow the mods' own updates.

Requirements

  • Minecraft 26.2
  • NeoForge 26.2.0.88 — the CurseForge App installs it with the pack

The SY World Team

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