File Details
Swords and Sorcery 2.4.0
- R
- Jul 8, 2026
- 123.54 MB
- 39
- 1.20.1
- Forge
File Name
Swords and Sorcery-2.4.0.zip
Supported Versions
- 1.20.1
Update Log:
-added new end boss after
endersent
-added aether redux
-added aether: lost content
-removed deep aether :(
-altered aether questline
-rolling while casting a spell now
cancels it and takes mana
-you can now also feint m1s by
rolling
-added perfect rolling/dodging
-dodging right before you get
hit (1 tick window) will slow down
time and make your next attack
deal more damage (unfortunately
singleplayer only)
-made the parry sound not as
obnoxiously loud (must have
sasresourcepack enabled)
-very slightly reduced parry
window (5 ticks -> 4 ticks)
-changed some celestial weapon
attack patterns, now each weapon
willcast certain spells when m1ing,
heres a list
solaris: firebolt on stabs
crescentia: firecracker
breezebreaker: guiding bolt
poltergeist: magic missile
aquaflora: poison splash on
last hit
rainfall serenity: added m1s,
chain lightning on hit
frostbound: icicle
keres: blood slashes on swings,
blood needles on stabs
rulers scepter: new m1 patterns,
sonic boom on thrust
-removed skill tree, i didnt realize
that in multiplayer with teams you
could get all skill nodes unlocked,
and either way it was pretty messy
-to make up for this, ive added life
shards (aether thing that i had
previously disabled) and mana
crystals (craftable) to help boost
max health and mana respectively
-evolution system (should) now only
let one person evolve per quest
(you can repeat the quest for other
members)
-changed some abilities on some magic
armaments
-slightly altered dark mage rewards
-the ore quests before a main boss
now have accessory box rewards
-i finally found a mod that fixes the
compat for mythic metals and simply
swords, so now the standard weapons
are back
-fixed knight quest armors not being
craftable
-other stuff
-more other stuff
-even more other stuff
-i forgot so much of what i added
Roadmap:
v.2.x.x+ - Small Updates
-various small updates to provide new
content or bugfixes until v3.0.0 is
released since that has a couple of
months at the least until it comes out
-i might try to whip something up with the
new content in irons spellbooks and
legendary monsters that i havent been
using at all to celebrate the 2 year
anniversary <3
v3.0.0 - Swords & Sorcery: Oblivion
-adds terramity and other supporting
mods, and removes others which
overlap with it (which is a lot), so this
will essentially be an overhaul update
as well
-this will hopefully be jan or feb 2026
if terramity v1.0 releases on time
-this MAY be a different project, as
the current identity of SaS somewhat
strays from what i'd like to do with
terramity
v3.1.0 - Technology Update
-i'm not too sure if this is gonna happen
anymore; as much as i love base create,
aeronautics has completely
revolutionized it, and now (at least to
me) it feels bland to play without it.
-if i do anything with create, it will
probably be its own modpack for 1.21.11
based around aeronautics, but i don't
see myself doing that at all