File Details
Swords and Sorcery 2.3.0
- R
- Dec 7, 2025
- 25.27 MB
- 405
- 1.20.1
- Forge
File Name
Swords and Sorcery-2.3.0.zip
Supported Versions
- 1.20.1
Sorry for such a long wait, had some problems with archived mods and just general content. Enjoy!
Update Log:
-added a server pack version
-server packs will come with every
major update (v2.x.0), and will be
labeled on the curseforge page as
alpha files to separate them from
the normal game files
-i dont have a server so i cant check
if it works myself, please comment if
it doesnt work
-added race evolutions
-obtained thru special questline
-each questline is a mini 'gauntlet'
of bosses to kill, 2 of them based
on the chosen race
-you can also choose to sacrifice
a homunculus to change your race
-renamed some races (elf->faerie,
vampire->daemon)
-altered final questline to require
evolving a race to progress
-im experimenting using new ways to
complete questlines so half of this
stuff may not even work
-be warned that faerie (aka elf),
seraph, and voidling evos replace
whatever's on your back slot with
wings (seraphs from previous
versions wont have an issue with
this)
-seraphs now spawn with the 'angel
wings' effect instead of actual wings,
which are now obtained thru evo
-added zenalite armor (second tier
of the mage sets)
-one set for each school of magic
(including eldritch)
-celestial weapons and zenalite
armors are now unbreakable
-magical armaments now each have
a buff correlating towards their
respective school of magic
-changed magic questline to include
zenalite armors
-fixed random crashing from the
custom caravans trying to spawn
-added escape rope item to get
out of caves
-fixed roadweaver config showing
on new world screen
-i finally learned that you can bind
keys to esc to unbind them so now
that pesky ` key opening a million new
things is gone
-changed menu music, same song but
now it has orchestral stuff too
-other stuff
'Roadmap' now replaces 'Future Plans'
Roadmap:
v.2.3.x+ - Small Updates
-various small updates to provide new
content or bugfixes until v3.0.0 is
released since that has a couple of
months at the least until it comes out
v3.0.0 - Swords & Sorcery: Oblivion
-adds terramity and other supporting
mods, and removes others which
overlap with it (which is a lot), so this
will essentially be an overhaul update
as well
-this will hopefully be jan or feb 2026
if terramity v1.0 releases on time
v3.1.0 - Technology Update
-adding back create and addons, as
well as new addons that couldnt be
added due to conflicts with other
mods (namely valkyrien skies' problem
with mythic metals on sinytra connector)
-probably some sort of create questline,
dont expect it to be in nearly as much
depth as tech modpacks
-also other mods that fit the theme,
such as rustic engineer, immersive
aircraft, and that one gun mod i had
before i removed create
-not too long after v3.0.0 but not right
after either, 1-2 months after max

