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⚔️Swords n' Sorcery✨

Embark on a journey through medieval lands using powerful swords and cryptic sorcery!

File Details

Swords and Sorcery 2.3.0

  • R
  • Dec 7, 2025
  • 25.27 MB
  • 405
  • 1.20.1
  • Forge

File Name

Swords and Sorcery-2.3.0.zip

Supported Versions

  • 1.20.1

Sorry for such a long wait, had some problems with archived mods and just general content. Enjoy!

Update Log:
-added a server pack version
-server packs will come with every
 major update (v2.x.0), and will be
 labeled on the curseforge page as
 alpha files to separate them from 
 the normal game files
-i dont have a server so i cant check
 if it works myself, please comment if
 it doesnt work
-added race evolutions
-obtained thru special questline
-each questline is a mini 'gauntlet'
 of bosses to kill, 2 of them based
 on the chosen race
-you can also choose to sacrifice
 a homunculus to change your race
-renamed some races (elf->faerie,
 vampire->daemon)
-altered final questline to require
 evolving a race to progress
-im experimenting using new ways to
 complete questlines so half of this
 stuff may not even work
-be warned that faerie (aka elf),
 seraph, and voidling evos replace
 whatever's on your back slot with
 wings (seraphs from previous
 versions wont have an issue with
 this)
-seraphs now spawn with the 'angel
 wings' effect instead of actual wings,
 which are now obtained thru evo
-added zenalite armor (second tier
 of the mage sets)
-one set for each school of magic
 (including eldritch)
-celestial weapons and zenalite
 armors are now unbreakable
-magical armaments now each have
 a buff correlating towards their
 respective school of magic
-changed magic questline to include
 zenalite armors
-fixed random crashing from the
 custom caravans trying to spawn
-added escape rope item to get
 out of caves
-fixed roadweaver config showing
 on new world screen
-i finally learned that you can bind
 keys to esc to unbind them so now
 that pesky ` key opening a million new
 things is gone
-changed menu music, same song but
 now it has orchestral stuff too
-other stuff

'Roadmap' now replaces 'Future Plans'

Roadmap:
 v.2.3.x+ - Small Updates
 -various small updates to provide new
  content or bugfixes until v3.0.0 is
  released since that has a couple of
  months at the least until it comes out
 v3.0.0 - Swords & Sorcery: Oblivion
 -adds terramity and other supporting
  mods, and removes others which
  overlap with it (which is a lot), so this
  will essentially be an overhaul update
  as well
 -this will hopefully be jan or feb 2026
  if terramity v1.0 releases on time
 v3.1.0 - Technology Update
  -adding back create and addons, as
   well as new addons that couldnt be
   added due to conflicts with other
   mods (namely valkyrien skies' problem
   with mythic metals on sinytra connector)
  -probably some sort of create questline,
   dont expect it to be in nearly as much
   depth as tech modpacks
  -also other mods that fit the theme,
   such as rustic engineer, immersive
   aircraft, and that one gun mod i had
   before i removed create
  -not too long after v3.0.0 but not right
   after either, 1-2 months after max