File Details
Swords and Sorcery 2.1.1
- R
- Aug 28, 2025
- 35.88 MB
- 109
- 1.20.1
- Forge
File Name
Swords and Sorcery-2.1.1.zip
Supported Versions
- 1.20.1
I can't believe it's been a whole
year of updates - albeit not
very consistent ones! Through its
ups and downs, creating this modpack
has taught me so many things, and
has been fun every step of the way;
I can only hope you've had just as
much fun as I've had! Thank you for
playing, and enjoy!
Update Log:
-added 2 new questlines
-startable by defeating the
first two overworld bosses
-you now have to complete
the prologue to see questlines
(didn't do info page since that
would require editing every single
image on there)
-added mods (vfx and tooltip mods,
not content mods)
-the tooltip mod softlocks celestial
weapon ability info from being
changed by scrolling for now,
the mod is updating soon with a fix
to it
-removed recipes for knight quest
weapons, the only way to get them
now is to spawn in with one from a
race's starting gear
-given the above change would
softlock breezebreaker's recipe,
i readded boss blades AGAIN so
that it could use the guardian
katana instead
-changed some stuff in the starting
gear (no more spellbooks)
-fixed netherite quest needing the
wither quest finished instead of it
being the other way around
-fixed keres charge up blinding
you (again)
-updated some mods (asides
from celestisynth i think they
were all just libraries n stuff)
-other stuff
Future Plans:
-slowly starting 1.21.1 NeoForge
development, but a lack of mods
alongside finding a replacement
for mods i see crucial to the
identity of this modpack are making
it an extremely slow process.
(especially celestisynth)
-terramity v1.0 looks absolutely
insane from what theyve sneaked
(especially yamato), im almost certain
it will get added to this pack when it
releases; with that being said, it
balances way out of proportion with
this modpack, so expect some big
changes if i do add it

