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⚔️Swords n' Sorcery✨

Embark on a journey through medieval lands using powerful swords and cryptic sorcery!

File Details

Swords and Sorcery 2.1.1

  • R
  • Aug 28, 2025
  • 35.88 MB
  • 109
  • 1.20.1
  • Forge

File Name

Swords and Sorcery-2.1.1.zip

Supported Versions

  • 1.20.1

I can't believe it's been a whole
year of updates - albeit not
very consistent ones! Through its
ups and downs, creating this modpack
has taught me so many things, and
has been fun every step of the way;
I can only hope you've had just as
much fun as I've had! Thank you for
playing, and enjoy!

 

Update Log:
-added 2 new questlines
-startable by defeating the
 first two overworld bosses
 -you now have to complete
 the prologue to see questlines
 (didn't do info page since that
 would require editing every single
 image on there)
 -added mods (vfx and tooltip mods,
 not content mods)
 -the tooltip mod softlocks celestial
 weapon ability info from being
 changed by scrolling for now,
 the mod is updating soon with a fix
 to it
 -removed recipes for knight quest
 weapons, the only way to get them
 now is to spawn in with one from a
 race's starting gear
 -given the above change would
 softlock breezebreaker's recipe,
 i readded boss blades AGAIN so
 that it could use the guardian
 katana instead
 -changed some stuff in the starting
 gear (no more spellbooks)
 -fixed netherite quest needing the
 wither quest finished instead of it
 being the other way around
 -fixed keres charge up blinding
 you (again)
 -updated some mods (asides
 from celestisynth i think they
 were all just libraries n stuff)
 -other stuff

Future Plans:
-slowly starting 1.21.1 NeoForge
 development, but a lack of mods
 alongside finding a replacement
 for mods i see crucial to the
 identity of this modpack are making
 it an extremely slow process.
 (especially celestisynth)
 -terramity v1.0 looks absolutely
 insane from what theyve sneaked
 (especially yamato), im almost certain
 it will get added to this pack when it
 releases; with that being said, it
 balances way out of proportion with
 this modpack, so expect some big
 changes if i do add it