File Details
Survivalist - Forge 1.5
- R
- Mar 2, 2026
- 12.94 MB
- 30
- 1.20.1
- Forge
File Name
Survivalist - Forge-1.5.zip
Supported Versions
- 1.20.1
TO HOST THIS MODPACK ON A SERVER YOU NEED TO REMOVE THE FOLLOWING MODS:
- Fast Quit
- Presence Footsteps
- BetterGrassify
- Dynamic FPS
- Cursors Extended
- No LAN cheating
- Nemo's Sorting
- Oculus
- Dark Mode Everywhere
- Immersive UI
- Eating Animation
The following mods were updated:
- AmbientSounds 6
- BaguetteLib
- Bookshelf
- Balm
- Connectivity
- CameraOverhaul
- Create
- ColdSweat (water temperature is now biome dependent)
- Create: Cold Sweat
- Dynamic FPS
- Dynamic Trees
- Dynamic Trees Plus
- Minecraft Cursors
- Hardcore Torches
- EMI Loot
- EnhancedAI (Tons of new changes to the mod)
- Enchantment Descriptions
- SeasonHUD (rewritten)
- SubtleEffects (attack effects added to sheep and slime :D)
- Spyglass Improvements
- Snow! Real Magic!
- Vic's Point Blank (extra package support)
- First Person Model
- Not Enough Animations
- Guard Villagers
- GeckoLib
- Kotlin
- Create - Let the adventure begin
- Moonlight lib
- Supplementaries
- Lit it up (slightly reworked)
- L2 Hostility (many balance changes)
- other L2 mods too
- ItemPhysics Full
- Xaeros Minimap and Worldmap
- Waystones
Changes:
New features/mods:
- EnhancedAI rework:
* The EnhancedAI rework is too big to fit everything in here but I will try to sum up the most notable things
* All mobs will differ, they can be slower or faster, stronger or more accurate, smarter or dumber. Every mob is (almost) unique!
* Witches have been super enhanced, they can heal friendly monsters, throw lingering potions, throw slow falling and invisibility potions at themselves. Some witches will be dumber than others, sometimes throwing the wrong potion at you. They'll drink fire resistance, water breathing or other things accordingly to their situation.
* Some witches will have insane abilities, no spoilers though
* The warden can hear vibrations from way further and the sonic boom effect has been made way stronger
* Villagers will panic, notify iron golems and guards of danger, some will even fight back!
* Spiders won't get stuck on walls anymore
* Magma cubes will become faster in lava
* Wither Skeletons will have shooter variants which will shoot wither arrows, skeletons will run away from players when they are nearby
* Shulkers have will now add onto the levitation multiplier when the player has been hit multiple times
* All mobs can jump, break boats to escape, ride other mobs, steal your items and more
* Miner zombies mining distance increased (20->46)
* Enderman can make the players item fall from his hands
* Mobs will run away from exploding tnt
* Pealer mobs spawn chance increased (8%->10%)
* More mobs will be able to swim and climb ladders faster (25%->35%)
* Spiderweb throwing mobs will now leave reminants of web
* Mobs will panic when on fire
* Leader mobs have been added. Leader mobs can spawn and call reinforcements.
* Mobs can throw other mobs at you
* Mobs with shields will have a higher chance to negate damage (10%->20%)
* Endermen will teleport the player to them if the player tries to cheese them
* Charged creepers will explode on death (its over)
* Decreased the chance for creepers to ignore walls (50%->40%)
* Increased the chance for breacher creepers to spawn (1.5%->3%)
* Increased the chance for angry creepers to spawn (3%->5%)
* Increased angry creeper explosion chance (4->5)
* Increased walking while exploding creeper chance (10%->15%)
* Decreased beta creeper chance (35%->20%)
* Silverfish will merge with stone and call their friends
* Animals now have an increased chance to defend themselves (20%->25%)
* Animals now have an increased chance to be straight up hostile (1%->10%)
* Animals now have an increased chance to not be temped by food (25%->30%)
* Ghasts will have a chance to shoot when they cant see their target
- Bricks can now crack, and crack will spread through the structure, making them more susceptible to destruction (immersive weathering)
Difficulty rebalancing:
- Farmers delight crates are no longer craftable (can't bypass spoiling >:] )
- Boosted rich soil chance in boosting crop growth (20%->25%)
- Allowed fire starter to light up furnaces
Fixes:
- Fixed fridges and freezes not slowing down spoiling enough

