SUPERIOR - RPG

Superior to every other RPG modpack

File Details

Superior-V1.5.3.zip

  • R
  • Nov 7, 2025
  • 459.90 MB
  • 5.0K
  • 1.20.1
  • Forge

File Name

Superior-V1.5.3.zip

Supported Versions

  • 1.20.1

Changelog


Inventory Overhaul
- Added the Tabular mod. This allows you to have multiple pages of inventory, each one in a new tab.
- You start with 1 tab. You can get a second one for free by completing the tutorial. More Inventory Upgrades can be found in the shop, each one more expensive than the last.



Pet System Overhaul

- Pets attack and cast more consistently.  
- Rats can now cast spells.  
- Fixed pet summoning, following, attacking, and teleporting. They will now even correctly teleport across dimensions without you having to do anything



Mob Spellcasting Overhaul
- Now driven entirely by potion effects
- Creepers can now be spellcasters
- The result of the previous two changes is that if a creeper blows up and other mobs (including your pets) walk into the cloud, they will gain the spellcasting abilities that the creeper had
- Adjusted spell power curve to introduce stronger spells earlier in the game and put the super op ones later in the game.
- Increased mob spellcasting chances overall.
- Greatly improved the spell targeting, selection process, and spellcasting ai


Classes

Juggernaut
- Bannerlord
  - Placing a Banner with the Bannerlord ability now automatically removes the last one placed.  
- Martyr
  - Now toggleable and will only target monsters.  

Bloodripper: Rebalanced & Reworked
- Starter kit now includes a throwing dagger and a regular dagger instead of a rapier. 
- Rip and Tear:
  - Health threshold at Level 1 reduced to 25% (from 50%), increasing by 5% per level.  
  - Chance to apply marked for death is now 20% at Level 1, increasing by 10% per level.  
- Bloodripper crows now have a 15% chance per level** to apply marked for death instead of 100%
- Blood Slash replaced with Blood Pact. 
- Blood Needles replaced with Blood Fever
- Blood Harvest Chain Nerf:
  - Level 1: 3 → 2  
  - Level 2: 6 → 4  
  - Level 3: 10 → 6  

Disciple
- Scorch
  - Cooldown reduced by 1 second for each enemy killed while burning.  
    - Level 2 = 2 s reduction  
    - Level 3 = 3 s reduction  


Questline
- Fixed orb quest completions (for real this time).  
  - Using an orb will now complete the quest even if it already shows 100%.  
- Fixed immortal executioner quest.  
- Fixed magispeller quest.  
- Fixed broken Minecells dimensions.  
- Added **Quest Sync item**.  

Bosses

Archevoker
- Slightly reworked:
  - Landing a melee crit blocks healing for 10 seconds.  
  - Killing one of the Archevoker’s summoned vexes grants it a stacking **10-second Blight and Rend** effect.  

Queen Bee
- Queen Bees no longer replace normal bees (fixed spawn issues).  
- You can now summon a Queen Bee by placing a **honeycomb on a summoning altar**,  
  or find one naturally at the **Queen Beehive**.  

Boss Invuln System
- Fully rewrote the system for boss invulnerability so there shouldnt be issues with invulerable bosses anymore
- Added a Quest Sync Item. Use this if the new boss invuln system doesnt work and it should fix your questline. Buyable from the shop for 0 coins


Mods
- Added: Open Parties and Claims mod (chunk claiming
- Added: Iron Furnaces. Added the furnaces to the shop
- Added: Clean Tooltips mod: affixes and enchantments on modified gear are now easier to read.  
- Removed: Immersive Music Mod, replaced with Biome Beats. Hopefully this fixes the sound engine crashes
- Removed: Tans Huge Trees. This was causing a lot of lag and memory leak issues. The author says they are working on a big update to improve performance as well as multithread tree generation. So I will be adding the mod back in the future.

Orbs
- Fixed locked spells not actually locking
- Using the Orb of Entropy no longer breaks Skill Totems. 

Misc
- Fixed mana bar positioning
- Fixed broken Minecells dimensions.  
- Nerfed Feral Claws
- Artifacts and Relics are now 3x more rare.