thematicpack-fabric-1.20.1-1.6.8
What's new
Updated Thematic,
Heroes Changelog
New suits
Starfire
- Starbolt (Equip): fires a single Starbolt.
- Dual Starbolt (Utility): fires a Starbolt from each hand.
- Starbolt Strike: fly at the enemy, blast them back on contact, and set them on fire for 2s.
- Starbolt Swerve: hand lasers that blast you backwards, for escapes or repositioning.
- Starbolt Spiral: fly up and forward, spinning a spiral of Starbolts that knocks targets up.
- Flying Clothesline: charge in and clothesline the target, knocking them Prone for 3s.
- Charged Starbolt: charge for 1s, then release a two-handed blast that slows.
- Starbolt Barrage (Ultimate): a knockback wave that grounds and slows for 2s, then 5 supercharged Starbolts that explode and stun for 2s.
Captain Atom
- Flying Kick (new): fly forward into a kick. It doesn't auto-aim.
- Irradiated Slash (new): throws a crescent that explodes and poisons, including the target it hits directly.
- Rising Radiation (new): an uppercut you ride upward, carrying and poisoning anyone in front of you.
- Atomic Explosion Barrage (new, Utility): only unlocks below 300 HP. You take no damage while the atom shell is up, and it no longer heals.
- Sonic Punch (new): its in-game entry is still a placeholder, so no description yet.
- Radiation Blast: moved to Equip and now pierces.
- Irradiated Fists: moved to Ability 1.
Kit reworks
Beast
- Slashing Frenzy (Equip): a fast two-armed flurry on whoever is in front of you, opening wounds.
- Running Jumpkick: run up and hit with both feet, launching the target.
- Weighted Flip: flips into a weighted slam strike.
- Clawed Pounce: pounce through a crowd, hitting each enemy along the path once, slowing them and sometimes causing bleed.
- Cultured Thinker: armour-ignoring psychic damage while you recite a literary quote. You're heavily slowed while reciting.
- Devious Dilution: an acid vial that poisons, blinds, slows, burns through absorption, and leaves a pool behind.
- Run Wild: a stun-immune charge that launches everyone it hits, heals you per hit, and grants overshield. Your other abilities are locked while it runs, and it falls off ledges.
- Clawed Sweep Kick (Utility): knocks Prone and applies Bleed.
- Stars and Garters (Ultimate): a volley of vials that Douses targets for 6s.
- Stats: Attack 75-98 » 60-68, Speed 45-55 » 44-60, Utility 40-45 » 78-89, Defense 80-99 » 40-50. Regen and Combat removed.
Wolverine
- Latch » X Slash: lunge and carve an X through a small area. Almost everything hit bleeds.
- Fillet » Feral Leap: a running leap that drags anyone you catch down and pins them, slowed and grounded.
- Healing Factor » Clawed Pounce: the same crowd pounce Beast gets.
- Frenzied Swipes » Slashing Frenzy: the same flurry Beast gets.
- Feral Lunge » Claw Stab: skewer the target on a claw, then kick them off it.
- Hunter Vision » Berserker Tunnel: a slashing dash that leaves a tunnel of claw marks behind it. Anyone inside is pinned and keeps bleeding until they get out.
- Toggle Claws » Retract Claws: claws out gives more melee damage, more reach and a bleed chance. Most of the kit needs them out; Feral Leap doesn't.
- Berserker » Berserker Rage: launch the target, slam them down, then rage: you hit harder, take less, heal, and bleed twice as often.
- Scent Tracker (new, Utility): follow one target's scent trail, see them through walls, and get a bleed bonus. The target briefly takes more damage when marked.
- Regenerative Healing Factor (new, Passive): triggers near death to heal and clear poison, burning and slow. You take 25% less damage while it's active. Long cooldown, so once per fight.
- Stats: Attack 55-65 » 62-72, Speed 45-55 » 55-62, Defense 50-55 » 45-50, Combat 80-98 » 88-99. Regen removed.
- Claw visuals: trails now come off the blade tips, and blood stretches along the cut.
v1.6.8 Changelog
UI redesigns
- Suit Bench: page through a suit's alternate versions from a strip, favourite suits, filter by tier and collection, sort A-Z, and switch to an expanded view. Ordered the same as the creative tabs.
- Gadget/Arrow Bench:
- Every gadget and arrow has its own cell, ghosted until you own it.
- Drag or shift-click to equip, and a craft button inside the bench.
- Dedicated Stun slot and Bleed slot (one bleed arrow per loadout).
- A supply shelf for single-use items.
- Up to 9 saved loadouts with names and icons.
- Construct Wheel (Lanterns): Ability 3 opens a searchable radial menu showing each construct's power cost and cooldown. Right-click to favourite, and filter by favourites or ready constructs. You need your ring out to summon. Glow moved to the Cosmetic key. Applies to every Green Lantern, plus Arkillo, Atrocitus, Black Hand, Indigo-1, Larfleeze, Saint Walker, Star Sapphire, White Lantern, Sinestro and Batman (Sinestro Corps).
- Starter Upgrade screen: covered under Starter rework.
- Mannequin screen: bigger, with per-limb posing and part visibility toggles.
Weaknesses & Resistances
- Tiers: three strengths each, across 11 damage types (Bleed, Kryptonite, Magic, Psychic, Sonic, Cold, Electric, Fire, Radiation, Explosive, Poison).
- Weakness: Vulnerable +16%, Damaging +33%, Deadly +50% damage taken.
- Resistance: Mild -16%, Normal -33%, Strong -50% damage taken.
- Kryptonians (Superman, Supergirl, Power Girl, Superboy, Jon Kent, General Zod, Bizarro): Kryptonite Deadly, Magic Vulnerable, and Sonic Damaging (new).
- Viltrumites (Invincible, Omni-Man): Sonic Deadly, Fire Resistance Normal.
- Supes (A-Train, Homelander, Queen Maeve, Soldier Boy, Starlight, Stormfront): Sonic Damaging, Explosive Resistance Mild.
- Martians (Martian Manhunter, Miss Martian): Fire Deadly, Psychic Resistance Strong.
- Doused (new effect): blocks abilities and ultimates, disables overshield, slows and grounds you, strips positive effects, and you take 10% more damage.
- Action bar: shows how much extra damage your weakness cost you. The message is throttled and only counts hits that landed.
Kit changes
- Storm: Lightning Shield moved to Ability 6. It was sharing a key with Divine Wrath.
- Batman (DKOS): Double Kick removed to fix a double keybind.
- Robins (Robin, Arkham City, Damian Wayne, Red Robin): Utility Belt now starts with the Wing Ding.
- Brimstone Parry: scroll-wheel fixes.
Beams
- Hitscan: all beams are instant instead of travelling projectiles.
- Reflect: reflect abilities now bounce beams back at the shooter.
- Collision: beams pass through foliage and water and ignore the shooter's mount.
- Lightning Throw: branching spawns 2 bolts per hit instead of 7.
- Tentacle Throw: hits once instead of every tick.
Criminals
- Riddler Goon (new): a new criminal type.
- Rage and Sinestro (new): fly in from range, then land to brawl up close.
- Generic Encounter Boss (new): can wear any rogue's suit.
- Sniper: damage multiplier 10x » 5x.
- Phantom Zone Escapee: heat vision multiplier 1.5x » 0.5x, beam duration 10s » 8s.
New blocks & items
- Concrete Doors: all 16 colours (6 concrete » 3 doors).
- Movie Posters: 27 new designs.
- Book decoration: crafted from a Book and an Inkpot.
- New arrow recipes: Antidote, Boomerang, Drill, Handcuff, Harpoon, Magnet, Multishot, Net, Sonic.
- Disabled arrows (for now): Balloon, Caltrop, Extinguisher, Fear, Flare, Parachute, Riot, Shrapnel, Tranq, USB.
- Spawn eggs: Riddler Goon, Rage and Sinestro.
Mannequins
- Player skins: type a username to dress the mannequin in that player's skin.
- Held items: an item in each hand, plus something on its head.
- Posing: per-limb posing and part visibility. Leg posing now moves the correct leg.
- Breaking: the dropped item keeps the suit, items, pose and skin.
Flight
- Server-side: takeoff, switching to fast flight and dropping to hover happen instantly, with no rubber-banding.
- Poses: you lean smoothly into fast flight and bank toward where you're travelling.
- Ability animations: now properly override flight poses.
- FOV: fast-flight FOV respects the FOV Effects slider.
Other changes
- Spectating: shows the player's active abilities, HUD and first-person animations.
- Serv nameplates: teammates get bold, team-coloured nameplates at any distance.
- Wall climbing: you keep your grip while any part of you touches the wall, and you pull yourself up over ledges.
- Vision toggles: "Show Passive Mobs" and "Show Objects" are merged into one toggle.
- Bleed: ticks on its own clock, deeper bleeds tick faster, and bleed damage no longer knocks back.
- Potion cooldown rule: default 5s » 60s.
- Night Vision: stays on in brighter light.
- Config options: Max Beams Per Owner, Mannequin Render Distance, Mannequin Suit Distance, Display Stand Render Distance, Cull Hidden Mannequins & Stands, and Suit Head / Suit Arms skin options.
Performance
- Sync batching: suit and ability data syncs at most once per tick.
- Joining: no longer re-sends every ability default to everyone online or re-downloads arrow stats.
- Beam freezes: fixed multi-second server freezes from beams flying into unloaded chunks.
- Projectiles: bullets and projectiles despawn sooner.
- Sheets threads: shut down cleanly on server stop, and Power Unleash stats are cached.
- Sync spam: less per-tick syncing from Grounded Slam, Quarry Mark, Flying Clothesline, Retrieve and Companion Wolf.
Exploit fixes
- Mining: Rich Vein and Harvester skip player-placed blocks, self-dropping ores and ancient debris. Tunneler, Veinminer and ore quarrying respect hardness, tool tier and durability.
- TNT: Demolition and Primed Charge TNT isn't saved, so it can't come back live after a reload.
- Mannequin dupes: the screen closes when the block is gone, contents clear once dropped, and mannequins survive explosions and creative breaks.
- Summoned horses: can't be looted for saddles and armour.
- Wrench: no longer ages crops or dries farmland.
Bug fixes
Crashes and kicks
- Server crash from Drone Swarm's smoke sphere.
- Dedicated server failing to start.
- "Internal server error" kick when hit by Power Unleash.
- Offline-mode players sometimes kicked on join.
Combat
- Abilities no longer target creative or spectator players.
- Beast, Wolverine and Alex abilities no longer hit allies.
- Bows can shoot in the End and the Nether again.
- Speed no longer gets stuck low after Thunder Clap or high after Leap, which also fixes the stuck zoomed-in FOV.
- Mobs wearing Ice Vision no longer fire heat beams.
- Arrow damage and cooldown were swapped when spreadsheet sync was off.
- Smoke clouds now linger instead of vanishing immediately.
- Bows: all thematic bows now deal damage based on how far you draw them.
Starter rework
- One suit per starter: each starter levels 1–10 instead of being a separate suit per tier. Old starters convert and keep their level.
- Upgrade screen: hold your starter and right-click to see the whole ladder, what each rung costs and unlocks, and pick an ability where a rung offers a choice.
- No auto-pick: the Upgrade button stays disabled until you choose.
- Stats fixed: defense, attack, speed and utility used to be stuck at fallback values. They now apply.
- Ability scaling: damage, range and duration grow with level.
- Creative: re-pick any rung you own for free. The creative tabs include maxed starters.
- starterLevelCap game rule: caps how high survival players can climb (default 3, will be raised in the future).
- Unchosen rungs: a rung you reached without choosing (such as Herobrine's first) can be picked for free in survival.
Misc fixes
- Lantern ring rendering fix.
- Gadget Bench slot and shift-click fixes.
- Jason Blood book entry, Peridot texture and Movie Poster fixes.
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