For version 1.19.2 Minecraft
Forge - 43.2.14
Struggle:
The beginning will be difficult. Waves of mobs will roam the fields at night. Running will be your only option.
Survive:Build a base, or simply live on the run, and slowly become stronger.
Fight:Those who once held you back, those swarms of undead, bugs, and demons... take your revenge. Harness their powers, or strengthen your own to ward off malice.
Thrive:
You can become strong enough. You must become strong enough. Banish the evils, and save those you want to fight for!
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I've always wanted to make a somewhat interesting horror pack:
1. One that could work multiplayer (cause it's not as fun alone)
2. One that is actually scary (rather than just having a monster that one-shot's you, hence why there's no Cave Dweller reskin). Getting one-shot by something that you didn't know existed isn't fun, its annoying
3. One that allows the player to actually become stronger so they can fight back, and eventually enjoy minecraft without spooks
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That is what I (tried) to make with this modpack
1. Ambience comes from complementary (or spooklamentary) shader
2. Horror aspect comes from various lurker mods (The End of Herobrine, Arthropod Phobia Expansion, The Knocker, and The One Who Watches. You can actually get rid of the first two in-world by defeating bosses)
3. Realistic ambience comes from some of the nicest mods of that type (AmbientSounds6, Sound Physics Remastered, Presence Footsteps)
4. Scary ambience mainly comes from various sources (Spooklamentary, Eyes in the Darkness, cave sounds, etc...)
5. Body horror aspect mainly comes from Biomancy, Chest Cavity, and Sons of Sins
6. The resource packs simply nicen up some mob models and such
7. Exploration aspect of this world would also be very fun, due to the addition of various worldgen mods (YUNG's collection of mods, Dynamic Trees, Structory, Amplified Nether, Tectonic (which affects max world depth and height, and generation of vanilla terrain), Terralith (which adds new biomes), Explorer's/Natures compass, Incendium, Nullscape, and Upgrade Aquatic). Every place has gotten an addition.
Most of the remaining mods are simply QoL
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The player could choose whether to make it scarier with the Spooklamentary shader, or keep it fun (but still scary) with the Complementary shader.
(There's no Optifine, so nobody will accidentally end up downloading a virus while trying to set up this modpack.
There are already some modified config files that I changed for various mods. Be aware that this may change how the mods function, and they may not act as expected (for example, the spawnrate of "arthropod phobia expansion" mobs was decreased slightly, and the boss spawnrate was heavily decreased)
(The image was copyright free, but I wouldn't feel right adding it without giving proper representation, so here's the dude who made it: https://www.pexels.com/@chrisjmitchell/)
Here's the full mod/resourcePack/shader list:
Resource Pack Count: 13
Zinkenite mobs
low on fire
xali's enchanted books
enhancedvisual pixelated
fresh animations
more visible ores
motschen's better leaves
tissou's sombie pack
spryzeens improved fast leaves
spryzeens falling leaves
fresh animations extensions
xali's potions
simple grass flowers
Shader Count: 2
Spooklamentary
Complementary - Unbound
Mod Count: 140
alexsmobs
AmbientSounds
Amplified Nether
appleskin
aquatictorches
architectury
ArmorSoundTweak
arthropod phobia expansion
AttributeFix
balm
BetterAdvancements
bettercombat
bettergolem
biomancy
blueprint
boatload
Bookshelf
BotanyPots
BotanyTrees
caelus
carryon
chestcavity
citadel
cloth config
collective
configured
CorgiLib
coroutil
corpse
CreativeCore
CullLessLeaves Reforged
curios
DarkPaintings
dynamic fps
dynamiclightsreforged
DynamicTrees
DynamicTrees Terralith
DynamicTreesPlus
DynamicTreesUpgradeAquatic
EasyAnvils
easybreeding (the filename for this is "easybreading")
EasyMagic
enhanced hordes
elytraslot
endofherobrine
EnhancedVisuals
Enhanced Celestials
entity model features
entity texture features
EquipmentCompare
ExplorersCompass
extremesoundmuffler
EyesInTheDarkness
fastpaintings
ferritecore
GatewaysToEternity
geckolib
GeckoLibOculusCompat
geophilic
goblintraders
golemsarefriends
hourglass
Iceberg
Incendium
ItemProductionLib
just enough effect descriptions
jei
journeymap
Just another rotten flesth to leather mod
JustEnoughProfessions
JustEnoughResources
kleeslabs
MobPlaques
mobtimizations
modernfix
moonlight
MouseTweaks
NaturesCompass
nomadictents
no farmland trample
Nullscape
oculus
oculusparticlefix
OnlyLooking
PassiveSkillTree
passiveskilltreeadditions
pathundergates
Placebo
player animation lib
polymorph
PresenceFootsteps
PuzzlesLib
Villager recruits
right click harvest
rubidium
Ryan's Zombies
scuba gear
smallships
sons of sins
sophisticatedbackpacks
sophisticatedcore
sound physics remastered
spark
SpelunkersCharm II
spidersproducewebs
nyf's spiders
stalkercreepers
Structory
Structory Towers
swingthroughgrass
tectonic
TerraBlender
Terralith
TheOneWhoWatches
THEUNDEADREVAMPED
The Graveyard
the knocker
ToolStats
trashslot
upgrade aquatic
veinmining
VisualWorkbench
voicechat
waystones
weakerspiderwebs
Villager workers
YungsApi
YungsBetterDesertTemples
YungsBetterDungeons
YungsBetterEndIsland
YungsBetterJungleTemples
YungsBetterMineshafts
YungsBetterNetherFortresses
YungsBetterOceanMonuments
YungsBetterStrongholds
YungsBetterWitchHuts
YungsBridges
YungsExtras
zombieawareness
HordeMoon