promotional bannermobile promotional banner

Stonebound's Stone Age

A server friendly 1.11 pack

File Details

StoneAge-1.8.1.zip

  • R
  • Sep 1, 2017
  • 3.65 MB
  • 1.2K
  • 1.11.2

File Name

StoneAge-1.8.1.zip

Supported Versions

  • 1.11.2

Lots of mod updates and bugfixes. Enjoy!

 

Mod Updates

  • updated Ambidextrous 1.2
    • Expand acceptable versions though 1.12.x
  • updated Animania to 1.2.2
    • Updates:
      • Horses no longer require you to be holding the crop while riding them (only for mounting or boosting)
      • Korean language support added (credit: SkyBluer)
      • Chinese language update (credit: TartaricAcid)
    • Bug Fixes:
      • When Custom Mob Drops are set to False, the breed based drops now properly drop for Cows, Pigs, and Chickens (rjpangit132, RaliaTheWolf)
      • Console no longer spammed with render error messages for Horses after upgrading to 1.2.1 (credit: Darkosto)
      • Fixed issue with some upgraded Draft Horses showing as Invisible, and creating a ‘Red Screen’ overlay after killing them (credit: Darkosto, grumplease)
      • Fixed render issue with Calf Ears (credit: Rambonata)
      • Peacocks no longer take fall damage when floating back to earth (credit: ivandpf)
      • Fixed seed placement issue preventings seeds from being placed on basic blocks like Grass, Sand, etc. (credit: 19nrussell)
      • Truffle Soup now restores hunger properly again (credit: MokahTGS)
      • Hamsters no longer missing textures, or accidentally getting Patreon Gold texture (credit: RaliaTheWolf)
      • Peafowl eggs now disappear after hatching as they should (credit: Rambonata)
        Compat:
      • NetherEx causing crash when installed with Animania (note: fix is made in latest version of NetherEx)
      • Cow AI now working properly with Steam Engines Mod installed (note: fix is made in latest version of Steam Engines Mod)
  • updated Botania to R1.9 345
    • Fixed a bad pixel in the checkmark for mana infision.
    • Fixed a dupe when interacting with sparks just as they’re leaving the world.
    • Fixed Managlass and Alfglass transparency (palaster).
    • Fixed the Pure Daisy running its logic client sided as well.
  • updated Buildcraft to 7.99.7
  • updated Chisel to 0.0.13.23
    • In-world chiseling will now work on oredict variants
    • The iChisel target will now be considered for in-world chiseling
    • Fix #480 when CTM is missing, the missing mods GUI will now be displayed instead of just a crash
    • Fix #476 chisel blocks do not block light when used in worldgen
    • Fix crash when chiseling items in iron/diamond chisel
    • Fix a crash when chiseling oredict variants
    • Fix compat with CTM 0.2.2
    • Prismarine textures changed slightly
  • updated CodeChicken Lib to 3.0.0.298
  • updated CoFH Core to 4.2.8.16
  • updated ConnectedTexturesMod to 0.2.2.12
    • Fix crash handling certain items’ models
    • Obscuring check now uses the connect_to data
    • Fix small corner case with edges/edges_full
    • Fix #19 item model cache not being sensitive to NBT variants (thommy101)
    • Fix issue that arose when using multiple metadata overrides in a single model
    • Fix #21 z-fighting when edges_full is used as an overlay on a ctm texture
    • Fix #22 connections not working properly when one CTM model is used for multiple blockstates
    • Fix issue where all Chisel rendering was broken
    • Fix ctm_horizontal not having old name (ctmh) defined
    • Two new render types, edges and edges_full, which can be used to change appearances when adjacent to other certain blocks.
    • CTM (and all CTM subtypes, including edges and edges_full) now support “connect_to” in their extra{} data. See the wiki for documentation on this new feature.
    • All texture type names have been changed. Old names will still work, for now. Notable changes: R->random, V->pattern, CTMH->ctm_horizontal, CTMV->pillar. All others were just lowercased.
    • Fix crash when shift+F3 was used while a CTM-rendered item was visible.
      updated Dynamic Surroundings to 3.4.7.0
    • The Dynamic Surroundings JAR is now signed. This shouldn’t affect your game play.
    • Solid square footprint style (5)
    • Support CoFHCore covers (generate footstep sounds based on the cover, not the block)
    • Weather rendering with Tough as Nails should work again
    • Mod profile updates for “out of the box” support:
      • Added Hatchery, Chickens, Iron Chest, Advanced Generators, Storage Drawers, Simple Generators, Simple Barrels, Ceramics, Cooking for Blockheads, Ender Storage, Ex Nihlio Adscensio, Ex Compressum, Thermal Foundation, Thermal Expansion, Thermal Dynamics, Reliquia, Refined Storage, Tiny Progressions, Solar Flux Reborn, Big Reactors, Blood Magic, RFTools, Quark
      • Refreshed Minecraft, Biomes O’Plenty, Tinker’s Construct, Harvestcraft, Natura, Tough as Nails, Subtratum, Actually Additions, Gravel Ores
    • Cleanup waterfall splash effect. Should disappear properly, and small falls no longer sound like the men’s room at a pub during happy hour.
    • Fix permissions level for calc command.
    • Built against Forge 13.20.1.2425
    • Improved performance of sound system restart after it crashes.
    • Added Mod support
      • Astral Sorcery
      • Charset
      • Glass Hearts
      • Terraqueous
    • OpenEye: NPE in getFogColor() - world provider property is null for some reason
    • OpenEye: SoundSystem reference was null for some reason
    • OpenEye: Use blocks creative tab reference in call to getBlockSubtypes()
    • Fixed sound disappearing when editing configuration while attached to a remote server
    • Refreshed support for the following mods:
      • Ceramics
      • Forestry
      • Rustic
    • Added Red Shouldered Hawk to the raptor sound set.
    • Added bullfrog sound to the lilypad block. The chance a lily will play the normal frog croak is 3x that of the bullfrog.
    • Defensive code when recovering sound system to prevent NPE
    • Defensive code when connecting to a remote server with heavy lag where entity capability data arrives before the client entity list is initialized.
    • No more underwater falls in water because of falling blocks during worldgen or when digging out resources. (I hope!)
    • Modified weight of the red tailed hawk sound so it does not play as often as compared to other raptor sounds.
  • updated Extra Utilities to 1.6
    • Fix some recipes being overriden during load.
    • Fix solar panels/lunar panels not working.
    • Fix bounding boxes being increased in size incorrectly.
    • Fix recursion loop associated with custom villagers.
    • Fix crash with auto-crafting
    • Fix Speed upgrades of different types stacking in transfer nodes
    • Disabled unloaded chunk tracking of GP sources
    • Magical wood is now registered as “blockMagicalWood”
    • Added Chicken Wing Ring
    • Added Ring of the Flying Squid
    • Changed recipe for Angel Ring
    • Fixed incorrect localization for golden lasso creatures
    • Tweak deep dark generation to give less ores
  • updated Forestry to 5.3.4.165
    • Fix Pam’s harvestcraft integration - mezz
    • Fix #1787 Wood logs drop the wrong item when harvested with silk touch - mezz
    • #1687 Fix crash when genetics items are missing nbt - mezz
    • Fix tree generation with Mystcraft - mezz
    • Fix serious issues with the worktable Fix #1677 Fix #1768 Fix #1558 Fix #1519 Fix #1403 - mezz
    • Fix client visual glitch with worktable - mezz
    • Fix #1772 crash if forestry.factory=false - Nedelosk
    • Add OreDictionary support for the Fermenter - Nedelosk
    • Fix Fertilizer Config from 1.10 to 1.11 / 1.12 - Nedelosk
    • Fix #1731 All 45 slot backpacks have localisation issues. - Nedelosk
    • Fix #1686 1.11.2 Config changes in GUI reset to values in file - Nedelosk
    • Add Better with Mods Integration and Fix IE, Roots and Rustic Integration - Nedelosk
    • Add Roots Integration - Nedelosk
    • Add Rustic Integration - Nedelosk
    • Port Mystical Agriculture Integration - Nedelosk
    • Update Update formatting-settings.jar - Changed CONTINUATION_INDENT_SIZE from 8 to 4 - Nedelosk
    • Update formatting-settings.jar - Nedelosk
  • updated Hopper Ducts to 1.4.9.2
    • Fixed a compatibility bug which caused unfiltered items to be pulled from inventories above the grated hopper
  • updated Gendustry to 1.6.5.9
    • bdew: updated all dependencies
    • bdew: updated to forestry api changes (closes #223)
    • bdew: Brought back WAILA/HWYLA, IC2 and Tesla integration
    • bdew: IC2 fixes from 1.10.2 branch
  • updated Immersive Petroleum to 1.1.3
    • Added Emergency Paddles for the Motorboat
    • Added config option to require pipes to Bedrock for pumpjacks (default off)
    • Lubricant extra ticks now consume power
    • Motorboat and Automatic Lubricator store fluids when broken
    • Distillation Tower no longer flickers during operation
    • Biome configs for reservoirs now use the biome type dictionary instead of biome names
    • Added additional safechecks to config file
    • Fixed typo
    • Added fuel meter to the Motorboat
    • Fixed visual issue with Distillation Tower
    • Remedied FPS drops related to Portable Generator and Automatic Lubricator
    • Fixed visual artifact related to Automatic Lubricator
    • Distillation Tower now produces Gasoline and Lubricant
    • Added the Lubricant Can and lubricating ability to the Chemical Thrower
    • Added the Automatic Lubricator
    • Added the Portable Generator
    • Added the Motorboat and Motorboat upgrades
    • Distillation Tower recipes can now be configured through the config file
    • Made a number of large config changes to fluid consumption and output
    • Fixed Distillation Tower flipping redstone status on creation
  • updated Industrial Craft to 2.7.81
  • updated Industrial Wires to 1.5-19
    • Backported some fixes from 1.12
    • Fixed a crash with SpongeForge, chunk loading issues without
    • Fixed some components resetting on chunk unload
  • updated JEI to 4.5.0.294
    • Fix #947 Item list is out of order
    • Fix API method for removing items at runtime
    • Update sv_se.lang (#933) Added missing strings and updated “gui.jei.category.itemInformation”
    • Fix next/previous page localization
    • Do not auto-blacklist broken ingredients
  • updated MalisisCore to 5.2.5
  • updated MalisisDoors to 6.1.3
  • updated OMLib to 3.0.0-126
    • fixed: OC detection
    • fixed: some bugs with trusted player checks
    • fixed: finally OC should be working -.-
    • added: The One Probe compatibility code
    • fixed: ic2 and mekanism cable connections
    • change: some refactoring
  • updated OpenComputers to 1.7.0.40
    • Fixed floppy disk name and JEI tab icon. Also updated JEI integration. (Vexatos)
    • Fluid Tank Info can now be read properly again. (Vexatos)
    • Added a driver for forge energy devices. They can now be interfaced with using an Adapter. (Vexatos)
    • More fixes regarding empty ItemStacks. (Vexatos)
    • Massive OpenOS update. Performance and memory usage improvements as well as a lot of new features. Please update OpenOS from the floppy disk if you can. (payonel)
    • Fixed Robots and Drones not being able to place blocks. (Vexatos)
    • Fixed errors regarding the class transformer. (thiakil)
    • Fixed infinite loop in manual. (Sangar)
    • Added getAllStacks and getInventoryName to transposers and inventory controller upgrades for better inventory management. (thiakil)
    • Fixed bottom texture of the Adapter. (Sangar)
  • updated OpenModularTurrets to 3.0.0-210
    • added: fake player drop addon, stacks to 4, 1 gives player like loot, each further acts like a Looting level.
    • added: Turret info in WAILA
    • added: more tooltips
    • added: EU buffer info in tooltip for energy
    • added: config option to change damage boost percentages
    • added: basic support for advanced redstone modes. GUI changes still WIP
    • fixed: projectiles destroying each other
    • fixed: OC support
    • fixed: some bugs with trusted player checks
    • fixed: crash when grenades hit a baby entity
    • fixed: crash with Vampirism
    • changed: EU buffer now scales with base tier
    • changed: min omlib version now 3.0.0-110
    • fixed: OC should now work fully on 1.11.2
    • fixed: OC drivers somehow not working in obfuscated environments (aka normal minecraft installations)
    • changed: min omlib version now 3.0.0-117
    • added: The One Probe compatability
    • added: ComputerCraft support for 1.10.2
    • fixed: OC support finally in all versions of OC
    • changed: min omlib version 3.0.0-119
    • added: bases now have a kill counter (one for all, one only players)
    • added: turrets now ignore pets of trusted players
    • fixed: crash without CC installed
    • fixed: fake drops addon not working properly
    • fixed: redstone mode change not properly turning on/off bases
    • fixed: turret item rendering
    • fixed: some minor bugs in OC function descriptions
  • updated Recurrent Complex to 1.4.5
    • Commands now fail to run if an unknown parameter is provided (to avoid errors or legacy parameters)!!
    • Mazes now have a (configurable) timeout feature. They will never again block the server generation forever!!
    • Mazes are a lot quicker to generate in general. (reachability: destination filter, ability grouping)!!
    • Maze and pattern GUIs now have a visualization feature in-world. This helps with placement math a lot!!
    • Structures no longer generate their entities and scripts twice!!
    • New structure: UndergroundCultChamber. Thanks A1MOSTADDICTED!!
    • /#flood <direction> is now /#move --flood <direction>!
    • /#containing is now /#search --containing!
    • /#decorateone is now /#decorate --one!
    • OldWatchtower now generates loot again (thanks thephoenixlodge
    • /#containing now supports --dimension, --list and --maze
    • Preview dummies are no longer auto-canceling themselves on the client
    • GenericTree now places correctly from saplings
    • /#export now again works with /#export StructureName for overriding another structure (–id to use just the name, not the metadata)
    • /#export, /#convert and /#edit now support --directory and --id
    • Stone now starts a little further underground for natural floor blocks
    • Direction expression autocomplete now includes true and false
    • /#natural smart no longer ignores its parameters
    • Inventory generation tags are now sorted by the name in the creative menu
  • updated Redstone Arsenal to 2.2.6.10
  • updated Refined Storage to 1.4.20
    • Fixed bug where players couldn’t place regular blocks next to secured networks (raoulvdberge)
    • Fixed crashes relating to scrollbar in GUIs (raoulvdberge)
    • Fixed bug where disks have to be re-inserted in the Disk Drive in order to work again after rejoining a chunk (raoulvdberge)
    • Implemented controller update throttling, should fix lag issues with controllers that constantly turn off and on (raoulvdberge)
    • Fixed crash relating to MCMP (raoulvdberge)
  • updated Reliquary to 1.3.4.678
    • Changed what previously were entity/projectile whitelist to empty blacklists. If you need to blacklist some entity you will need to reenter it in the config.
    • Refactored potion items - essence, potions, shots with potion effect, tipped arrows - to work correctly with modded potion effects (because for some reason their ids can change between load and world open)
    • Potions acquired before this version will not work and will need to be replaced
    • Added Cure potion effect and updated potion map with ingredients that can be used to get it.
      • it starts conversion process for zombie villagers that are under effect of weakness (or you can combine both effects on one potion). So now you can shoot zombie villagers to heal them.
      • potion map needs to be refreshed in config to pick this up (just delete potion_map part of the config)
    • Added additional uncrafting recipes for reliquary mob drops (primarily witch drops)
    • Added color overlay support to void tear so that items with it viewed when sneaking display correctly
    • Added back support for botania’s solegnolia
      • Added back support for tinker’s weapons in pedestal
    • Added back waila support
    • Updated rending gale description to clarify it needs to be charged with feathers
    • Added pacification effect to projectiles shot by Serpent Staff
    • Made twilight cloak go in and work in baubles body slot
    • Fixed Serpent Staff to not have projectiles collide with shooting player
    • Fixed concussive explosion sometimes causing crash because of incorrect damage type
    • Fixed holy hand grenade damage type for the same reason
    • Fixed issue with infernal tear not consuming many of the items it was supposed to
    • Fixed zombie charm incorrectly protecting from zombie pigman as well
  • updated RFTools to 6.13
    • Fixed a problem with the coal generator not accepting coal blocks with automation (manual worked fine)
    • In very specific circumstances (which I haven’t been able to find out) it was possible for the crafting grid (storage scanner, tablet, modular storage) to discard items when hovering over the ‘1’, ‘4’, ‘8’, or ‘*’ buttons. I completely rewrote how this test now works so this should no longer occur. This has to be tested carefully!
    • Nikolay Raspopov updated Russian translation
    • Richard Carter fixed a few typo’s
    • Dan Boger fixed a typo in the manual
    • Forestbat updated Chinese translation
    • Support for CTM (if available) for the coal generator and block protector. They will glow if they are operating
    • Support for a lot more elevator levels (at least 48 and maybe more if you don’t care about names) for the elevator button module
    • Some language and localization changes
      updated The One Probe to 1.4.18
    • Fixed config overriding changing the default config and not only the config that is being overriden for some block
    • Big optimization in network trafic and server load. Previously when the client requested info from the server then it kept on doing that until the server finally replied. This meant that too many packets were being sent to the server and the server had to calculate the information again and again. Now the client is smarter and will not resend a request for info if it has already done that recently
  • updated Thermal Dynamics to 2.2.7.14
    • Miscellaneous minor bugfixes
    • More miscellaneous minor bugfixes and optimization
  • updated Thermal Expansion to 5.2.7.24
    • Miscellaneous minor bugfixes
    • More miscellaneous minor bugfixes and optimization
  • updated Thermal Foundation to 2.2.5.16
  • updated Tinkers Construct to 2.7.1.34
    • Fix a crash with bolt part-replacement and embossment
    • Fix crash related to spaghetti code (literally)
    • Fix Magma Slime Islands not generating in other mods nether biomes
    • Fix Railcrafts poor ore smelting into too little metal
    • Some chisel compatibility stuff
    • Fix some materials missing in the books when there are a lot of materials
  • updated TombManyGraves2 to 3.0.10
    • Players without OP are once again allowed to use all the non-OP commands (such as /tmg_deathlist, etc)
      D* eath lists should now spawn next to players once they reset their spawn point (sleep). Before this point in the game, death lists will spawn somewhere in the world spawn area. (You can always use the command to get the list if you can’t find it.)
    • Added compatibility with Level’s soulbound upgrade
    • Added a “hacky” compatibility with any mod with extra inventory slots:
      • When a player hits “respawn” after death (assuming a valid grave has been formed already), the grave will search the area around it for items on the ground and pull them into its inventory. These items will not be visible via the Death Inventory List any time in the near future.
      • Items can still be lost if the items are outside the grave’s search radius when this happens, if a grave was not formed, or if the items are destroyed before the grave can grab them (e.g. by lava)
  • updated Waddles to 0.5.5
    • Added config option for weights + min/max group size
    • Moved to Forge registry event for penguin registration
    • Fixed statistics page not loading
  • updated XNet to 1.4.0
    • Removed CommandGen command
    • Implemented a search bar with hilighting in the controller. Makes it easier to search your device on the network
    • Made the router gui a bit more compact so that longer controller names are easier to use
    • Fixed a bug where removing a configuration for a block on a connector with other blocks on that same connector might remove the wrong configuration
    • If you hold a connector, cable, or facade all other cables and connectors covered by facades will be hilighted in the appropriate color. That makes it easier to examine your hidden XNet network
    • Added the ability to disable directions for a connector. Helps relieve clutter in the gui and also makes the cables less confusing in case you don’t need some connection. To do this you need to access the GUI of the connector