File Details
StoneAge-1.8.0.zip
- B
- Jul 12, 2017
- 3.76 MB
- 298
- 1.11.2
File Name
StoneAge-1.8.0.zip
Supported Versions
- 1.11.2
This will probably be the final big 1.11.2 pack update unless there are breaking bugs.
- updated Forge 2345 to 2393
- added CraftStudioAPI 0.3.0.86
- added Custom Main Menu 2.0.5
- added Resource Loader 1.5.2
- updated Animania 1.1.5 to 1.2.1
- Features:
- [1.11.2 only] Cheese Wheels can now be placed on the ground like Cake. Now everyone can grab a slice.
- [1.11.2 only] All seed types can be placed on the ground and used as chicken feed (Wheat, Pumpkin, Melon, Beetroot).
- Hamster Wheel (credit: Unrepentant-Atheist) [11.2 only]
- Tame your Hamster and make sure they are well fed
- Sneak + Right Click to put on your shoulder
- Right Click on the Wheel to place the Hamster in the Wheel
- The Hamster will start running (and generating RF)
- When the Hamster gets hungry, it will pop out
- You can stack up to 16 Hamster Food into the Wheel (right click with food to add)
- Sneak + Click will show you how much RF and Food is in the Wheel
- Wheel is compatible with most power types and pipes
- Peafowl Nests and Breeding
- Peafowl now lay eggs in Nests
- Peacocks must be nearby Nests with Eggs for a peachick to hatch
- Peacock eggs can be used to make omelettes
- The One Probe integration [11.2 only]
- If you would like to see more info about your animals or special blocks like troughs or the hamster wheels, you can now use The One Probe (note: WAILA already works)
- Enhancements:
- Hamsters, Ferrets, and Hedgehogs now properly stay sitting even when you are holding onto their favorite foods (credit: Tschipp)
- Peacocks can now be hand fed any type of seed
- Chicken feather drop timer now configurable
- [11.2 only] Trough food for Cows can now be customized in the Config (other animals will come later)
- New Patreon akirakujo can access special Golden Hamster [1.11.2 only]
- Bug Fixes:
- Pigs no longer ‘break dance’ when in mud in the rain (credit: nlcraft4life)
- Version checker no longer crashes game when Internet not available (credit: Alaberti)
- HamsterBall recipes now use OreDictionary for dyes (credit: Darkosto)
- [11.2 only] Hamster Balls can now only be used on one Hamster. To remove the Hamster from the ball, right click with another ball. (credit: QuiteRavenFire)
- Calf hitboxes now more fiitting to its size as it scales (credit: calloatti)
- Hereford Bulls finally get credit for drinking water from full troughs (credit: 19nrussell)
- Fixed Hereford Bull butt render issue … again (credit: 19nrussell)
- Fixed leg render issue with Horses (credit: NoahNinja)
- Chickens now properly drop Prime Chicken meat (credit: seilexta)
- [10 only] Durocs, Large Blacks, Hampshires, and Old Spots (pigs) now properly drop Prime Meats (credit: purewitch)
- White Chicken Eggs no longer turn into Feathers if a Hen is still sitting on them (credit: 19nrussell)
- You can no longer throw eggs at chickens to turn them into feathers (credit: Tschipp)
- Leghorn Chicks now properly spawn from their spawn egg
- Fixed crash issue with pipes attaching to non-primary side of Trough
- Compat:
- [1.11.2 only] Fixed crashing error when attempting to attach Immersive Engineering pipes to the bottom of troughs (credit: BluSunrize)
- [1.11.2 only] Fixed EntityDataManager issue that could rarely cause other mods entities to get out of sync (credit: Mailleweaver, asiekierka)
- [1.11.2 only] Horses and Hamster models now properly show in TOP overlay (credit: Tschipp)
- You can now eat Truffle Soup when AppleCore is also installed (credit: MokahTGS and others)
- Frogs no longer crash SoundPhysics when jumping (credit: WesCook)
- Chickens no longer drop trail of feathers when Terraqueous is installed (credit: Caleb-Ardern)
- Troughs and Wheel now compatible with most Pipes
- Hamster Wheel compatible with RF and Forge Energy
- Features:
- updated AppleSkin 1.0.6 to 1.0.7
- Made show.saturation.hud.overlay config option also control whether or not the potential saturation gain is shown when holding food
- Added support for Better With Mods’ HC Hunger module (so that hunger values shown will match how BWM’s HC Hunger works)
- updated Astral Sorcery 1.4.4 to 1.4.5
- Fix: Backport fix to stepassist perk from 1.12
- Fix: Several achievements were not obtainable
- Change: Make crystals and crystal tools eaiser grindable and growable
- updated Buildcraft 7.99.4 to 7.99.6
- Fixed:
- Kinesis pipes don’t have a recipe
- [#3706] Guide can’t handle non-square custom viewable recipes
- Fixed:
- updated Chisel 0.0.11.18 to 0.0.12.19
- New
- Now requires version 0.2.0 of CTM or higher
- IChiselItem now has a method to override the noise played
- Add ice variants (Drullkus)
- Fixes
- Remove debug block
- New
- updated CodeChicken Lib 2.7.0.268 to 3.0.0.284
- Gracefully catch mod bakeries exploding.
- updated CoFH Core 4.2.3.8 to 4.2.6.14
- updated ConnectedTexturesMod 0.1.1.6 to 0.2.0.8
- New
- CTM (and CTM subtypes, CTMH etc.) now support “ignoreStates” and “connectInside” for their extra{} data.
- All texture metadata can now specify a “proxy” which is to be used if CTM is present.
- Changes
- CTMH has been reworked, now only requires one texture
- If no ctm_version is found inside a metadata section, the texture will fail to load
- Improved error handling, and a model will fail to load if the wrong number of textures are provided for a type.
- Fixes
- Fix cache collision when multiple types serialize to the same value
- Fix overrides with metadata using wrong sprite
- Fix overriden sprites having incorrect UVs
- Fix non-full cubes having their CTM obscured on unculled sides
- Fix Chisel-Team/Chisel#474 crash when CTM is applied to pure item model
- Fix handlePerspective breaking item models
- New
- updated Dynamic Surroundings 3.4.5.6 to 3.4.5.7
- New
- “Built-in” Preset configurations for:
- Minecraft/Dynamic Surroundings settings based on computer capability
- SkyBlock maps
- Turning on entity Emoji’s, chat, and player speech bubbles
- Support for the Gravel Ore Mod by Elucent
- “Built-in” Preset configurations for:
- Fixes
- Cap ParticleCollection particle count to reduce lag created because of an excessive number of particles generated due to unusual terrain
- Sometimes a waterfall sound source didn’t want to go away.
- New
- updated Embers 0.216 to 0.220
- New:
- Creative Ember Source.
- Updated:
- Liquid pipes now have a fixed throughput, and don’t have a weird pseudo-pressure system. They should be more reliable now in theory.
- Optimized tile entity synchronization code so it doesn’t loop as much.
- Fixed:
- CMEs resulting from TE synchronization, maybe?
- Backported fixed to 1.11.
- A few things. I don’t have the effort to be this organized.
- New:
- updated Ender Storage 2.3.1.114 to 2.3.1.116
- Reflect some CCL3 changes.
- updated Extra Utilities 1.4.4 to 1.5
- Re-add ‘Slightly-Larger Chest’ from XU1
- Add Enchanter machine
- Add evil infused ingots (and blocks)
- Reduce max stacksize for 'speed upgrade’s to 4, and added two new tiers of speed upgrades, magical and ultimate, with max stacksizes of 16 and 64.
- Removed CoFH RF Energy API support (will be readded at a later point in time)
- ‘Creative Harvest’ blocks can now be pick-blocked by creative players to create a pre-configured stack that can be placed by non-creative players.
- updated Forestry 5.3.4.118 to 5.3.4.130
- Fix JEI dependency info - mezz
- Improve Wood Model Loader - Nedelosk
- updated Immersive Engineering 0.11-62 to 0.11-63
- added the Heavy Plated Shield!
- it protects like a normal shield
- it has awesome upgrades
- added Vacuum Tubes as a new mid-game crafting material
- added a manual entry for the new components
- added Crafttweaker integration for Blueprint recipes
- changed/fixed HUD displays for Railgun, Chemthrower and Revolver
- changed Turrets to be interactable from the top block (thanks Malte)
- changed Arc Furance to distribute inputs evenly again (thanks Malte)
- changed Sulfur and Saltpeter textures to be Hazards instead of my terrible ones
- changed recipes for Mechanical components, added Bluepritns for reduced cost
- changed JEI integration to use newer JEI methods
- changed Engineer’s Workbench to no longer be part of IE’s main achievement progression
- fixed Redstone connectors not properly accepting signals (thanks Malte)
- fixed OC compat not loading due to incorrect mod ID (thanks Malte)
- fixed Capacitor Backpack potentially charging itself
- fixed crashes with Capacitor Backpack and Railgun interacting with capabilities (thanks Malte)
- fixed localization file getting screwed up to ASCII
- fixed up interacton between Silos and RefinedStorage (thanks Malte)
- fixed ghostloading messing up randomizers for a lot of stuff (thanks Malte)
- fixed a plethora of ghostloading issues (thanks Malte)
- fixed Capacitor Backpacks being all-around derpy when crafting (thanks Malte)
- fixed broken Pipe renders (thanks Malte)
- fixed Turntable not reacting to redstone signals
- fixed Fluid Outlet outputtign through closed sides
- fixed render issues with the charging station (thanks Malte)
- fixed (possibly) Wooden Crates in villages losing their contents on pickup
- added the Heavy Plated Shield!
- updated Industrial Craft 2.7.59 to 2.7.74
- No changelog provided.
- updated Industrial Wires 1.5-11 to 1.5-13
- Added tilted control panels
- Panels are no longer created from machine casings, there is a dedicated item for that now, the Unfinished Control Panel
- Angle and height can be configured in the Engineer’s Workbench
- Fixed a CME when multi-threaded chunk rendering is enabled
- Fixed control panels not connecting or disconnecting properly when a panel connector between the panel and the RS controller is broken/placed
- Improved the performance of the control panel hitbox rendering
- Labels no longer break the model cache and cause lag
- Labels don’t break on dedicated servers any more
- Added tilted control panels
- updated Just Enough Resources 0.6.4.6 to 0.6.6.12
- No changelog provided.
- updated MalisisCore 5.2.1 to 5.2.2
- No changelog provided.
- updated MalisisDoors 6.1.1 to 6.1.2
- No changelog provided.
- updated McjtyLib 2.3.11 to 2.4.3
- Emergency fix which should help protect against mods that do something wrong with gui’s (causing them to be made current but not calling initGui on them)
- updated MCMultiPart 2.0.1 to 2.0.2
- Fixed crash when loading PartInfo and other minor tweaks.
- updated Recurrent Complex 1.3.2 to 1.4.4
- Lots and lots of performance upgrades!!!
- Structures far less often cause cascading chunk generation!!!
- This might cause missing parts in structures if they weren’t fully generated before the update just once.
- Skylight calculation is now deferred until the full structure is generated (this was 1/3 of structure generation time)!!
- Transformers no longer prepare if the conditions are not met
- Transformers no longer prepare if an ensure transformer fails (especially useful for forest performance)
- Structures far less often cause cascading chunk generation!!!
- failingStructureLogExpression: A config option to restrict logging of failing structures to keep logs cleaner
- Fixes The game crashing when loading advancements
- Fixes a freeze / crash in 1.12 on world generation
- If generation and transformer IDs are missing, consistently randomize them across loads. This fixes structures sometimes spawning with negative space blocks in the world
- /#sanity now checks for empty transformer and generation IDs
- /#vanilla gen is now more stable
- /#vanilla gen --seed is more meaningful by not being chunk-dependent anymore
- /#duplicate is now gone in favour of /#move --duplicate (or /#move -c)
- /#replace is now gone in favour of just /#fill
- /#move now has a --times option
- /#property now has a --shape option
- The block selector now selects over an infinite(ish) distance
- Structures are no longer cut at the chunk border!!
- New Command: /#vanilla gen, which generates a vanilla structure (e.g. village or fortress)
- /#whatisthis and /#vanilla check now check for vanilla structures too
- The game should no longer or at least less often crash with MissingMappingException (TileEntity is missing a mapping […])
- Village structures can now choose to have no front (also good for unrotatable structures)
- Fix for two poem generation related crashes
- /#crop now has a fitting default exp value
- Command System overhaul!!! Almost every command changed in usage or even name! (The wiki will be updated to match soon)
- /#& “command 1” “command 2” […], which runs multiple commands at once! This is especially useful in conjunction with /#map and /#selection
- Poems are now more adjustable! It’s now completely backus-naur based.
- Lots and lots of performance upgrades!!!
- updated Redstone Arsenal 2.2.3.5 to 2.2.5.9
- updated RFTools 6.01 to 6.10
- Bugfix with dimensional shard worldgen. It was too rare
- Fixed overflow issues with linked powercells. First there is now an enforced maximum of 2 billion RF. Secondly if (due to a bug before) the total energy in a network is negative it will automatically be corrected to maximum
- Fixed the builder so it no longer barfs and blocks on invalid items
- updated Roots 0.020 to 0.025
- Removed:
- Numena and everything that had anything to do with them. This includes the divination plate, the rituals needed to summon them, the lectern, and the book entries for all these things.
- Fixed:
- Might have helped with the fairy datawatcher crash?
- Server crash.
- Broken book recipes.
- Reflection crash on startup.
- Updated:
- Documentation books are now craftable.
- Moonlight circles work at any time of day, and have small markings to indicate where to place things since the beams are no longer active when not crafting something.
- Removed:
- updated Storage Drawers 4.2.9 to 4.2.10
- Possible fix for controllers rarely not building the storage network
- updated Thermal Dynamics 2.2.4.7 to 2.2.5.12
- updated Thermal Expansion 5.2.3.6 to 5.2.5.20
- updated Thermal Foundation 2.2.3.5 to 2.2.4.15
- updated Waddles 0.5.2 to 0.5.3
- Fixed penguins spawning in biomes with an empty spawnable list
- Changed spawn rates from between 2 and 5, to between 1 and 4

