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Stonebound's Stone Age

A server friendly 1.11 pack

File Details

StoneAge-1.7.0.zip

  • B
  • Jun 25, 2017
  • 318.32 KB
  • 97
  • 1.11.2

File Name

StoneAge-1.7.0.zip

Supported Versions

  • 1.11.2

Config

  • resolved Open Computers diamond chip recipe conflict

Mods

  • added Industrial Wires
  • updated Astral Sorcery to 1.4.4
    • Fixes a critical bug regarding the ritual pedestal.
    • Fixed anchor remembering positions despite moving/removing it
    • Reordered render-order
    • Fix occasional colliding shrines (mostly on world-init)
    • Fix certain perk config options not being created and/or registered
    • Tape-fix certain transmission nodes not being able to properly write their data into chunks at some points, causing world corruption (source of this is unknown, but at least it doesn’t corrupt your chunks anymore /s)
    • Add most AS tileentities for safety reasons to the BM teleposer blacklist
  • updated Blood Magic to 2.1.11-80

    • Added support for some modded crops (Untested. Theoretically they work)
      • Harvestcraft
      • Actually Additions
      • Extra Utilities
    • Fixed permission level for sub-commands
    • Large Bloodstone Bricks should receive 4 from a craft
    • Fixed Diamond Meteor giving blocks of diamond
    • Dynamically calculate Meteor Weight
    • Fixed NPE in fluid filter
    • Fixed Blood Tank capacity being reset when the chunk reloaded
    • Updated russian translation
    • Fixed Rune Type capability not registering on physical client
    • Updated Sigil of Holding texture so set color is more visible
    • Fixed blocks destroyed by bound tools not storing any NBT data
    • Fixed Harvest ritual not working on Melons and Pumpkins
    • [API] Methods for removing recipes
  • updated Chisel to 0.0.11.18

    • Fix error when opening a newly crafted iChisel
  • updated CoFHCore to 4.2.3.8

    • More backend stuff
  • updated ConnectedTexturesMod to 0.1.1.6

    • Allow models to defer to a ctm parent model
    • Fix crash on 1.12
  • updated Dynamic Surroundings to 3.4.5.6
    HOTFIX

    • Array out of bounds exception processing waterfall column

    What’s New

    • Russian (ru_RU) translations for Presets!/Dynamic Surroundings (thanks Xottab-DUTY!)
    • Deserts have a wind style background sound
    • Support for Simple Corn
    • Savanna has daytime and nighttime biome sounds
    • Raptor (bald eagle/red tailed hawk) spot sounds
    • Config file options to turn off certain features
    • Used by modpack authors to control player experience
    • Applies to Light Level, Compass/Clock, and Chunk Fencing HUDs
    • When turned off feature will not be available in game
    • Config options for said features will also be suppressed from the config GUI
    • Keybindings for features are disabled
    • Configuration options for specifying startup sound list
    • To prevent sound from playing remove all entries from config list

    Fixes

    • No more “hanging chad” footprints when walking off the edge of a block onto tall grass plant
    • Tooltip no longer blocks the volume slider control in the Individual Sound Config GUI
    • Added missing Tinker’s Shovel and Scythe sounds

    Changes

    • Sacred Springs biome from BoP have forest like sounds rather than jungle
    • AbyssalCraft Darklands biome should not have dust
    • Changed village anvil to be lower pitch and not as frequent
    • Square and hoof footprint textures are darker and alpha processing changed to make the prints less stark
    • Limit village sounds to Overworld
    • Support new Chisel API (facades)
    • Improved waterfall sounds; multiple different sounds based on the strength of the fall
  • updated Forestry to 5.3.4.118

    • Change wood texture json file name - Nedelosk
    • Fix Fence Gate Model - Nedelosk
    • Fix #1712 1.11.2 Ferementer does not work when sappinessHigh - Nedelosk
    • More Recipe Clean Up - Nedelosk
    • Clean Up Carpenter and Fabricator RecipeManagers - Nedelosk
    • Update formatting-settings to 1.11.2 Changed IMPORT_LAYOUT cpw.mods.fml to net.minecraftforge.fml - Nedelosk
    • Fix #1715 Forestry 1.11.2 trees spawn even when disabled in config - Nedelosk
    • Fix forestry slab brightness - Nedelosk
    • Fix #1676 Soldering Iron usage has insufficient server-side validation - Nedelosk
    • Fix #1685 1.11.2 crashing when rendering item - Nedelosk
    • Fix #1674 Forestry logs do not triggers Getting Wood Achievement - Nedelosk
    • Fix #1690 Backpack does not resupply the offhand - Nedelosk
    • Fix #1702 Slabs not blocking light - Nedelosk
    • Fix 1.11 Bees do damage on peaceful mode - Nedelosk
    • Fix #1714 Wax cast negative durability - Nedelosk
    • Fix Bottler JEI integration - Nedelosk
    • Add tintindex to the door models - Nedelosk
  • updated Iron Chests to 7.0.25.815

    • Fix Forge saying that the recipe class IronShulkerBoxColoringRecipe isn’t registered with RecipeSorter.
  • updated Redstone Arsenal to 2.2.3.5
    ADDED:

    • Flux-Infused Shield. Damages mobs when used as a weapon or when blocking.

    CHANGED:

    • Pretty big overhaul with textures and jsons. Texture packs will need updating. Sorry.
  • updated Thermal Dynamics to 2.2.4.7

    • Energy ducts no longer lose energy at inappropriate times.
  • updated Thermal Expansion to 5.2.3.6

    • no changelog
  • updated Thermal Foundation to 2.2.3.5

    • Pretty big overhaul with textures and jsons. Texture packs will need updating. Sorry.
  • updated TOP Addons to 0.15.0

    • [I&F] Ice and Fire support (Dragon gender and stage)
    • Localized a lot of text (en, fr, nl)
    • Use TextStyleClasses for formatting so users can edit appearance
    • [BM] Fix unbound orb NPE in altar
    • [TiCon] Now shows volume of fluids in smeltery in ingots (configurable)